Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Draza-Cetnik
Khepri
Level 69
God Stats
4W - 2L
1,496 SR
Queue Stats
113W - 211L
1,302 Elo+
Party 2
Ne Zha
Ne Zha
Grobar_SRB_1991
Ne Zha
Level 90
God Stats
8W - 8L
1,555 SR
Queue Stats
356W - 607L
1,323 Elo+
Party 2
Team Averages
Level 72
1,517 SR
1,375 Elo+

VS

Team Averages
Level 81
1,616 SR
1,571 Elo+
Chaac
Chaac
Maitre Seath
Chaac
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,562 Elo+
Party 1
Zeus
Zeus
No6Na6Me68554
Zeus
Level 5
God Stats
1W - 3L
1,797 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Mercury
Mercury
kirk30
Mercury
Level 145
God Stats
3W - 3L
1,552 SR
Queue Stats
159W - 111L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
8 / 1 / 12
10,750
827
12,055
7,532
5,317
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
14
7 / 1 / 12
10,831
833
5,741
7,098
11,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
7 / 3 / 11
10,022
771
8,408
9,681
5,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,096
623
6,423
13,302
9,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 15 / 2
8,198
631
1,180
12,341
3,463
Magic Focus

Magic Focus

+20
Magical Power

Mercury
kirk30
Mercury
14
3 / 3 / 2
9,483
729
6,705
10,188
3,902
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
22
Kills
5
5
Deaths
22
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
1
12
14
W
Khepri
7
1
12
13
W
7
3
11
4.17
L
1
4
2
0.5
L
1
15
2
0.13
L
Mercury
kirk30
Mercury
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,204
Damage
14,308
24,311
Taken
35,831
22,847
Mitigated
17,037
9,371
Healing
4,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,055
854
2,581
3,953
7,532
5,317
1,240
512
6,761
53,669
0
W
Khepri
5,741
574
0
584
7,098
11,916
233
318
6,391
19,484
0
W
8,408
2,842
0
2,253
9,681
5,614
999
350
9,021
0
21,372
L
6,423
827
0
3,629
13,302
9,672
408
7,849
5,453
0
22,880
L
1,180
622
0
0
12,341
3,463
0
5,385
6,956
7,244
0
L
Mercury
kirk30
Mercury
6,705
1,232
0
650
10,188
3,902
119
4,562
5,626
0
30,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
25,777
134
Minions Killed
101
0
Camps Cleared
0
751,500
Distance Traveled
589,995
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,750
827
87
7
0
237,626
4
W
Khepri
10,831
833
24
2
0
259,562
0
W
Ne Zha
10,022
771
23
2
0
254,312
2
L
Chaac
8,096
623
40
3
0
195,484
0
L
Zeus
8,198
631
19
1
0
140,023
4
L
Mercury
9,483
729
42
3
0
254,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role