Player Matchup

Fenrir
Fenrir
Jnosi
Fenrir
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
20W - 15L
1,500 Elo+
Solo
Da Ji
Da Ji
SosaMight
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 114L
1,334 Elo+
Solo
Cthulhu
Cthulhu
WFCMomo
Cthulhu
Level 21
God Stats
6W - 3L
1,706 SR
Queue Stats
11W - 13L
1,512 Elo+
Solo
Artemis
Artemis
Wisienka069
Artemis
Level 4
God Stats
6W - 7L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Guan Yu
Guan Yu
wolfstreet94
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,194 Elo+
Solo
Team Averages
Level 12
1,541 SR
1,408 Elo+

VS

Team Averages
Level 22
1,419 SR
1,393 Elo+
Serqet
Serqet
 
Serqet
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AnGeLaUrIaE
Jing Wei
Level 17
God Stats
7W - 6L
1,414 SR
Queue Stats
11W - 16L
1,394 Elo+
Solo
Apollo
Apollo
Bostion NL
Apollo
Level 28
God Stats
1W - 0L
1,469 SR
Queue Stats
6W - 9L
1,366 Elo+
Solo
Merlin
Merlin
LestatRibellu
Merlin
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
67W - 59L
1,329 Elo+
Solo
Izanami
Izanami
Storm160688
Izanami
Level 18
God Stats
27W - 16L
1,212 SR
Queue Stats
148W - 142L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jnosi
Fenrir
19
2 / 16 / 9
12,516
963
9,193
28,679
17,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Da Ji
SosaMight
Da Ji
19
3 / 14 / 5
12,526
964
10,570
26,584
25,756
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
WFCMomo
Cthulhu
20
8 / 2 / 11
15,626
1,202
17,464
16,039
27,439
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
Wisienka069
Artemis
20
5 / 11 / 9
13,562
1,043
25,242
20,284
10,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
wolfstreet94
Guan Yu
20
4 / 6 / 11
13,166
1,013
13,508
22,135
31,906
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
20
5 / 7 / 18
12,496
961
8,351
20,304
23,406
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
AnGeLaUrIaE
Jing Wei
20
12 / 4 / 26
15,746
1,211
26,557
15,842
7,340
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Bostion NL
Apollo
20
20 / 3 / 17
16,333
1,256
38,997
14,810
6,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
2 / 6 / 26
12,861
989
8,551
16,439
6,961
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Storm160688
Izanami
20
10 / 3 / 21
14,228
1,094
19,366
14,343
6,214
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
157
22
Kills
49
49
Deaths
23
45
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
7
18
2
W
Jing Wei
AnGeLaUrIaE
Jing Wei
12
4
26
6.25
W
Apollo
Bostion NL
Apollo
20
3
17
9.5
L
Fenrir
Jnosi
Fenrir
2
16
9
0.41
W
2
6
26
2.5
L
Da Ji
SosaMight
Da Ji
3
14
5
0.39
W
Izanami
Storm160688
Izanami
10
3
21
6.83
L
Cthulhu
WFCMomo
Cthulhu
8
2
11
6.75
L
Artemis
Wisienka069
Artemis
5
11
9
0.86
L
Guan Yu
wolfstreet94
Guan Yu
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,977
Damage
101,822
113,721
Taken
81,738
112,869
Mitigated
50,786
11,222
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,351
4,066
0
0
20,304
23,406
0
3,353
16,951
0
16,403
W
Jing Wei
AnGeLaUrIaE
Jing Wei
26,557
20,991
0
132
15,842
7,340
0
3,960
11,882
0
53,631
W
Apollo
Bostion NL
Apollo
38,997
23,732
378
3,968
14,810
6,865
0
2,350
12,460
0
57,862
L
Fenrir
Jnosi
Fenrir
9,193
2,998
0
1,504
28,679
17,431
0
1,460
27,219
0
19,582
W
8,551
1,462
82
698
16,439
6,961
0
4,015
12,424
25,645
0
L
Da Ji
SosaMight
Da Ji
10,570
3,095
0
1,306
26,584
25,756
0
2,283
24,296
0
28,137
W
Izanami
Storm160688
Izanami
19,366
16,915
0
3,068
14,343
6,214
0
4,037
10,306
0
44,644
L
Cthulhu
WFCMomo
Cthulhu
17,464
347
564
0
16,039
27,439
0
729
15,310
63,046
0
L
Artemis
Wisienka069
Artemis
25,242
17,684
0
2,441
20,284
10,337
0
2,156
18,128
0
44,634
L
Guan Yu
wolfstreet94
Guan Yu
13,508
899
1,799
3,608
22,135
31,906
0
1,923
20,212
251
28,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,396
Gold Earned
71,664
216
Minions Killed
217
7
Camps Cleared
8
1,124,218
Distance Traveled
1,096,088
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,496
961
19
1
0
233,452
0
W
Jing Wei
15,746
1,211
47
4
2
235,612
0
W
Apollo
16,333
1,256
52
4
0
222,214
0
L
Fenrir
12,516
963
21
2
0
191,441
0
W
Merlin
12,861
989
39
3
1
193,660
1
L
Da Ji
12,526
964
42
3
2
208,176
0
W
Izanami
14,228
1,094
60
5
5
211,150
0
L
Cthulhu
15,626
1,202
97
7
5
269,330
0
L
Artemis
13,562
1,043
31
2
0
192,714
0
L
Guan Yu
13,166
1,013
25
2
0
262,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role