Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
CrnaŠtriga
Anhur
Level 122
God Stats
9W - 10L
1,513 SR
Queue Stats
473W - 513L
1,393 Elo+
Party 2
Ares
Ares
Dantheon
Ares
Level 117
God Stats
4W - 2L
1,510 SR
Queue Stats
277W - 289L
1,444 Elo+
Party 2
Kuzenbo
Kuzenbo
Sülo
Kuzenbo
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 228L
1,486 Elo+
Solo
Discordia
Discordia
malitia_777
Discordia
Level 146
God Stats
5W - 2L
1,563 SR
Queue Stats
411W - 437L
1,456 Elo+
Solo
Team Averages
Level 134
1,517 SR
1,456 Elo+

VS

Team Averages
Level 107
1,404 SR
1,465 Elo+
Cerberus
Cerberus
Blomsterfinn2
Cerberus
Level 103
God Stats
6W - 2L
1,563 SR
Queue Stats
221W - 234L
1,463 Elo+
Party 1
Da Ji
Da Ji
Cptn Hindsiight
Da Ji
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
312W - 339L
1,408 Elo+
Solo
Nu Wa
Nu Wa
Nightshade_St1
Nu Wa
Level 145
God Stats
6W - 6L
1,110 SR
Queue Stats
349W - 375L
1,473 Elo+
Party 1
Nemesis
Nemesis
Teartes
Nemesis
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
248W - 262L
1,442 Elo+
Solo
Osiris
Osiris
flyinggris
Osiris
Level 158
God Stats
3W - 3L
1,347 SR
Queue Stats
169W - 160L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
2 / 5 / 23
10,668
667
14,881
22,982
29,689
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 7 / 17
11,503
719
10,834
16,352
9,359
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Ares
20
13 / 5 / 20
13,188
824
23,658
28,783
44,206
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kuzenbo
Sülo
Kuzenbo
19
11 / 4 / 17
12,726
795
11,508
29,121
30,349
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
malitia_777
Discordia
20
6 / 4 / 18
12,808
801
15,704
11,225
6,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blomsterfinn2
Cerberus
18
1 / 5 / 15
11,101
694
11,097
25,601
27,403
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
6 / 8 / 8
10,585
662
10,186
15,040
7,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 8 / 13
11,668
729
26,437
12,708
5,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Teartes
Nemesis
18
4 / 9 / 5
10,685
668
11,437
16,831
7,634
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Osiris
flyinggris
Osiris
19
7 / 6 / 13
11,774
736
19,250
22,338
28,756
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
78
36
Kills
24
25
Deaths
36
95
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
5
23
2.7
L
Cerberus
Blomsterfinn2
Cerberus
1
5
15
1.7
L
6
8
8
1.25
W
4
7
17
1.79
W
Ares
13
5
20
4.6
L
6
8
13
1.56
W
Kuzenbo
Sülo
Kuzenbo
11
4
17
4.88
L
Nemesis
Teartes
Nemesis
4
9
5
0.72
L
Osiris
flyinggris
Osiris
7
6
13
2.25
W
Discordia
malitia_777
Discordia
6
4
18
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,585
Damage
78,407
108,463
Taken
92,518
119,723
Mitigated
77,332
39,141
Healing
27,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
14,881
1,673
10,973
8,076
22,982
29,689
1,056
9,749
12,789
26,394
0
L
Cerberus
Blomsterfinn2
Cerberus
11,097
386
1,858
9,912
25,601
27,403
55
17,958
7,643
26,064
0
L
10,186
1,928
1,914
1,404
15,040
7,655
0
9,982
5,058
0
17,082
W
10,834
6,003
1,917
2,546
16,352
9,359
3,337
5,081
11,071
0
36,899
W
Ares
23,658
1,714
881
1,222
28,783
44,206
59
9,505
18,800
34,003
0
L
26,437
7,614
1,298
811
12,708
5,884
0
11,137
1,571
42,951
0
W
Kuzenbo
Sülo
Kuzenbo
11,508
3,916
2,238
8,538
29,121
30,349
409
7,482
21,333
23,530
0
L
Nemesis
Teartes
Nemesis
11,437
4,781
1,449
2,293
16,831
7,634
1,392
12,968
3,863
0
28,124
L
Osiris
flyinggris
Osiris
19,250
6,619
2,307
4,663
22,338
28,756
108
13,706
8,632
0
37,854
W
Discordia
malitia_777
Discordia
15,704
1,219
1,316
1,434
11,225
6,120
1,161
4,205
6,936
48,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,893
Gold Earned
55,813
156
Minions Killed
158
0
Camps Cleared
0
1,348,750
Distance Traveled
1,311,702
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,668
667
11
1
0
243,886
2
L
Cerberus
11,101
694
39
2
0
290,167
0
L
Da Ji
10,585
662
17
1
0
256,763
0
W
Anhur
11,503
719
53
3
0
233,352
3
W
Ares
13,188
824
24
2
0
285,063
0
L
Nu Wa
11,668
729
31
2
0
215,383
0
W
Kuzenbo
12,726
795
17
1
0
308,631
1
L
Nemesis
10,685
668
47
3
0
254,899
0
L
Osiris
11,774
736
24
2
0
294,490
0
W
Discordia
12,808
801
51
3
0
277,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role