Player Matchup

Cerberus
Cerberus
Diego579
Cerberus
Level 7
God Stats
2W - 4L
1,228 SR
Queue Stats
3W - 7L
1,301 Elo+
Party 3
Artemis
Artemis
MrsDreams
Artemis
Level 9
God Stats
3W - 2L
1,474 SR
Queue Stats
4W - 7L
1,301 Elo+
Party 3
Nu Wa
Nu Wa
SpaceSavage
Nu Wa
Level 18
God Stats
3W - 2L
1,514 SR
Queue Stats
11W - 10L
1,529 Elo+
Party 4
Mercury
Mercury
Synder_Reigns
Mercury
Level 38
God Stats
1W - 2L
1,580 SR
Queue Stats
231W - 261L
1,490 Elo+
Party 4
Cthulhu
Cthulhu
TheBlackcatART
Cthulhu
Level 6
God Stats
2W - 0L
1,724 SR
Queue Stats
3W - 6L
1,256 Elo+
Party 3
Team Averages
Level 16
1,504 SR
1,375 Elo+

VS

Team Averages
Level 19
1,574 SR
1,271 Elo+
King Arthur
King Arthur
G6Hunter123
King Arthur
Level 18
God Stats
3W - 9L
1,303 SR
Queue Stats
124W - 183L
1,262 Elo+
Party 2
The Morrigan
The Morrigan
Horrid pele
The Morrigan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,267 Elo+
Party 1
Ymir
Ymir
LaughingMutatia
Ymir
Level 22
God Stats
7W - 9L
1,677 SR
Queue Stats
38W - 64L
1,251 Elo+
Party 2
Gilgamesh
Gilgamesh
LoneBerZerker
Gilgamesh
Level 22
God Stats
4W - 3L
1,640 SR
Queue Stats
188W - 236L
1,253 Elo+
Party 2
Izanami
Izanami
soulsona
Izanami
Level 27
God Stats
3W - 1L
1,751 SR
Queue Stats
158W - 186L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Diego579
Cerberus
14
1 / 3 / 8
9,308
423
7,973
18,137
16,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
MrsDreams
Artemis
13
1 / 5 / 3
8,229
374
8,147
10,413
3,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
10 / 4 / 5
11,662
530
19,374
11,762
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
20
12 / 1 / 5
12,415
564
14,564
15,084
6,716
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 6
7,821
356
3,650
9,753
5,918
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
G6Hunter123
King Arthur
15
3 / 4 / 5
10,246
466
9,253
16,268
13,971
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Horrid pele
The Morrigan
16
4 / 10 / 3
10,086
458
11,244
14,134
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 1 / 4
9,511
432
9,604
15,086
15,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
LoneBerZerker
Gilgamesh
12
1 / 5 / 3
8,509
387
5,646
13,766
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
soulsona
Izanami
16
4 / 4 / 3
10,571
481
8,937
15,553
4,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
24
Kills
16
16
Deaths
24
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Diego579
Cerberus
1
3
8
1.67
L
King Arthur
G6Hunter123
King Arthur
3
4
5
1.38
L
The Morrigan
Horrid pele
The Morrigan
4
10
3
0.55
L
4
1
4
6
L
Gilgamesh
LoneBerZerker
Gilgamesh
1
5
3
0.5
W
Artemis
MrsDreams
Artemis
1
5
3
0.5
W
10
4
5
3.13
W
Mercury
12
1
5
14.5
W
0
3
6
1
L
Izanami
soulsona
Izanami
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,708
Damage
44,684
65,149
Taken
74,807
36,522
Mitigated
44,418
13,279
Healing
11,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Diego579
Cerberus
7,973
530
0
6,964
18,137
16,149
0
7,088
10,839
37,759
0
L
King Arthur
G6Hunter123
King Arthur
9,253
1,114
0
2,485
16,268
13,971
66
6,248
10,020
0
45,305
L
The Morrigan
Horrid pele
The Morrigan
11,244
3,591
0
1,267
14,134
4,628
914
7,119
6,866
59,605
4,296
L
9,604
2,726
0
3,441
15,086
15,421
0
6,102
8,984
31,961
0
L
Gilgamesh
LoneBerZerker
Gilgamesh
5,646
930
0
1,612
13,766
5,644
0
4,366
9,400
0
41,147
W
Artemis
MrsDreams
Artemis
8,147
3,855
0
1,004
10,413
3,504
462
3,106
7,287
0
37,153
W
19,374
3,711
0
1,388
11,762
4,235
96
1,467
10,129
96,899
0
W
Mercury
14,564
8,111
0
500
15,084
6,716
26
1,583
13,411
0
100,100
W
3,650
53
578
2,845
9,753
5,918
135
4,299
5,372
17,766
0
L
Izanami
soulsona
Izanami
8,937
5,059
0
2,258
15,553
4,754
2,086
7,074
8,479
0
69,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,435
Gold Earned
48,923
465
Minions Killed
424
0
Camps Cleared
0
2,008,166
Distance Traveled
1,850,485
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,308
423
81
4
0
428,970
2
L
King Arthur
10,246
466
75
3
0
387,719
0
L
The Morrigan
10,086
458
102
5
0
332,656
0
L
Ymir
9,511
432
51
2
0
383,668
3
L
Gilgamesh
8,509
387
68
3
0
354,104
3
W
Artemis
8,229
374
63
3
0
381,925
2
W
Nu Wa
11,662
530
147
7
0
415,966
2
W
Mercury
12,415
564
138
6
0
526,654
0
W
Cthulhu
7,821
356
36
2
0
254,651
3
L
Izanami
10,571
481
128
6
0
392,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role