Player Matchup

The Morrigan
The Morrigan
Armatron4
The Morrigan
Level 52
God Stats
44W - 60L
1,464 SR
Queue Stats
336W - 362L
1,437 Elo+
Solo
Kukulkan
Kukulkan
FROG MEAT44
Kukulkan
Level 45
God Stats
14W - 23L
1,505 SR
Queue Stats
28W - 46L
1,326 Elo+
Solo
Cu Chulainn
Cu Chulainn
Farbigno
Cu Chulainn
Level 55
God Stats
2W - 1L
1,632 SR
Queue Stats
37W - 49L
1,451 Elo+
Solo
Heimdallr
Heimdallr
GeneralTiberius
Heimdallr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,420 Elo+
Party 1
Jormungandr
Jormungandr
YUMYUMSAN
Jormungandr
Level 43
God Stats
0W - 1L
1,932 SR
Queue Stats
17W - 23L
1,420 Elo+
Party 1
Team Averages
Level 45
1,607 SR
1,411 Elo+

VS

Team Averages
Level 81
1,509 SR
1,469 Elo+
Rama
Rama
 
Rama
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Dorsaw
Ah Puch
Level 157
God Stats
27W - 26L
1,490 SR
Queue Stats
1,424W - 1,506L
1,441 Elo+
Solo
Da Ji
Da Ji
Jiyouen
Da Ji
Level 48
God Stats
14W - 8L
1,561 SR
Queue Stats
185W - 208L
1,499 Elo+
Solo
Bacchus
Bacchus
LipTaLL
Bacchus
Level 59
God Stats
9W - 9L
1,496 SR
Queue Stats
227W - 232L
1,461 Elo+
Solo
Discordia
Discordia
PapiAlmondus
Discordia
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 310L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Armatron4
The Morrigan
15
1 / 7 / 1
9,064
906
4,620
10,981
3,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
FROG MEAT44
Kukulkan
15
2 / 5 / 2
9,744
974
6,837
11,878
4,298
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Farbigno
Cu Chulainn
15
0 / 5 / 2
8,611
861
4,050
21,813
10,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
GeneralTiberius
Heimdallr
15
0 / 5 / 3
8,667
867
6,061
10,767
4,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
YUMYUMSAN
Jormungandr
14
1 / 3 / 2
8,624
862
7,073
17,008
18,067
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

166

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
15 / 1 / 7
12,591
1,259
35,911
11,076
4,552
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
Dorsaw
Ah Puch
17
3 / 0 / 12
10,419
1,042
14,971
3,176
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Jiyouen
Da Ji
17
5 / 1 / 8
10,440
1,044
7,622
7,121
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
LipTaLL
Bacchus
17
2 / 1 / 18
10,279
1,028
5,771
8,282
12,536
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Discordia
PapiAlmondus
Discordia
16
0 / 1 / 8
8,885
889
5,656
4,806
1,982
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
78
4
Kills
25
25
Deaths
4
10
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
15
1
7
18.5
L
The Morrigan
Armatron4
The Morrigan
1
7
1
0.21
W
Ah Puch
Dorsaw
Ah Puch
3
0
12
9
L
Kukulkan
FROG MEAT44
Kukulkan
2
5
2
0.6
L
Cu Chulainn
Farbigno
Cu Chulainn
0
5
2
0.2
L
Heimdallr
GeneralTiberius
Heimdallr
0
5
3
0.3
W
Da Ji
Jiyouen
Da Ji
5
1
8
9
W
Bacchus
LipTaLL
Bacchus
2
1
18
11
W
Discordia
PapiAlmondus
Discordia
0
1
8
4
L
Jormungandr
YUMYUMSAN
Jormungandr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,641
Damage
69,931
72,447
Taken
34,461
40,326
Mitigated
23,644
3,794
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
35,911
25,553
0
6,154
11,076
4,552
0
5,409
5,667
0
68,518
L
The Morrigan
Armatron4
The Morrigan
4,620
603
0
265
10,981
3,909
0
5,169
5,602
29,673
0
W
Ah Puch
Dorsaw
Ah Puch
14,971
46
0
602
3,176
1,172
0
1,217
1,959
47,284
0
L
Kukulkan
FROG MEAT44
Kukulkan
6,837
374
0
0
11,878
4,298
0
5,931
5,769
35,808
0
L
Cu Chulainn
Farbigno
Cu Chulainn
4,050
466
0
3,190
21,813
10,016
0
6,141
15,374
0
19,336
L
Heimdallr
GeneralTiberius
Heimdallr
6,061
2,417
0
339
10,767
4,036
0
5,269
5,300
0
14,842
W
Da Ji
Jiyouen
Da Ji
7,622
1,408
0
155
7,121
3,402
0
4,201
2,914
0
14,950
W
Bacchus
LipTaLL
Bacchus
5,771
0
0
0
8,282
12,536
0
5,618
2,659
13,765
0
W
Discordia
PapiAlmondus
Discordia
5,656
46
0
0
4,806
1,982
0
2,074
2,732
22,479
0
L
Jormungandr
YUMYUMSAN
Jormungandr
7,073
2,056
0
0
17,008
18,067
0
2,914
13,926
13,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,710
Gold Earned
52,614
215
Minions Killed
211
4
Camps Cleared
11
941,152
Distance Traveled
958,121
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,591
1,259
70
7
10
175,799
1
L
The Morrigan
9,064
906
64
6
0
176,610
1
W
Ah Puch
10,419
1,042
80
8
0
191,952
0
L
Kukulkan
9,744
974
66
7
0
192,550
0
L
Cu Chulainn
8,611
861
37
4
4
206,892
2
L
Heimdallr
8,667
867
39
4
0
177,520
0
W
Da Ji
10,440
1,044
15
2
1
192,186
0
W
Bacchus
10,279
1,028
11
1
0
214,135
0
W
Discordia
8,885
889
35
4
0
184,049
0
L
Jormungandr
8,624
862
9
1
0
187,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role