Player Matchup

Zeus
Zeus
BaroNnSkull
Zeus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 69L
1,425 Elo+
Solo
Sobek
Sobek
GUSTAVO--EXE
Sobek
Level 56
God Stats
18W - 15L
1,395 SR
Queue Stats
414W - 487L
1,265 Elo+
Party 2
Da Ji
Da Ji
cuatescr7
Da Ji
Level 83
God Stats
3W - 8L
1,367 SR
Queue Stats
463W - 534L
1,367 Elo+
Solo
Neith
Neith
dudukilerbr
Neith
Level 29
God Stats
9W - 21L
1,378 SR
Queue Stats
120W - 170L
1,376 Elo+
Party 2
Guan Yu
Guan Yu
hardcase6567
Guan Yu
Level 26
God Stats
4W - 4L
1,246 SR
Queue Stats
144W - 217L
1,254 Elo+
Party 2
Team Averages
Level 57
1,377 SR
1,337 Elo+

VS

Team Averages
Level 41
1,454 SR
1,368 Elo+
Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
Janonymou5
Hades
Level 45
God Stats
27W - 32L
1,396 SR
Queue Stats
288W - 356L
1,362 Elo+
Party 1
Anubis
Anubis
KRAK3N105
Anubis
Level 18
God Stats
10W - 14L
1,229 SR
Queue Stats
199W - 269L
1,319 Elo+
Party 1
Odin
Odin
canape_contido
Odin
Level 48
God Stats
4W - 2L
1,611 SR
Queue Stats
221W - 257L
1,353 Elo+
Solo
Cerberus
Cerberus
legalizeitman420
Cerberus
Level 27
God Stats
36W - 34L
1,534 SR
Queue Stats
42W - 60L
1,307 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
7,976
499
9,617
8,428
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
3 / 3 / 3
7,796
487
4,203
13,806
8,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
cuatescr7
Da Ji
13
3 / 5 / 0
7,970
498
3,903
11,668
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 4 / 4
7,482
468
10,161
8,415
1,895
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
hardcase6567
Guan Yu
13
0 / 4 / 0
7,155
447
1,205
12,694
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 4 / 2
8,556
535
6,602
9,791
4,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
16
9 / 0 / 4
10,145
634
8,422
11,241
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
KRAK3N105
Anubis
16
4 / 0 / 0
9,794
612
9,685
6,550
3,602
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
4 / 1 / 4
8,189
512
6,253
13,922
5,319
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 8
7,550
472
5,264
11,192
10,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
22
22
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
4
2
1.5
L
1
6
1
0.25
L
3
3
3
1.5
W
Hades
9
0
4
11
W
Anubis
KRAK3N105
Anubis
4
0
0
4
W
4
1
4
6
L
Da Ji
cuatescr7
Da Ji
3
5
0
0.6
L
3
4
4
1.25
L
Guan Yu
hardcase6567
Guan Yu
0
4
0
0
W
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,089
Damage
36,226
55,011
Taken
52,696
26,247
Mitigated
28,868
10,748
Healing
19,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,602
5,167
0
1,999
9,791
4,084
1,127
2,942
6,755
0
50,226
L
9,617
1,041
0
776
8,428
2,476
473
2,576
5,852
53,794
0
L
4,203
300
166
3,175
13,806
8,810
31
3,553
10,253
21,595
0
W
Hades
8,422
594
593
6,866
11,241
5,169
1,128
5,244
5,793
58,454
0
W
Anubis
KRAK3N105
Anubis
9,685
1,091
0
4,927
6,550
3,602
421
0
6,550
62,391
0
W
6,253
959
0
3,527
13,922
5,319
525
3,555
10,295
0
39,282
L
Da Ji
cuatescr7
Da Ji
3,903
506
0
2,286
11,668
4,586
0
3,442
8,226
0
55,530
L
10,161
6,047
0
1,321
8,415
1,895
250
4,115
4,300
0
35,106
L
Guan Yu
hardcase6567
Guan Yu
1,205
613
0
3,024
12,694
8,480
0
9,685
3,009
0
31,941
W
5,264
628
0
1,797
11,192
10,694
218
1,934
9,258
22,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,379
Gold Earned
44,234
367
Minions Killed
434
0
Camps Cleared
0
1,443,231
Distance Traveled
1,562,937
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,556
535
80
5
0
350,397
0
L
Zeus
7,976
499
112
7
0
251,094
3
L
Sobek
7,796
487
31
2
0
294,556
5
W
Hades
10,145
634
123
8
0
329,857
3
W
Anubis
9,794
612
129
8
0
261,070
3
W
Odin
8,189
512
60
4
0
296,982
1
L
Da Ji
7,970
498
102
6
0
308,378
2
L
Neith
7,482
468
59
4
0
279,512
1
L
Guan Yu
7,155
447
63
4
0
309,691
1
W
Cerberus
7,550
472
42
3
0
324,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role