Player Matchup

Ares
Ares
AstralEmperator
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,464 Elo+
Party 1
Anubis
Anubis
DANTE_TJ
Anubis
Level 29
God Stats
8W - 15L
1,406 SR
Queue Stats
57W - 80L
1,323 Elo+
Party 3
Mercury
Mercury
JonnySheckler
Mercury
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
168W - 184L
1,483 Elo+
Solo
Janus
Janus
ShisuiTheShinobi
Janus
Level 44
God Stats
10W - 8L
1,497 SR
Queue Stats
19W - 25L
1,447 Elo+
Party 1
Amaterasu
Amaterasu
ikeinfiniti14
Amaterasu
Level 8
God Stats
3W - 3L
1,428 SR
Queue Stats
10W - 13L
1,125 Elo+
Party 3
Team Averages
Level 23
1,466 SR
1,369 Elo+

VS

Team Averages
Level 31
1,520 SR
1,461 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
PointlessOutrage
Scylla
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 70L
1,429 Elo+
Party 2
Arachne
Arachne
REEMANCAM
Arachne
Level 17
God Stats
5W - 3L
1,602 SR
Queue Stats
40W - 27L
1,500 Elo+
Solo
Sobek
Sobek
TechMaster136
Sobek
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,474 Elo+
Party 2
Osiris
Osiris
UpSETT12
Osiris
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 82L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 7
5,432
494
3,212
6,776
3,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
DANTE_TJ
Anubis
8
1 / 2 / 3
5,322
484
4,446
4,285
2,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
10
3 / 1 / 2
6,263
569
2,036
6,534
2,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
5 / 3 / 2
6,509
592
4,565
4,036
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
ikeinfiniti14
Amaterasu
9
0 / 7 / 1
5,062
460
2,144
7,017
3,482
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
3
0 / 0 / 0
3,829
348
0
0
0
8
1 / 6 / 3
5,150
468
2,267
5,482
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
REEMANCAM
Arachne
10
3 / 1 / 6
6,357
578
6,636
6,344
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 1
5,621
511
1,544
9,046
4,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
UpSETT12
Osiris
10
8 / 0 / 0
6,428
584
4,758
4,036
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
9
Kills
13
13
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
0
0
7
3.5
W
Anubis
DANTE_TJ
Anubis
1
2
3
1.25
W
Mercury
3
1
2
4
L
1
6
3
0.42
L
Arachne
REEMANCAM
Arachne
3
1
6
6
W
5
3
2
2
L
1
2
1
0.75
L
Osiris
UpSETT12
Osiris
8
0
0
8
W
Amaterasu
ikeinfiniti14
Amaterasu
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,403
Damage
15,205
28,648
Taken
24,908
12,525
Mitigated
10,954
4,059
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
3,212
245
0
1,868
6,776
3,538
0
1,184
5,592
13,612
0
W
Anubis
DANTE_TJ
Anubis
4,446
482
174
1,264
4,285
2,075
610
1,428
2,857
24,445
0
W
Mercury
2,036
614
0
567
6,534
2,183
0
150
6,384
0
36,811
L
2,267
359
0
290
5,482
1,557
0
2,824
2,556
14,829
0
L
Arachne
REEMANCAM
Arachne
6,636
4,808
0
3,566
6,344
2,451
180
1,816
4,324
0
31,634
W
4,565
280
0
0
4,036
1,247
0
707
3,329
32,694
0
L
1,544
126
0
1,719
9,046
4,591
213
6,660
2,132
13,727
0
L
Osiris
UpSETT12
Osiris
4,758
2,499
0
627
4,036
2,355
332
363
3,673
0
24,137
W
Amaterasu
ikeinfiniti14
Amaterasu
2,144
920
0
186
7,017
3,482
304
342
6,675
0
12,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
27,385
241
Minions Killed
163
0
Camps Cleared
0
1,081,941
Distance Traveled
784,645
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,829
348
0
0
0
6,970
0
W
Ares
5,432
494
18
2
0
224,720
3
W
Anubis
5,322
484
46
4
0
203,022
1
W
Mercury
6,263
569
75
7
0
256,459
4
L
Scylla
5,150
468
28
3
0
180,487
0
L
Arachne
6,357
578
59
5
0
256,631
1
W
Janus
6,509
592
69
6
0
216,494
0
L
Sobek
5,621
511
24
2
0
194,180
1
L
Osiris
6,428
584
52
5
0
146,377
0
W
Amaterasu
5,062
460
33
3
0
181,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role