Player Matchup

Cthulhu
Cthulhu
FunkeyMonkey944
Cthulhu
Level 6
God Stats
0W - 2L
1,653 SR
Queue Stats
1W - 4L
1,386 Elo+
Solo
Artemis
Artemis
ShadowBoy5662
Artemis
Level 18
God Stats
10W - 10L
1,530 SR
Queue Stats
20W - 21L
1,541 Elo+
Solo
Loki
Loki
ZabuzaNin
Loki
Level 14
God Stats
6W - 7L
1,533 SR
Queue Stats
33W - 37L
1,617 Elo+
Solo
Kukulkan
Kukulkan
dbhwdnw
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,515 Elo+
Solo
Chaac
Chaac
imsuper0_0sweaty
Chaac
Level 20
God Stats
22W - 23L
1,598 SR
Queue Stats
193W - 215L
1,482 Elo+
Solo
Team Averages
Level 13
1,563 SR
1,508 Elo+

VS

Team Averages
Level 15
1,531 SR
1,540 Elo+
Zeus
Zeus
Big Papa John42
Zeus
Level 17
God Stats
2W - 1L
1,550 SR
Queue Stats
23W - 13L
1,655 Elo+
Solo
Cabrakan
Cabrakan
CanceIIed
Cabrakan
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 30L
1,705 Elo+
Solo
Danzaburou
Danzaburou
Dusan112358
Danzaburou
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,460 Elo+
Solo
Rama
Rama
RTW MonteLo
Rama
Level 12
God Stats
3W - 5L
1,361 SR
Queue Stats
14W - 30L
1,328 Elo+
Solo
Chaac
Chaac
TeacherWhiz
Chaac
Level 21
God Stats
14W - 7L
1,747 SR
Queue Stats
117W - 123L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 1
6,647
443
4,732
16,913
8,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
11
1 / 4 / 1
6,948
463
4,558
9,154
2,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
11
3 / 5 / 1
7,079
472
5,066
9,747
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
dbhwdnw
Kukulkan
3
0 / 5 / 0
4,634
309
657
2,979
857
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 6 / 0
6,519
435
6,730
12,806
10,746
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 1
10,251
683
3,327
5,438
2,406
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
CanceIIed
Cabrakan
12
6 / 2 / 5
7,985
532
11,393
11,232
9,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Dusan112358
Danzaburou
12
3 / 3 / 4
7,688
513
2,562
7,921
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
6 / 1 / 7
8,604
574
9,368
6,907
2,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 1 / 1
9,168
611
9,919
11,663
10,970
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
7
Kills
28
29
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
W
Cabrakan
CanceIIed
Cabrakan
6
2
5
4.25
W
Danzaburou
Dusan112358
Danzaburou
3
3
4
1.67
L
2
9
1
0.28
W
6
1
7
9.5
L
Artemis
1
4
1
0.38
W
6
1
1
6.5
L
Loki
3
5
1
0.7
L
Kukulkan
dbhwdnw
Kukulkan
0
5
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,743
Damage
36,569
51,599
Taken
43,161
25,982
Mitigated
27,727
6,458
Healing
13,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,327
924
0
4,245
5,438
2,406
455
396
5,042
75,383
0
W
Cabrakan
CanceIIed
Cabrakan
11,393
1,337
0
1,035
11,232
9,408
0
2,346
8,703
36,095
0
W
Danzaburou
Dusan112358
Danzaburou
2,562
1,398
0
2,619
7,921
2,586
1,084
458
7,463
0
41,749
L
4,732
788
0
360
16,913
8,657
0
5,825
11,088
17,420
0
W
9,368
7,379
0
16
6,907
2,357
1,473
1,945
4,901
0
38,071
L
Artemis
4,558
2,369
0
1,138
9,154
2,781
120
5,563
3,591
0
28,338
W
9,919
2,904
0
5,923
11,663
10,970
0
0
11,663
0
60,980
L
Loki
5,066
1,954
0
2,124
9,747
2,941
0
1,867
7,880
0
31,062
L
Kukulkan
dbhwdnw
Kukulkan
657
387
0
48
2,979
857
0
1,465
1,514
4,986
0
L
6,730
3,061
0
2,788
12,806
10,746
624
0
12,806
0
34,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
43,696
191
Minions Killed
466
0
Camps Cleared
0
1,146,996
Distance Traveled
1,303,546
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,251
683
155
10
0
293,226
2
W
Cabrakan
7,985
532
41
3
0
225,476
1
W
Danzaburou
7,688
513
78
5
0
250,002
0
L
Cthulhu
6,647
443
26
2
0
259,109
1
W
Rama
8,604
574
70
5
0
242,418
0
L
Artemis
6,948
463
52
3
0
247,179
4
W
Chaac
9,168
611
122
8
0
292,424
1
L
Loki
7,079
472
56
4
0
295,961
1
L
Kukulkan
4,634
309
4
0
0
82,544
1
L
Chaac
6,519
435
53
4
0
262,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role