Player Matchup

Sylvanus
Sylvanus
Azaelix
Sylvanus
Level 18
God Stats
0W - 2L
1,187 SR
Queue Stats
38W - 32L
1,293 Elo+
Solo
Artemis
Artemis
Fear_HT
Artemis
Level 22
God Stats
42W - 52L
1,511 SR
Queue Stats
55W - 71L
1,377 Elo+
Party 2
Kukulkan
Kukulkan
Kpgs04
Kukulkan
Level 21
God Stats
8W - 13L
1,346 SR
Queue Stats
149W - 186L
1,272 Elo+
Party 3
Da Ji
Da Ji
WiZiVie
Da Ji
Level 27
God Stats
4W - 7L
1,753 SR
Queue Stats
147W - 176L
1,280 Elo+
Party 3
Chaac
Chaac
vespawyton
Chaac
Level 25
God Stats
19W - 18L
1,530 SR
Queue Stats
55W - 72L
1,362 Elo+
Party 2
Team Averages
Level 23
1,465 SR
1,317 Elo+

VS

Team Averages
Level 28
1,444 SR
1,356 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Johnojumbo
Ymir
Level 27
God Stats
20W - 15L
1,343 SR
Queue Stats
350W - 350L
1,335 Elo+
Party 1
Danzaburou
Danzaburou
Leizhaj12
Danzaburou
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,317 Elo+
Solo
Nemesis
Nemesis
ig vaxyiv
Nemesis
Level 10
God Stats
16W - 12L
1,484 SR
Queue Stats
22W - 21L
1,307 Elo+
Party 1
Fenrir
Fenrir
temp-969578
Fenrir
Level 28
God Stats
3W - 2L
1,394 SR
Queue Stats
56W - 83L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Azaelix
Sylvanus
9
2 / 3 / 1
6,053
466
3,027
8,805
5,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Fear_HT
Artemis
9
0 / 4 / 2
5,766
444
1,869
5,885
1,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kukulkan
Kpgs04
Kukulkan
11
0 / 3 / 1
6,672
513
1,420
4,863
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
WiZiVie
Da Ji
10
3 / 5 / 1
6,218
478
3,785
8,367
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Chaac
9
1 / 5 / 0
5,741
442
3,970
8,312
3,233
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
12 / 0 / 1
9,458
728
13,900
9,443
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 4
6,307
485
2,233
5,442
2,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
Leizhaj12
Danzaburou
11
3 / 2 / 1
6,780
522
3,943
5,275
1,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
ig vaxyiv
Nemesis
11
2 / 2 / 1
6,641
511
1,012
6,332
1,975
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
11
2 / 2 / 6
7,150
550
4,691
5,801
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
19
20
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
12
0
1
12.5
L
Sylvanus
Azaelix
Sylvanus
2
3
1
0.83
L
Artemis
Fear_HT
Artemis
0
4
2
0.25
W
0
0
4
2
L
Kukulkan
Kpgs04
Kukulkan
0
3
1
0.17
W
Danzaburou
Leizhaj12
Danzaburou
3
2
1
1.75
L
Da Ji
WiZiVie
Da Ji
3
5
1
0.7
W
Nemesis
ig vaxyiv
Nemesis
2
2
1
1.25
W
Fenrir
2
2
6
2.5
L
Chaac
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,071
Damage
25,779
36,232
Taken
32,293
13,752
Mitigated
12,595
3,908
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
13,900
7,051
260
4,621
9,443
5,177
3,900
597
8,846
53,626
10,799
L
Sylvanus
Azaelix
Sylvanus
3,027
1,185
61
1,647
8,805
5,116
0
2,990
5,815
15,653
0
L
Artemis
Fear_HT
Artemis
1,869
818
0
580
5,885
1,628
102
1,862
4,023
0
26,424
W
2,233
320
0
428
5,442
2,243
453
1,469
3,973
12,789
0
L
Kukulkan
Kpgs04
Kukulkan
1,420
115
0
805
4,863
1,245
718
1,882
2,981
30,734
0
W
Danzaburou
Leizhaj12
Danzaburou
3,943
1,568
0
1,603
5,275
1,315
1,286
850
4,425
0
27,390
L
Da Ji
WiZiVie
Da Ji
3,785
758
0
104
8,367
2,530
0
4,432
3,935
0
25,507
W
Nemesis
ig vaxyiv
Nemesis
1,012
270
0
15
6,332
1,975
793
1,085
5,247
0
19,722
W
Fenrir
4,691
862
0
2,456
5,801
1,885
0
446
5,355
0
35,592
L
Chaac
3,970
620
0
711
8,312
3,233
0
2,954
5,358
0
25,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,450
Gold Earned
36,336
268
Minions Killed
325
0
Camps Cleared
0
1,020,779
Distance Traveled
1,222,917
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,458
728
120
9
0
220,726
2
L
Sylvanus
6,053
466
29
2
0
171,305
1
L
Artemis
5,766
444
56
4
0
211,751
0
W
Ymir
6,307
485
22
2
0
249,322
0
L
Kukulkan
6,672
513
90
7
0
193,375
0
W
Danzaburou
6,780
522
72
6
0
213,079
0
L
Da Ji
6,218
478
53
4
0
233,012
1
W
Nemesis
6,641
511
52
4
0
271,668
0
W
Fenrir
7,150
550
59
5
0
268,122
1
L
Chaac
5,741
442
40
3
0
211,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role