Player Matchup

Zeus
Zeus
BigHiefnar
Zeus
Level 29
God Stats
10W - 5L
1,669 SR
Queue Stats
134W - 154L
1,464 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Boop135
Ah Muzen Cab
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
271W - 300L
1,385 Elo+
Solo
Chaac
Chaac
ODIN MARRET
Chaac
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,644 Elo+
Party 2
Ah Puch
Ah Puch
Regina RS18
Ah Puch
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,322 Elo+
Party 2
Da Ji
Da Ji
The Threat35
Da Ji
Level 30
God Stats
4W - 3L
1,596 SR
Queue Stats
240W - 300L
1,467 Elo+
Solo
Team Averages
Level 21
1,553 SR
1,456 Elo+

VS

Team Averages
Level 15
1,373 SR
1,391 Elo+
Osiris
Osiris
GrownSheet56299
Osiris
Level 27
God Stats
0W - 3L
1,210 SR
Queue Stats
101W - 123L
1,377 Elo+
Solo
Janus
Janus
GudCasual
Janus
Level 29
God Stats
0W - 1L
1,264 SR
Queue Stats
34W - 21L
1,610 Elo+
Solo
Cthulhu
Cthulhu
Makuza1125
Cthulhu
Level 4
God Stats
6W - 5L
1,500 SR
Queue Stats
79W - 76L
1,331 Elo+
Party 1
Thanatos
Thanatos
dragonslyer126
Thanatos
Level 6
God Stats
4W - 7L
1,392 SR
Queue Stats
107W - 101L
1,136 Elo+
Party 1
Thor
Thor
lorim17
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 18
11,264
1,252
16,808
9,335
6,868
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Boop135
Ah Muzen Cab
18
11 / 2 / 20
11,301
1,256
20,371
9,816
3,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 2 / 26
10,857
1,206
17,646
12,294
12,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Regina RS18
Ah Puch
17
9 / 0 / 19
10,886
1,210
17,759
3,671
1,335
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 2 / 25
11,794
1,310
11,154
7,308
2,814
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

328

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 4
8,561
951
4,673
21,202
9,968
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
GudCasual
Janus
15
3 / 6 / 4
9,297
1,033
14,249
14,636
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Makuza1125
Cthulhu
15
4 / 9 / 3
9,905
1,101
6,672
21,240
22,191
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
15
2 / 14 / 5
9,268
1,030
5,528
17,900
9,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thor
lorim17
Thor
15
0 / 11 / 8
9,116
1,013
5,253
22,838
15,826
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
34
47
Kills
10
10
Deaths
48
108
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
4
18
4.75
W
Ah Muzen Cab
Boop135
Ah Muzen Cab
11
2
20
10.5
L
1
8
4
0.38
L
Janus
GudCasual
Janus
3
6
4
0.83
L
Cthulhu
Makuza1125
Cthulhu
4
9
3
0.61
W
7
2
26
10
W
Ah Puch
Regina RS18
Ah Puch
9
0
19
18.5
W
10
2
25
11.25
L
Thanatos
2
14
5
0.32
L
Thor
lorim17
Thor
0
11
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,738
Damage
36,375
42,424
Taken
97,816
27,028
Mitigated
62,209
11,932
Healing
7,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,808
4,731
133
2,197
9,335
6,868
0
4,840
4,204
27,667
0
W
Ah Muzen Cab
Boop135
Ah Muzen Cab
20,371
12,004
0
4,181
9,816
3,654
0
4,765
4,774
0
39,496
L
4,673
2,734
508
724
21,202
9,968
0
7,818
13,384
0
14,674
L
Janus
GudCasual
Janus
14,249
1,404
92
1,509
14,636
4,294
0
5,159
9,477
27,361
0
L
Cthulhu
Makuza1125
Cthulhu
6,672
954
0
0
21,240
22,191
0
7,963
13,258
21,186
0
W
17,646
3,983
0
4,277
12,294
12,357
0
5,498
6,678
0
35,158
W
Ah Puch
Regina RS18
Ah Puch
17,759
1,409
0
952
3,671
1,335
0
1,112
2,511
39,023
0
W
11,154
2,327
0
192
7,308
2,814
0
3,865
3,336
0
16,128
L
Thanatos
5,528
2,795
0
3,056
17,900
9,930
0
6,195
11,705
0
18,565
L
Thor
lorim17
Thor
5,253
1,349
0
1,968
22,838
15,826
0
7,432
15,406
0
15,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,102
Gold Earned
46,147
173
Minions Killed
127
6
Camps Cleared
4
782,813
Distance Traveled
790,880
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,264
1,252
16
2
1
131,452
0
W
Ah Muzen Cab
11,301
1,256
49
5
2
165,673
0
L
Osiris
8,561
951
11
1
3
171,448
0
L
Janus
9,297
1,033
52
6
1
155,066
0
L
Cthulhu
9,905
1,101
36
4
0
160,626
2
W
Chaac
10,857
1,206
38
4
1
151,094
0
W
Ah Puch
10,886
1,210
58
6
2
177,173
0
W
Da Ji
11,794
1,310
12
1
0
157,421
0
L
Thanatos
9,268
1,030
18
2
0
146,365
1
L
Thor
9,116
1,013
10
1
0
157,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role