Player Matchup

Neith
Neith
Appeace
Neith
Level 24
God Stats
5W - 3L
1,477 SR
Queue Stats
35W - 45L
1,383 Elo+
Solo
Danzaburou
Danzaburou
IInvert
Danzaburou
Level 7
God Stats
5W - 1L
1,575 SR
Queue Stats
14W - 16L
1,357 Elo+
Party 1
Gilgamesh
Gilgamesh
balthazath
Gilgamesh
Level 86
God Stats
3W - 1L
1,300 SR
Queue Stats
51W - 39L
1,377 Elo+
Party 1
Nu Wa
Nu Wa
kuchisabishiicat
Nu Wa
Level 17
God Stats
81W - 73L
1,278 SR
Queue Stats
275W - 322L
1,444 Elo+
Solo
Da Ji
Da Ji
yikury
Da Ji
Level 13
God Stats
2W - 0L
1,791 SR
Queue Stats
4W - 6L
1,361 Elo+
Solo
Team Averages
Level 29
1,484 SR
1,384 Elo+

VS

Team Averages
Level 17
1,501 SR
1,463 Elo+
Anubis
Anubis
Audreia
Anubis
Level 16
God Stats
1W - 2L
1,498 SR
Queue Stats
6W - 10L
1,353 Elo+
Solo
Rama
Rama
MisterTeaRex
Rama
Level 4
God Stats
1W - 3L
1,258 SR
Queue Stats
42W - 23L
1,412 Elo+
Party 2
Baron Samedi
Baron Samedi
NightSaber00
Baron Samedi
Level 42
God Stats
1W - 4L
1,500 SR
Queue Stats
62W - 46L
1,609 Elo+
Party 2
Zeus
Zeus
asaelr123
Zeus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,471 Elo+
Party 3
Ares
Ares
ori0003
Ares
Level 4
God Stats
1W - 1L
1,750 SR
Queue Stats
3W - 4L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Appeace
Neith
20
11 / 6 / 25
15,228
1,384
24,471
21,130
6,399
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
IInvert
Danzaburou
20
1 / 7 / 21
11,410
1,037
12,058
17,216
5,436
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
balthazath
Gilgamesh
20
10 / 6 / 27
13,820
1,256
19,236
18,548
13,513
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
2 / 1 / 27
11,847
1,077
11,755
5,542
1,727
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
yikury
Da Ji
20
22 / 10 / 20
15,592
1,417
28,200
17,689
6,029
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

124

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Audreia
Anubis
19
0 / 11 / 18
10,738
976
3,847
18,091
7,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 10 / 16
12,816
1,165
14,080
18,916
8,622
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
NightSaber00
Baron Samedi
19
7 / 9 / 18
13,206
1,201
20,113
20,509
11,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
20
15 / 8 / 9
15,477
1,407
27,172
15,932
7,826
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
ori0003
Ares
19
1 / 8 / 23
11,691
1,063
8,367
25,532
35,596
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
114
46
Kills
30
30
Deaths
46
120
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Neith
Appeace
Neith
11
6
25
3.92
L
Anubis
Audreia
Anubis
0
11
18
0.82
W
Danzaburou
IInvert
Danzaburou
1
7
21
1.64
L
7
10
16
1.5
L
Baron Samedi
NightSaber00
Baron Samedi
7
9
18
1.78
L
Zeus
15
8
9
2.44
W
Gilgamesh
balthazath
Gilgamesh
10
6
27
3.92
W
2
1
27
15.5
L
Ares
ori0003
Ares
1
8
23
1.56
W
Da Ji
yikury
Da Ji
22
10
20
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,720
Damage
73,579
80,125
Taken
98,980
33,104
Mitigated
70,894
5,652
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Appeace
Neith
24,471
13,439
0
2,547
21,130
6,399
0
16,448
4,357
0
55,441
L
Anubis
Audreia
Anubis
3,847
887
0
1,980
18,091
7,772
0
3,368
14,723
28,848
0
W
Danzaburou
IInvert
Danzaburou
12,058
4,232
0
1,320
17,216
5,436
0
11,496
5,416
0
31,311
L
14,080
11,675
0
0
18,916
8,622
0
1,630
17,286
0
40,318
L
Baron Samedi
NightSaber00
Baron Samedi
20,113
2,525
1,282
3,015
20,509
11,078
0
1,944
18,565
41,507
0
L
Zeus
27,172
6,138
0
1,605
15,932
7,826
0
1,371
14,561
62,406
0
W
Gilgamesh
balthazath
Gilgamesh
19,236
5,705
0
262
18,548
13,513
0
13,526
4,842
1,954
29,514
W
11,755
3,274
80
679
5,542
1,727
0
3,923
1,575
35,382
0
L
Ares
ori0003
Ares
8,367
422
0
0
25,532
35,596
0
4,060
21,472
21,920
0
W
Da Ji
yikury
Da Ji
28,200
6,439
0
764
17,689
6,029
0
13,046
4,436
0
42,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,897
Gold Earned
63,928
212
Minions Killed
247
7
Camps Cleared
5
1,040,609
Distance Traveled
935,020
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,228
1,384
55
5
1
216,296
0
L
Anubis
10,738
976
50
5
1
172,905
0
W
Danzaburou
11,410
1,037
49
4
1
194,855
0
L
Rama
12,816
1,165
55
5
1
190,693
0
L
Baron Samedi
13,206
1,201
58
5
1
193,772
1
L
Zeus
15,477
1,407
65
6
1
173,072
1
W
Gilgamesh
13,820
1,256
31
3
3
205,798
2
W
Nu Wa
11,847
1,077
47
4
1
200,441
0
L
Ares
11,691
1,063
19
2
1
204,578
1
W
Da Ji
15,592
1,417
30
3
1
223,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role