Player Matchup

Danzaburou
Danzaburou
Zerithrex
Danzaburou
Level 25
God Stats
1W - 5L
1,333 SR
Queue Stats
7W - 14L
1,229 Elo+
Solo
Bakasura
Bakasura
filon_vengador1
Bakasura
Level 6
God Stats
1W - 2L
1,402 SR
Queue Stats
2W - 5L
1,107 Elo+
Solo
Hercules
Hercules
iMisakay
Hercules
Level 17
God Stats
3W - 8L
1,553 SR
Queue Stats
25W - 20L
1,495 Elo+
Solo
Hera
Hera
reaper_xx77
Hera
Level 25
God Stats
4W - 4L
1,561 SR
Queue Stats
14W - 16L
1,462 Elo+
Solo
Neith
Neith
sebamati1926
Neith
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 63L
1,406 Elo+
Solo
Team Averages
Level 17
1,470 SR
1,340 Elo+

VS

Team Averages
Level 22
1,485 SR
1,463 Elo+
Janus
Janus
Arcturus23
Janus
Level 29
God Stats
1W - 1L
1,398 SR
Queue Stats
41W - 31L
1,587 Elo+
Solo
Pele
Pele
ITS_FAYIQ_KURD
Pele
Level 19
God Stats
4W - 3L
1,491 SR
Queue Stats
9W - 16L
1,258 Elo+
Solo
Neith
Neith
Moxxis7
Neith
Level 38
God Stats
2W - 0L
1,705 SR
Queue Stats
47W - 68L
1,362 Elo+
Party 1
Osiris
Osiris
SaucinOnUHoes
Osiris
Level 14
God Stats
3W - 2L
1,330 SR
Queue Stats
37W - 23L
1,610 Elo+
Solo
Jormungandr
Jormungandr
inRage07
Jormungandr
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Zerithrex
Danzaburou
13
4 / 11 / 5
8,680
434
12,862
14,379
4,354
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
8
3 / 7 / 2
7,362
368
3,683
8,228
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
iMisakay
Hercules
17
8 / 5 / 1
10,668
533
20,574
28,188
28,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 1 / 2
8,938
447
8,585
8,662
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 7 / 3
7,350
368
4,000
10,591
3,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
9 / 0 / 7
11,281
564
11,287
12,199
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 6 / 3
10,127
506
4,362
14,265
5,323
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Moxxis7
Neith
14
7 / 4 / 10
10,109
505
9,192
16,055
5,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
9 / 3 / 5
11,625
581
22,215
21,913
24,731
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
inRage07
Jormungandr
12
4 / 8 / 10
9,351
468
5,637
14,006
9,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
66
18
Kills
31
31
Deaths
21
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Janus
9
0
7
12.5
W
2
6
3
0.58
W
Neith
Moxxis7
Neith
7
4
10
3
W
9
3
5
3.83
L
Danzaburou
Zerithrex
Danzaburou
4
11
5
0.59
L
Bakasura
3
7
2
0.57
L
Hercules
iMisakay
Hercules
8
5
1
1.7
W
Jormungandr
inRage07
Jormungandr
4
8
10
1.13
L
3
1
2
4
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,704
Damage
52,693
70,048
Taken
78,438
41,225
Mitigated
49,563
19,786
Healing
17,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
11,287
718
0
3,984
12,199
4,220
1,721
2,768
9,186
71,526
0
W
4,362
729
0
1,064
14,265
5,323
1,536
3,055
11,012
0
63,526
W
Neith
Moxxis7
Neith
9,192
3,285
398
5,680
16,055
5,626
1,831
1,276
14,478
0
41,853
W
22,215
5,645
0
5,961
21,913
24,731
0
3,320
17,110
19,023
67,979
L
Danzaburou
Zerithrex
Danzaburou
12,862
7,184
0
1,715
14,379
4,354
200
4,960
9,266
0
30,235
L
Bakasura
3,683
2,597
0
683
8,228
2,868
630
2,007
6,221
0
18,873
L
Hercules
iMisakay
Hercules
20,574
4,672
0
12,504
28,188
28,064
0
9,668
17,417
15,844
47,335
W
Jormungandr
inRage07
Jormungandr
5,637
1,875
0
0
14,006
9,663
212
3,368
10,400
18,679
0
L
8,585
1,470
0
4,418
8,662
2,394
0
2,143
6,467
55,582
0
L
4,000
1,209
0
466
10,591
3,545
150
2,896
7,500
0
23,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,998
Gold Earned
52,493
322
Minions Killed
465
0
Camps Cleared
0
1,635,841
Distance Traveled
1,869,607
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,281
564
131
7
0
401,853
1
W
Pele
10,127
506
114
6
0
364,437
2
W
Neith
10,109
505
63
3
0
325,859
3
W
Osiris
11,625
581
143
7
0
419,159
0
L
Danzaburou
8,680
434
38
2
0
333,668
0
L
Bakasura
7,362
368
44
2
0
263,455
0
L
Hercules
10,668
533
109
5
0
369,242
0
W
Jormungandr
9,351
468
14
1
0
358,299
0
L
Hera
8,938
447
97
5
0
347,288
0
L
Neith
7,350
368
34
2
0
322,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role