Player Matchup

Merlin
Merlin
Arm3dStud3nt
Merlin
Level 18
God Stats
43W - 39L
1,579 SR
Queue Stats
243W - 211L
1,585 Elo+
Party 1
Nike
Nike
BurntLutefisk
Nike
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 89L
951 Elo+
Solo
Loki
Loki
Loksano1
Loki
Level 27
God Stats
54W - 31L
1,690 SR
Queue Stats
213W - 160L
1,559 Elo+
Party 1
Yemoja
Yemoja
Zulkai
Yemoja
Level 12
God Stats
4W - 3L
1,526 SR
Queue Stats
16W - 25L
1,451 Elo+
Solo
Artemis
Artemis
flickerli
Artemis
Level 11
God Stats
2W - 5L
1,500 SR
Queue Stats
30W - 19L
1,741 Elo+
Solo
Team Averages
Level 14
1,559 SR
1,457 Elo+

VS

Team Averages
Level 13
1,488 SR
1,432 Elo+
Bastet
Bastet
Imeco
Bastet
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 37L
1,251 Elo+
Solo
Merlin
Merlin
MastMerlin
Merlin
Level 9
God Stats
56W - 43L
1,619 SR
Queue Stats
182W - 186L
1,611 Elo+
Solo
Anubis
Anubis
Sanyakusat
Anubis
Level 18
God Stats
22W - 16L
1,610 SR
Queue Stats
67W - 43L
1,557 Elo+
Solo
Thor
Thor
jdbjdb
Thor
Level 15
God Stats
13W - 21L
1,232 SR
Queue Stats
116W - 129L
1,309 Elo+
Solo
Bellona
Bellona
veen133333
Bellona
Level 18
God Stats
3W - 2L
1,478 SR
Queue Stats
6W - 6L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
7 / 5 / 6
11,208
1,121
18,343
12,257
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 9 / 9
9,591
959
9,114
17,444
17,106
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
16
5 / 8 / 8
10,295
1,030
13,683
16,000
6,820
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
Zulkai
Yemoja
16
0 / 1 / 5
9,340
934
4,220
11,483
6,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
flickerli
Artemis
17
4 / 4 / 8
10,797
1,080
13,463
10,346
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

152

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Imeco
Bastet
17
1 / 5 / 15
9,823
982
11,228
14,659
6,341
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
MastMerlin
Merlin
17
5 / 2 / 13
10,810
1,081
11,847
7,819
3,188
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Sanyakusat
Anubis
19
12 / 3 / 10
13,428
1,343
20,522
13,534
7,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
jdbjdb
Thor
16
2 / 4 / 12
9,751
975
7,306
12,620
4,821
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
veen133333
Bellona
17
7 / 4 / 11
11,574
1,157
11,623
15,282
18,123
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
88
18
Kills
27
27
Deaths
18
36
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Merlin
7
5
6
2
L
2
9
9
0.72
W
Bastet
Imeco
Bastet
1
5
15
1.7
L
Loki
5
8
8
1.13
W
Merlin
MastMerlin
Merlin
5
2
13
5.75
W
Anubis
Sanyakusat
Anubis
12
3
10
5.67
L
Yemoja
Zulkai
Yemoja
0
1
5
2.5
L
Artemis
flickerli
Artemis
4
4
8
2
W
Thor
jdbjdb
Thor
2
4
12
2
W
Bellona
veen133333
Bellona
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,823
Damage
62,526
67,530
Taken
63,914
38,164
Mitigated
40,247
2,100
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
18,343
118
0
0
12,257
3,963
0
7,229
5,028
40,533
0
L
9,114
1,769
0
0
17,444
17,106
0
8,448
8,996
0
16,691
W
Bastet
Imeco
Bastet
11,228
3,731
0
0
14,659
6,341
0
5,050
9,609
0
18,436
L
Loki
13,683
3,752
0
0
16,000
6,820
0
8,249
7,751
0
17,642
W
Merlin
MastMerlin
Merlin
11,847
1,326
0
652
7,819
3,188
0
2,994
4,825
22,569
0
W
Anubis
Sanyakusat
Anubis
20,522
334
0
6,878
13,534
7,774
0
3,784
9,750
54,052
0
L
Yemoja
Zulkai
Yemoja
4,220
1,237
1,721
30
11,483
6,983
0
2,431
9,052
24,562
0
L
Artemis
flickerli
Artemis
13,463
6,857
0
349
10,346
3,292
0
6,012
4,334
0
33,845
W
Thor
jdbjdb
Thor
7,306
2,241
0
0
12,620
4,821
0
5,509
7,111
0
12,475
W
Bellona
veen133333
Bellona
11,623
5,110
0
174
15,282
18,123
0
5,226
10,056
0
33,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,231
Gold Earned
55,386
155
Minions Killed
172
3
Camps Cleared
10
847,492
Distance Traveled
924,682
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,208
1,121
37
4
0
172,085
0
L
Nike
9,591
959
21
2
0
181,611
0
W
Bastet
9,823
982
14
1
2
190,596
0
L
Loki
10,295
1,030
7
1
1
170,272
0
W
Merlin
10,810
1,081
24
2
2
176,209
1
W
Anubis
13,428
1,343
79
8
5
178,952
1
L
Yemoja
9,340
934
36
4
2
156,755
0
L
Artemis
10,797
1,080
54
5
0
166,769
0
W
Thor
9,751
975
6
1
0
186,156
0
W
Bellona
11,574
1,157
49
5
1
192,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role