Player Matchup

Aphrodite
Aphrodite
BauerHazard
Aphrodite
Level 3
God Stats
4W - 3L
1,519 SR
Queue Stats
6W - 6L
1,495 Elo+
Party 2
Hercules
Hercules
Casperfrc
Hercules
Level 12
God Stats
5W - 2L
1,696 SR
Queue Stats
9W - 9L
1,450 Elo+
Party 3
Ra
Ra
ChaoticRabbit
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,437 Elo+
Party 3
Neith
Neith
Ratkes
Neith
Level 3
God Stats
2W - 0L
1,696 SR
Queue Stats
6W - 6L
1,495 Elo+
Party 2
Da Ji
Da Ji
Retdnuh
Da Ji
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,433 Elo+
Party 3
Team Averages
Level 7
1,582 SR
1,462 Elo+

VS

Team Averages
Level 11
1,479 SR
1,321 Elo+
Serqet
Serqet
Lodhid
Serqet
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,308 Elo+
Party 1
Loki
Loki
Nevsong
Loki
Level 35
God Stats
3W - 5L
1,395 SR
Queue Stats
98W - 88L
1,476 Elo+
Party 4
Horus
Horus
Operfold
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,308 Elo+
Party 1
Danzaburou
Danzaburou
Protegeot
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,171 Elo+
Party 1
Ra
Ra
turbosv1nota
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,340 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BauerHazard
Aphrodite
15
2 / 5 / 6
11,114
445
6,119
11,926
10,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
Casperfrc
Hercules
20
10 / 6 / 4
13,931
557
15,551
17,610
8,403
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
11 / 5 / 5
15,381
615
14,713
13,988
6,058
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Ratkes
Neith
17
4 / 7 / 5
11,924
477
12,645
15,293
5,288
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Retdnuh
Da Ji
19
12 / 4 / 9
13,698
548
14,522
16,677
12,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Lodhid
Serqet
13
0 / 7 / 5
8,350
334
6,537
15,509
4,511
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
Nevsong
Loki
20
18 / 5 / 6
14,550
582
26,800
23,365
9,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Operfold
Horus
16
4 / 7 / 7
10,472
419
6,447
15,537
12,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Protegeot
Danzaburou
13
2 / 12 / 3
9,322
373
4,094
16,214
4,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

18
3 / 8 / 15
11,903
476
9,525
16,529
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
63
39
Kills
27
27
Deaths
39
29
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BauerHazard
Aphrodite
2
5
6
1
W
Hercules
Casperfrc
Hercules
10
6
4
2
W
11
5
5
2.7
L
Serqet
Lodhid
Serqet
0
7
5
0.36
L
Loki
Nevsong
Loki
18
5
6
4.2
L
Horus
Operfold
Horus
4
7
7
1.07
L
Danzaburou
Protegeot
Danzaburou
2
12
3
0.29
W
Neith
Ratkes
Neith
4
7
5
0.93
W
Da Ji
Retdnuh
Da Ji
12
4
9
4.13
L
3
8
15
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,550
Damage
53,403
75,494
Taken
87,154
42,802
Mitigated
37,151
21,926
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BauerHazard
Aphrodite
6,119
1,440
3,348
4,376
11,926
10,361
1,580
3,253
8,095
26,869
0
W
Hercules
Casperfrc
Hercules
15,551
6,559
0
2,051
17,610
8,403
3,611
1,208
15,650
0
82,247
W
14,713
2,157
1,223
3,924
13,988
6,058
979
2,184
11,574
112,612
0
L
Serqet
Lodhid
Serqet
6,537
1,278
0
1,984
15,509
4,511
0
3,604
11,863
0
30,485
L
Loki
Nevsong
Loki
26,800
8,297
0
6,398
23,365
9,198
0
6,937
16,278
0
104,609
L
Horus
Operfold
Horus
6,447
3,649
1,976
2,059
15,537
12,773
43
2,220
13,235
0
25,935
L
Danzaburou
Protegeot
Danzaburou
4,094
796
0
499
16,214
4,765
35
1,283
14,867
0
28,471
W
Neith
Ratkes
Neith
12,645
7,487
0
2,276
15,293
5,288
5,383
987
14,232
0
72,259
W
Da Ji
Retdnuh
Da Ji
14,522
3,490
0
4,728
16,677
12,692
0
1,115
15,263
0
76,605
L
9,525
1,407
1,401
3,197
16,529
5,904
0
6,275
10,079
57,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,048
Gold Earned
54,597
614
Minions Killed
383
0
Camps Cleared
0
2,290,739
Distance Traveled
2,116,118
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,114
445
48
2
0
450,384
0
W
Hercules
13,931
557
133
5
0
456,869
1
W
Ra
15,381
615
192
8
0
472,395
3
L
Serqet
8,350
334
41
2
0
399,323
1
L
Loki
14,550
582
132
5
0
454,404
3
L
Horus
10,472
419
52
2
0
486,881
0
L
Danzaburou
9,322
373
47
2
0
360,434
0
W
Neith
11,924
477
136
5
0
436,819
2
W
Da Ji
13,698
548
105
4
0
474,272
10
L
Ra
11,903
476
111
4
0
415,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role