Player Matchup

Ares
Ares
CapaciT
Ares
Level 19
God Stats
1W - 4L
1,424 SR
Queue Stats
56W - 51L
1,583 Elo+
Solo
Sylvanus
Sylvanus
DrAndus
Sylvanus
Level 24
God Stats
8W - 9L
1,524 SR
Queue Stats
56W - 58L
1,606 Elo+
Solo
Kukulkan
Kukulkan
Fylliah
Kukulkan
Level 25
God Stats
31W - 30L
1,479 SR
Queue Stats
122W - 118L
1,536 Elo+
Solo
King Arthur
King Arthur
Naseweistobi1208
King Arthur
Level 21
God Stats
0W - 1L
1,442 SR
Queue Stats
3W - 2L
1,622 Elo+
Solo
Danzaburou
Danzaburou
fmoww
Danzaburou
Level 25
God Stats
46W - 37L
1,590 SR
Queue Stats
70W - 72L
1,536 Elo+
Solo
Team Averages
Level 23
1,492 SR
1,576 Elo+

VS

Team Averages
Level 27
1,510 SR
1,583 Elo+
Terra
Terra
Astravek
Terra
Level 88
God Stats
6W - 5L
1,594 SR
Queue Stats
260W - 237L
1,547 Elo+
Party 1
Jing Wei
Jing Wei
Bestshootinglock
Jing Wei
Level 15
God Stats
2W - 2L
1,304 SR
Queue Stats
62W - 61L
1,584 Elo+
Party 2
Kukulkan
Kukulkan
HarryNoScopePro
Kukulkan
Level 3
God Stats
4W - 5L
1,500 SR
Queue Stats
115W - 111L
1,681 Elo+
Party 1
Amaterasu
Amaterasu
PoetenEmil
Amaterasu
Level 23
God Stats
5W - 3L
1,655 SR
Queue Stats
24W - 17L
1,552 Elo+
Solo
Arachne
Arachne
TwizPot
Arachne
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CapaciT
Ares
18
3 / 8 / 1
11,581
504
8,168
18,076
5,175
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
DrAndus
Sylvanus
15
1 / 6 / 3
9,490
413
8,990
21,943
21,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Fylliah
Kukulkan
16
2 / 7 / 0
10,110
440
13,082
12,063
4,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Naseweistobi1208
King Arthur
18
1 / 7 / 1
11,319
492
9,566
28,548
15,752
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
fmoww
Danzaburou
16
1 / 7 / 2
9,951
433
14,581
18,583
6,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Astravek
Terra
17
4 / 1 / 14
12,332
536
10,055
23,408
27,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 2 / 6
14,552
633
15,503
18,955
7,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
17
0 / 1 / 9
11,553
502
11,737
10,635
4,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
PoetenEmil
Amaterasu
20
10 / 2 / 6
14,304
622
18,193
26,168
21,504
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arachne
TwizPot
Arachne
20
12 / 3 / 7
14,087
612
12,886
16,526
10,262
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
77
8
Kills
35
35
Deaths
9
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Terra
Astravek
Terra
4
1
14
11
W
9
2
6
6
L
Ares
CapaciT
Ares
3
8
1
0.44
L
Sylvanus
DrAndus
Sylvanus
1
6
3
0.42
L
Kukulkan
Fylliah
Kukulkan
2
7
0
0.29
W
Kukulkan
0
1
9
4.5
L
King Arthur
Naseweistobi1208
King Arthur
1
7
1
0.21
W
Amaterasu
PoetenEmil
Amaterasu
10
2
6
6.5
W
Arachne
TwizPot
Arachne
12
3
7
5.17
L
Danzaburou
fmoww
Danzaburou
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,387
Damage
68,374
99,213
Taken
95,692
53,154
Mitigated
71,616
19,141
Healing
42,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Astravek
Terra
10,055
2,496
3,657
8,523
23,408
27,120
817
7,911
14,943
33,789
0
W
15,503
12,990
0
7,680
18,955
7,913
4,784
5,058
13,575
0
111,983
L
Ares
CapaciT
Ares
8,168
616
0
941
18,076
5,175
0
2,404
15,613
67,449
0
L
Sylvanus
DrAndus
Sylvanus
8,990
2,120
710
1,980
21,943
21,060
52
7,157
14,550
32,347
0
L
Kukulkan
Fylliah
Kukulkan
13,082
562
0
1,445
12,063
4,518
696
3,878
8,185
69,222
0
W
Kukulkan
11,737
2,356
134
1,883
10,635
4,817
620
4,444
5,664
83,046
0
L
King Arthur
Naseweistobi1208
King Arthur
9,566
1,297
0
8,255
28,548
15,752
208
4,249
24,165
0
79,771
W
Amaterasu
PoetenEmil
Amaterasu
18,193
10,371
0
14,826
26,168
21,504
3,128
5,733
19,863
0
93,037
W
Arachne
TwizPot
Arachne
12,886
9,366
0
5,730
16,526
10,262
3,907
5,542
10,816
0
111,820
L
Danzaburou
fmoww
Danzaburou
14,581
6,151
0
5,810
18,583
6,649
180
4,012
14,451
0
88,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,451
Gold Earned
66,828
562
Minions Killed
606
0
Camps Cleared
0
1,917,544
Distance Traveled
2,180,143
16
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,332
536
42
2
0
423,177
4
W
Jing Wei
14,552
633
164
7
0
467,273
9
L
Ares
11,581
504
95
4
0
413,638
2
L
Sylvanus
9,490
413
44
2
0
336,663
2
L
Kukulkan
10,110
440
150
7
0
394,555
6
W
Kukulkan
11,553
502
115
5
0
386,915
12
L
King Arthur
11,319
492
146
6
0
417,939
1
W
Amaterasu
14,304
622
134
6
0
447,762
2
W
Arachne
14,087
612
151
7
0
455,016
7
L
Danzaburou
9,951
433
127
6
0
354,749
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role