Player Matchup

Terra
Terra
 
Terra
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CrustierRelic49
Nox
Level 88
God Stats
0W - 1L
1,511 SR
Queue Stats
39W - 46L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
I_have_papers
Kukulkan
Level 35
God Stats
6W - 4L
1,510 SR
Queue Stats
123W - 144L
1,402 Elo+
Party 2
Nemesis
Nemesis
Rutilgou3270
Nemesis
Level 92
God Stats
0W - 2L
1,473 SR
Queue Stats
51W - 59L
1,446 Elo+
Party 1
Chaac
Chaac
Skulled81
Chaac
Level 116
God Stats
6W - 3L
1,537 SR
Queue Stats
119W - 136L
1,407 Elo+
Party 2
Team Averages
Level 83
1,506 SR
1,442 Elo+

VS

Team Averages
Level 104
1,495 SR
1,438 Elo+
King Arthur
King Arthur
Gaming Tiger X
King Arthur
Level 72
God Stats
8W - 7L
1,473 SR
Queue Stats
177W - 154L
1,528 Elo+
Party 3
Janus
Janus
IlKvitekristlI
Janus
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 69L
1,353 Elo+
Party 3
Jormungandr
Jormungandr
Spatchel
Jormungandr
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,451 Elo+
Solo
Hel
Hel
YouASussyBaka
Hel
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,458 Elo+
Solo
Merlin
Merlin
stiimshot
Merlin
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 65L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
0 / 6 / 8
10,225
538
8,290
27,428
35,877
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 13 / 12
11,591
610
16,002
24,918
13,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
I_have_papers
Kukulkan
20
5 / 6 / 8
12,446
655
22,751
15,776
8,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Rutilgou3270
Nemesis
19
5 / 11 / 10
12,402
653
18,155
26,291
15,179
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Skulled81
Chaac
20
7 / 4 / 9
12,772
672
27,150
32,390
41,997
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gaming Tiger X
King Arthur
20
4 / 2 / 25
12,626
665
18,269
29,858
29,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
10 / 7 / 15
14,163
745
24,782
18,559
8,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Spatchel
Jormungandr
19
1 / 5 / 25
12,799
674
18,145
25,849
35,534
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
20 / 4 / 14
15,263
803
34,639
29,295
27,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
stiimshot
Merlin
20
5 / 2 / 22
13,560
714
20,165
16,219
9,187
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
141
19
Kills
40
40
Deaths
20
47
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
6
8
0.67
L
2
13
12
0.62
W
King Arthur
Gaming Tiger X
King Arthur
4
2
25
8.25
L
Kukulkan
I_have_papers
Kukulkan
5
6
8
1.5
W
10
7
15
2.5
L
Nemesis
Rutilgou3270
Nemesis
5
11
10
0.91
L
Chaac
Skulled81
Chaac
7
4
9
2.88
W
Jormungandr
Spatchel
Jormungandr
1
5
25
2.7
W
20
4
14
6.75
W
Merlin
stiimshot
Merlin
5
2
22
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,348
Damage
116,000
126,803
Taken
119,780
114,857
Mitigated
110,045
54,290
Healing
60,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
8,290
1,372
12,099
10,006
27,428
35,877
0
20,086
7,342
14,372
0
L
16,002
2,199
1,682
4,873
24,918
13,395
0
20,163
4,755
28,532
0
W
King Arthur
Gaming Tiger X
King Arthur
18,269
2,335
3,593
6,747
29,858
29,229
818
10,846
18,146
0
33,373
L
Kukulkan
I_have_papers
Kukulkan
22,751
1,419
472
1,186
15,776
8,409
0
13,010
2,766
56,408
0
W
24,782
1,712
1,181
1,665
18,559
8,856
971
5,351
12,577
45,153
0
L
Nemesis
Rutilgou3270
Nemesis
18,155
7,897
1,623
5,228
26,291
15,179
0
20,704
5,587
0
27,365
L
Chaac
Skulled81
Chaac
27,150
1,676
2,039
15,082
32,390
41,997
0
23,768
8,622
0
47,895
W
Jormungandr
Spatchel
Jormungandr
18,145
5,394
1,425
3,030
25,849
35,534
457
11,100
13,879
34,131
0
W
34,639
2,159
23,548
15,926
29,295
27,239
2,018
13,281
15,225
53,381
0
W
Merlin
stiimshot
Merlin
20,165
1,054
1,365
1,994
16,219
9,187
1,710
5,541
10,101
49,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,436
Gold Earned
68,411
163
Minions Killed
199
0
Camps Cleared
0
1,635,760
Distance Traveled
1,751,442
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,225
538
17
1
0
332,848
1
L
Nox
11,591
610
29
2
0
271,376
1
W
King Arthur
12,626
665
28
1
0
393,680
0
L
Kukulkan
12,446
655
78
4
0
324,759
0
W
Janus
14,163
745
42
2
0
324,259
2
L
Nemesis
12,402
653
15
1
0
332,297
0
L
Chaac
12,772
672
24
1
0
374,480
1
W
Jormungandr
12,799
674
31
2
0
322,764
0
W
Hel
15,263
803
56
3
0
351,074
0
W
Merlin
13,560
714
42
2
0
359,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role