Player Matchup

Ra
Ra
MannaOG
Ra
Level 2
God Stats
1W - 0L
1,261 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
SirBanTheUndead
Baron Samedi
Level 25
God Stats
8W - 2L
1,789 SR
Queue Stats
377W - 502L
1,364 Elo+
Party 2
Gilgamesh
Gilgamesh
TGODHUMMELS
Gilgamesh
Level 25
God Stats
9W - 5L
1,454 SR
Queue Stats
338W - 449L
1,329 Elo+
Party 2
Cthulhu
Cthulhu
dem7mood
Cthulhu
Level 2
God Stats
1W - 1L
1,261 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Bellona
Bellona
seeder259
Bellona
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Team Averages
Level 12
1,453 SR
1,439 Elo+

VS

Team Averages
Level 15
1,505 SR
1,323 Elo+
Pele
Pele
ABCCAT
Pele
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 39L
1,328 Elo+
Party 1
Kukulkan
Kukulkan
MCDemon1
Kukulkan
Level 10
God Stats
1W - 1L
1,760 SR
Queue Stats
9W - 15L
1,314 Elo+
Party 1
Yemoja
Yemoja
Raf9900
Yemoja
Level 4
God Stats
1W - 3L
1,263 SR
Queue Stats
4W - 11L
1,069 Elo+
Solo
Medusa
Medusa
XxThe_VipexX
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,649 Elo+
Party 1
Ah Puch
Ah Puch
kalisionfire
Ah Puch
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
71W - 104L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,609
508
2,983
3,990
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
SirBanTheUndead
Baron Samedi
10
4 / 4 / 4
7,045
542
7,987
10,286
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
TGODHUMMELS
Gilgamesh
12
5 / 3 / 6
7,795
600
7,864
9,512
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
dem7mood
Cthulhu
9
0 / 2 / 5
5,942
457
2,990
8,276
6,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
seeder259
Bellona
10
3 / 4 / 2
6,292
484
5,085
8,656
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ABCCAT
Pele
9
4 / 4 / 3
6,336
487
6,619
9,816
3,280
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
MCDemon1
Kukulkan
1
0 / 0 / 0
2,514
193
0
0
0
Yemoja
Raf9900
Yemoja
13
4 / 2 / 1
6,876
529
5,058
8,911
6,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
10
2 / 4 / 5
6,320
486
5,560
9,281
2,529
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
kalisionfire
Ah Puch
9
1 / 4 / 3
5,950
458
4,252
6,396
1,832
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
14
Kills
11
14
Deaths
14
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Pele
ABCCAT
Pele
4
4
3
1.38
L
Kukulkan
MCDemon1
Kukulkan
0
0
0
0
W
2
1
2
3
L
Yemoja
Raf9900
Yemoja
4
2
1
2.25
W
Baron Samedi
SirBanTheUndead
Baron Samedi
4
4
4
1.5
W
Gilgamesh
TGODHUMMELS
Gilgamesh
5
3
6
2.67
L
Medusa
2
4
5
1.13
W
Cthulhu
dem7mood
Cthulhu
0
2
5
1.25
L
Ah Puch
kalisionfire
Ah Puch
1
4
3
0.63
W
Bellona
seeder259
Bellona
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,909
Damage
21,489
40,720
Taken
34,404
21,665
Mitigated
14,196
11,632
Healing
3,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
ABCCAT
Pele
6,619
2,430
0
1,386
9,816
3,280
168
2,446
7,178
0
15,878
L
Kukulkan
MCDemon1
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
2,983
466
489
970
3,990
1,378
735
1,954
2,036
31,847
0
L
Yemoja
Raf9900
Yemoja
5,058
1,040
203
1,097
8,911
6,555
0
5,543
3,079
24,951
0
W
Baron Samedi
SirBanTheUndead
Baron Samedi
7,987
805
497
3,023
10,286
3,809
568
923
9,085
31,192
0
W
Gilgamesh
TGODHUMMELS
Gilgamesh
7,864
2,641
0
3,249
9,512
4,324
0
877
8,552
0
48,148
L
Medusa
5,560
1,376
0
0
9,281
2,529
22
4,357
4,490
0
22,477
W
Cthulhu
dem7mood
Cthulhu
2,990
281
105
890
8,276
6,756
154
2,824
5,331
12,074
0
L
Ah Puch
kalisionfire
Ah Puch
4,252
253
0
494
6,396
1,832
135
649
5,697
17,902
0
W
Bellona
seeder259
Bellona
5,085
1,624
0
2,409
8,656
5,398
690
2,865
5,665
0
16,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,683
Gold Earned
27,996
238
Minions Killed
110
0
Camps Cleared
0
1,266,806
Distance Traveled
969,316
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,336
487
15
1
0
281,948
0
L
Kukulkan
2,514
193
0
0
0
0
0
W
Ra
6,609
508
72
6
0
254,570
1
L
Yemoja
6,876
529
34
3
0
199,500
2
W
Baron Samedi
7,045
542
46
4
0
249,642
1
W
Gilgamesh
7,795
600
72
6
0
270,037
8
L
Medusa
6,320
486
33
3
0
279,310
0
W
Cthulhu
5,942
457
21
2
0
238,107
4
L
Ah Puch
5,950
458
28
2
0
208,558
0
W
Bellona
6,292
484
27
2
0
254,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role