Player Matchup

Sol
Sol
EeeZee__PeeZee
Sol
Level 141
God Stats
12W - 8L
1,653 SR
Queue Stats
371W - 374L
1,561 Elo+
Solo
Bellona
Bellona
SirStoudmire
Bellona
Level 106
God Stats
54W - 43L
1,595 SR
Queue Stats
200W - 189L
1,502 Elo+
Solo
Neith
Neith
TylerCullen93
Neith
Level 66
God Stats
9W - 4L
1,586 SR
Queue Stats
158W - 152L
1,505 Elo+
Solo
Hachiman
Hachiman
mariosmeatyslong
Hachiman
Level 88
God Stats
17W - 16L
1,744 SR
Queue Stats
558W - 449L
1,643 Elo+
Solo
Kuzenbo
Kuzenbo
stjared1997
Kuzenbo
Level 158
God Stats
2W - 0L
1,850 SR
Queue Stats
308W - 287L
1,567 Elo+
Solo
Team Averages
Level 112
1,686 SR
1,556 Elo+

VS

Team Averages
Level 112
1,631 SR
1,565 Elo+
Olorun
Olorun
CamoMcSlick
Olorun
Level 106
God Stats
4W - 1L
1,531 SR
Queue Stats
275W - 239L
1,563 Elo+
Party 1
Chang'e
Chang'e
Kacholfus
Chang'e
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
275W - 267L
1,549 Elo+
Solo
Bakasura
Bakasura
Phlooglesnarph
Bakasura
Level 116
God Stats
7W - 6L
1,894 SR
Queue Stats
188W - 157L
1,614 Elo+
Party 1
Gilgamesh
Gilgamesh
SirTaylor
Gilgamesh
Level 150
God Stats
9W - 6L
1,565 SR
Queue Stats
654W - 580L
1,553 Elo+
Party 1
Hades
Hades
halostroker
Hades
Level 97
God Stats
13W - 10L
1,666 SR
Queue Stats
587W - 504L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 2
8,017
534
7,506
8,855
2,870
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
SirStoudmire
Bellona
13
4 / 1 / 9
8,261
551
11,635
10,242
6,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 6
8,511
567
7,757
7,563
2,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
10 / 2 / 6
9,506
634
18,726
11,434
3,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
stjared1997
Kuzenbo
13
1 / 5 / 3
7,775
518
5,335
11,973
9,473
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
3 / 8 / 0
7,478
499
4,348
13,083
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Kacholfus
Chang'e
13
4 / 4 / 3
8,090
539
9,636
10,705
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
14
6 / 5 / 1
8,620
575
7,202
11,411
5,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
SirTaylor
Gilgamesh
9
0 / 5 / 5
6,414
428
6,259
17,495
9,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 4
7,869
525
7,015
11,208
9,726
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
24
Kills
14
14
Deaths
24
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
8
0
0.38
W
6
4
2
1.75
L
Chang'e
Kacholfus
Chang'e
4
4
3
1.38
L
Bakasura
6
5
1
1.3
W
Bellona
SirStoudmire
Bellona
4
1
9
8.5
L
Gilgamesh
SirTaylor
Gilgamesh
0
5
5
0.5
W
3
2
6
3
L
1
2
4
1.5
W
10
2
6
6.5
W
Kuzenbo
stjared1997
Kuzenbo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,959
Damage
34,460
50,067
Taken
63,902
24,806
Mitigated
31,755
15,847
Healing
20,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,348
2,374
291
3,484
13,083
3,477
46
357
12,726
31,125
0
W
7,506
1,120
0
2,186
8,855
2,870
0
5,483
3,064
43,937
0
L
Chang'e
Kacholfus
Chang'e
9,636
654
572
3,055
10,705
3,105
0
4,738
5,967
40,758
0
L
Bakasura
7,202
4,459
0
3,074
11,411
5,881
0
1,643
9,768
0
52,549
W
Bellona
SirStoudmire
Bellona
11,635
5,067
0
2,575
10,242
6,412
0
2,743
7,298
0
45,016
L
Gilgamesh
SirTaylor
Gilgamesh
6,259
1,467
579
4,786
17,495
9,566
0
1,289
16,206
0
17,011
W
7,757
2,988
0
2,314
7,563
2,253
1,568
2,980
4,193
0
45,716
L
7,015
520
155
4,447
11,208
9,726
0
4,950
6,258
47,159
0
W
18,726
9,383
0
5,824
11,434
3,798
0
4,495
6,612
0
65,998
W
Kuzenbo
stjared1997
Kuzenbo
5,335
2,673
0
2,948
11,973
9,473
370
4,689
6,570
38,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,070
Gold Earned
38,471
420
Minions Killed
364
0
Camps Cleared
0
1,422,307
Distance Traveled
1,445,728
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,478
499
51
3
0
242,990
2
W
Sol
8,017
534
93
6
0
250,198
5
L
Chang'e
8,090
539
71
5
0
295,556
4
L
Bakasura
8,620
575
106
7
0
344,617
1
W
Bellona
8,261
551
53
4
0
354,327
2
L
Gilgamesh
6,414
428
20
1
0
301,470
1
W
Neith
8,511
567
78
5
0
280,883
6
L
Hades
7,869
525
116
8
0
261,095
1
W
Hachiman
9,506
634
109
7
0
283,448
4
W
Kuzenbo
7,775
518
87
6
0
253,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role