Player Matchup

Janus
Janus
Chrisguzva
Janus
Level 28
God Stats
16W - 23L
1,286 SR
Queue Stats
166W - 189L
1,382 Elo+
Solo
Izanami
Izanami
EhVniseR
Izanami
Level 17
God Stats
6W - 12L
1,289 SR
Queue Stats
10W - 16L
1,308 Elo+
Party 2
Baron Samedi
Baron Samedi
NeonGlow06
Baron Samedi
Level 23
God Stats
10W - 17L
1,362 SR
Queue Stats
29W - 40L
1,244 Elo+
Party 1
Arachne
Arachne
Prime_Doga
Arachne
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 23L
1,340 Elo+
Party 2
Artio
Artio
Wisephant0m
Artio
Level 27
God Stats
1W - 1L
1,680 SR
Queue Stats
33W - 45L
1,319 Elo+
Party 1
Team Averages
Level 22
1,424 SR
1,319 Elo+

VS

Team Averages
Level 14
1,557 SR
1,424 Elo+
Ne Zha
Ne Zha
Bamboosta
Ne Zha
Level 15
God Stats
9W - 5L
1,575 SR
Queue Stats
29W - 36L
1,281 Elo+
Solo
Skadi
Skadi
FALLINTOSLEEP
Skadi
Level 18
God Stats
11W - 6L
1,320 SR
Queue Stats
111W - 114L
1,416 Elo+
Solo
Jing Wei
Jing Wei
Vhuh
Jing Wei
Level 28
God Stats
8W - 3L
1,860 SR
Queue Stats
51W - 29L
1,642 Elo+
Solo
Cabrakan
Cabrakan
VincentVI
Cabrakan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
momwontfeedme
Mulan
Level 7
God Stats
3W - 3L
1,531 SR
Queue Stats
6W - 10L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
2 / 8 / 1
12,530
482
11,399
18,678
6,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
EhVniseR
Izanami
17
3 / 9 / 2
11,512
443
8,579
16,645
5,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NeonGlow06
Baron Samedi
17
4 / 12 / 6
11,916
458
14,572
26,710
11,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Prime_Doga
Arachne
19
9 / 8 / 3
12,672
487
11,404
24,347
12,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 6 / 1
9,954
383
3,098
22,383
25,046
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bamboosta
Ne Zha
17
4 / 2 / 7
11,579
445
10,105
16,523
7,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 9 / 9
13,852
533
26,000
19,286
7,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jing Wei
Vhuh
Jing Wei
20
18 / 4 / 7
15,915
612
36,646
22,522
8,983
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cabrakan
VincentVI
Cabrakan
6
0 / 4 / 0
7,581
292
675
3,973
2,856
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
8 / 2 / 16
13,547
521
15,519
16,482
16,949
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
82
20
Kills
43
43
Deaths
21
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Bamboosta
Ne Zha
4
2
7
3.75
L
Janus
2
8
1
0.31
L
Izanami
EhVniseR
Izanami
3
9
2
0.44
W
13
9
9
1.94
L
Baron Samedi
NeonGlow06
Baron Samedi
4
12
6
0.58
L
Arachne
Prime_Doga
Arachne
9
8
3
1.31
W
Jing Wei
Vhuh
Jing Wei
18
4
7
5.38
W
Cabrakan
VincentVI
Cabrakan
0
4
0
0
L
2
6
1
0.42
W
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,052
Damage
88,945
108,763
Taken
78,786
60,186
Mitigated
43,503
18,076
Healing
14,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Bamboosta
Ne Zha
10,105
2,019
0
4,387
16,523
7,207
862
3,058
13,324
0
63,082
L
Janus
11,399
197
152
2,585
18,678
6,176
429
0
18,678
93,349
0
L
Izanami
EhVniseR
Izanami
8,579
5,595
0
0
16,645
5,563
2,347
0
16,645
0
50,402
W
26,000
11,973
21
2,012
19,286
7,508
2,293
9,156
9,759
0
102,875
L
Baron Samedi
NeonGlow06
Baron Samedi
14,572
1,624
267
4,930
26,710
11,341
1,754
305
26,405
62,467
0
L
Arachne
Prime_Doga
Arachne
11,404
8,100
0
4,116
24,347
12,060
0
265
24,082
0
61,011
W
Jing Wei
Vhuh
Jing Wei
36,646
26,770
0
5,918
22,522
8,983
3,253
7,749
14,621
0
146,951
W
Cabrakan
VincentVI
Cabrakan
675
173
15
47
3,973
2,856
0
844
3,034
5,720
0
L
3,098
86
132
5,894
22,383
25,046
1,053
105
22,278
33,821
0
W
15,519
1,351
0
1,721
16,482
16,949
1,214
7,423
8,919
0
58,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,584
Gold Earned
62,474
480
Minions Killed
540
0
Camps Cleared
0
2,037,430
Distance Traveled
2,012,476
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,579
445
92
4
0
467,787
4
L
Janus
12,530
482
172
7
0
423,226
5
L
Izanami
11,512
443
81
3
0
329,647
0
W
Skadi
13,852
533
146
6
0
414,522
1
L
Baron Samedi
11,916
458
100
4
0
315,807
1
L
Arachne
12,672
487
79
3
0
464,066
0
W
Jing Wei
15,915
612
195
8
0
518,244
2
W
Cabrakan
7,581
292
14
1
0
93,179
1
L
Artio
9,954
383
48
2
0
504,684
0
W
Mulan
13,547
521
93
4
0
518,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role