Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Arcangel_BJP69
Ullr
Level 134
God Stats
41W - 28L
1,660 SR
Queue Stats
543W - 457L
1,571 Elo+
Solo
Anhur
Anhur
Escobar_de_Moe
Anhur
Level 122
God Stats
34W - 17L
1,714 SR
Queue Stats
1,249W - 1,025L
1,535 Elo+
Solo
Sylvanus
Sylvanus
POSEIDON-74
Sylvanus
Level 129
God Stats
3W - 1L
1,807 SR
Queue Stats
217W - 219L
1,525 Elo+
Solo
Janus
Janus
ShivasPT
Janus
Level 122
God Stats
4W - 9L
1,455 SR
Queue Stats
411W - 426L
1,572 Elo+
Solo
Team Averages
Level 127
1,627 SR
1,540 Elo+

VS

Team Averages
Level 144
1,645 SR
1,566 Elo+
Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Deofallus
Chiron
Level 119
God Stats
22W - 18L
1,691 SR
Queue Stats
565W - 518L
1,554 Elo+
Solo
Khepri
Khepri
LION_Instiinct
Khepri
Level 138
God Stats
12W - 6L
1,591 SR
Queue Stats
209W - 191L
1,544 Elo+
Party 1
Odin
Odin
TheSpaceBadger
Odin
Level 160
God Stats
40W - 23L
1,808 SR
Queue Stats
704W - 628L
1,644 Elo+
Solo
Sol
Sol
sirme4
Sol
Level 158
God Stats
89W - 78L
1,634 SR
Queue Stats
1,201W - 1,240L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 6 / 1
4,854
485
6,324
7,522
2,269
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,212
521
2,962
7,584
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 0 / 2
5,379
538
3,861
5,666
1,557
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
POSEIDON-74
Sylvanus
8
3 / 2 / 1
5,559
556
3,925
10,001
4,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
ShivasPT
Janus
8
1 / 6 / 3
5,179
518
3,037
7,945
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
6 / 2 / 2
6,313
631
6,072
7,100
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
Deofallus
Chiron
10
3 / 1 / 2
5,892
589
5,897
5,288
1,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 6
5,044
504
3,283
7,957
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 0
6,559
656
6,276
6,549
3,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sol
sirme4
Sol
11
5 / 0 / 4
6,424
642
6,447
6,385
2,660
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
16
16
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
6
1
0.08
W
Thanatos
 
Thanatos
6
2
2
3.5
L
0
2
0
0
W
Chiron
Deofallus
Chiron
3
1
2
4
L
0
0
2
1
W
0
1
6
3
L
Sylvanus
POSEIDON-74
Sylvanus
3
2
1
1.75
L
Janus
ShivasPT
Janus
1
6
3
0.42
W
2
0
0
2
W
Sol
sirme4
Sol
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,109
Damage
27,975
38,718
Taken
33,279
12,892
Mitigated
14,272
10,831
Healing
18,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,324
3,183
0
750
7,522
2,269
0
4,585
2,937
0
25,794
W
Thanatos
 
Thanatos
6,072
2,139
0
6,991
7,100
3,171
85
2,026
5,074
0
34,487
L
2,962
1,055
0
2,876
7,584
2,830
0
0
6,674
0
25,180
W
Chiron
Deofallus
Chiron
5,897
2,722
443
2,260
5,288
1,343
285
1,348
3,940
0
36,584
L
3,861
2,205
0
1,310
5,666
1,557
0
805
4,861
0
32,819
W
3,283
640
0
2,277
7,957
3,759
260
2,438
5,519
12,073
0
L
Sylvanus
POSEIDON-74
Sylvanus
3,925
1,357
1,191
2,673
10,001
4,656
0
3,619
6,338
10,052
0
L
Janus
ShivasPT
Janus
3,037
573
0
2,031
7,945
1,580
0
879
7,066
23,622
0
W
6,276
1,803
0
3,271
6,549
3,339
0
51
6,498
0
41,248
W
Sol
sirme4
Sol
6,447
3,596
0
3,546
6,385
2,660
912
1,099
5,286
35,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,183
Gold Earned
30,232
228
Minions Killed
318
0
Camps Cleared
0
880,286
Distance Traveled
1,037,434
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,854
485
51
5
0
162,479
2
W
Thanatos
6,313
631
65
7
0
223,113
4
L
Ullr
5,212
521
55
6
0
175,453
5
W
Chiron
5,892
589
73
7
0
203,117
4
L
Anhur
5,379
538
61
6
0
187,474
2
W
Khepri
5,044
504
23
2
0
204,191
1
L
Sylvanus
5,559
556
15
2
0
172,245
2
L
Janus
5,179
518
46
5
0
182,635
1
W
Odin
6,559
656
86
9
0
203,268
1
W
Sol
6,424
642
71
7
0
203,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role