Player Matchup

Ganesha
Ganesha
AI Yoshi420
Ganesha
Level 69
God Stats
3W - 3L
1,626 SR
Queue Stats
554W - 633L
1,520 Elo+
Party 3
Danzaburou
Danzaburou
DuckOnQuack4113
Danzaburou
Level 84
God Stats
2W - 2L
1,615 SR
Queue Stats
351W - 423L
1,418 Elo+
Party 3
Sol
Sol
GreatValueDirk
Sol
Level 141
God Stats
6W - 7L
1,615 SR
Queue Stats
359W - 351L
1,516 Elo+
Party 1
Pele
Pele
KanaFt-
Pele
Level 74
God Stats
1W - 1L
1,455 SR
Queue Stats
133W - 164L
1,467 Elo+
Party 1
Chaac
Chaac
YWG-_-Jmoney
Chaac
Level 103
God Stats
2W - 2L
1,539 SR
Queue Stats
351W - 354L
1,518 Elo+
Party 1
Team Averages
Level 94
1,570 SR
1,488 Elo+

VS

Team Averages
Level 104
1,638 SR
1,483 Elo+
Hades
Hades
D_PRESS_TION
Hades
Level 142
God Stats
9W - 1L
1,864 SR
Queue Stats
182W - 173L
1,483 Elo+
Party 2
Kali
Kali
DuncanDonuts333
Kali
Level 83
God Stats
20W - 10L
1,553 SR
Queue Stats
626W - 609L
1,501 Elo+
Solo
Khepri
Khepri
Jay_Extendo
Khepri
Level 106
God Stats
4W - 2L
1,627 SR
Queue Stats
101W - 86L
1,524 Elo+
Party 2
Neith
Neith
iceblitz789
Neith
Level 68
God Stats
11W - 10L
1,594 SR
Queue Stats
139W - 117L
1,486 Elo+
Solo
Raijin
Raijin
vGGuidry
Raijin
Level 121
God Stats
5W - 4L
1,551 SR
Queue Stats
736W - 675L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AI Yoshi420
Ganesha
13
1 / 8 / 4
8,954
448
6,342
16,172
14,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
DuckOnQuack4113
Danzaburou
14
0 / 10 / 0
8,539
427
4,835
16,740
5,255
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
6 / 8 / 2
10,059
503
18,033
17,337
5,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
KanaFt-
Pele
14
0 / 7 / 1
8,566
428
5,918
18,055
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 5 / 2
9,292
465
9,988
21,564
23,127
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 7
13,134
657
17,474
14,039
15,278
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
13 / 2 / 11
13,351
668
17,074
15,219
10,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
16
5 / 1 / 22
11,665
583
7,987
13,951
15,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 0 / 8
11,548
577
7,374
8,361
3,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
vGGuidry
Raijin
18
12 / 5 / 17
12,493
625
15,330
19,172
9,034
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
103
8
Kills
38
38
Deaths
8
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AI Yoshi420
Ganesha
1
8
4
0.38
W
7
0
7
10.5
L
Danzaburou
DuckOnQuack4113
Danzaburou
0
10
0
0
W
13
2
11
9.25
L
6
8
2
0.88
W
Khepri
5
1
22
16
L
Pele
KanaFt-
Pele
0
7
1
0.07
L
1
5
2
0.4
W
1
0
8
5
W
Raijin
vGGuidry
Raijin
12
5
17
4.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,116
Damage
65,239
89,868
Taken
70,742
53,859
Mitigated
53,837
22,305
Healing
29,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AI Yoshi420
Ganesha
6,342
757
748
2,664
16,172
14,839
205
6,251
9,921
29,363
0
W
17,474
2,414
899
8,719
14,039
15,278
2,416
2,416
11,533
87,233
0
L
Danzaburou
DuckOnQuack4113
Danzaburou
4,835
1,990
0
3,149
16,740
5,255
29
5,032
11,708
0
58,487
W
17,074
9,976
0
7,007
15,219
10,712
1,973
3,782
11,260
0
93,678
L
18,033
3,547
0
5,810
17,337
5,055
828
8,413
8,924
56,460
0
W
Khepri
7,987
1,049
362
2,993
13,951
15,058
590
5,545
8,091
25,008
0
L
Pele
KanaFt-
Pele
5,918
1,385
0
4,879
18,055
5,583
0
8,697
9,358
0
55,362
L
9,988
1,182
0
5,055
21,564
23,127
0
12,398
9,166
0
56,077
W
7,374
2,935
0
4,129
8,361
3,755
3,434
1,508
6,797
0
88,818
W
Raijin
vGGuidry
Raijin
15,330
2,637
180
4,759
19,172
9,034
1,299
10,181
8,508
71,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,410
Gold Earned
62,191
444
Minions Killed
568
0
Camps Cleared
0
1,693,256
Distance Traveled
1,910,912
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,954
448
34
2
0
341,611
4
W
Hades
13,134
657
181
9
0
363,623
0
L
Danzaburou
8,539
427
107
5
0
325,555
1
W
Kali
13,351
668
122
6
0
414,501
2
L
Sol
10,059
503
104
5
0
329,418
2
W
Khepri
11,665
583
32
2
0
401,370
2
L
Pele
8,566
428
105
5
0
355,102
2
L
Chaac
9,292
465
94
5
0
341,570
0
W
Neith
11,548
577
135
7
0
384,935
3
W
Raijin
12,493
625
98
5
0
346,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role