Player Matchup

Chiron
Chiron
Diamond V
 
Chiron
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum III
 
Arachne
Platinum III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum I
GodTierBussy
Gilgamesh
Platinum I
Level 156
God Stats
7W - 4L
1,616 SR
Queue Stats
251W - 246L
2,009 MMR
Party 1
Hel
Hel
Platinum IV
SubtleSpark2384
Hel
Platinum IV
Level 64
God Stats
2W - 2L
1,703 SR
Queue Stats
35W - 28L
1,860 MMR
Party 1
Sobek
Sobek
Platinum II
antpok
Sobek
Platinum II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 192L
1,879 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,564 SR
1,749 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,625 SR
1,936 MMR
Sol
Sol
Platinum II
Castaway6911
Sol
Platinum II
Level 155
God Stats
17W - 11L
1,485 SR
Queue Stats
272W - 259L
1,946 MMR
Solo
Pele
Pele
Platinum I
Dirty_Banana6939
Pele
Platinum I
Level 127
God Stats
22W - 23L
1,636 SR
Queue Stats
187W - 166L
1,918 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Gregory Alan486
Sun Wukong
Platinum V
Level 157
God Stats
0W - 3L
1,725 SR
Queue Stats
63W - 61L
1,889 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
OrdersIn
Baron Samedi
Gold V
Level 158
God Stats
0W - 1L
1,711 SR
Queue Stats
11W - 7L
1,987 MMR
Solo
Anhur
Anhur
Diamond V
percfever
Anhur
Diamond V
Level 134
God Stats
20W - 24L
1,566 SR
Queue Stats
647W - 620L
1,938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
5 / 1 / 9
13,339
606
15,881
15,417
6,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
 
Arachne
18
7 / 4 / 14
12,949
589
13,809
25,237
12,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
GodTierBussy
Gilgamesh
20
4 / 1 / 4
14,203
646
17,627
22,915
18,795
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
11 / 0 / 7
14,253
648
20,205
20,626
10,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
antpok
Sobek
16
5 / 3 / 9
11,718
533
7,334
23,926
29,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Morgan Le FayYmirTiamatArtemisAthena

VS

Bans
FenrirRaijinKaliCerberusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 3
10,297
468
15,991
17,381
6,253
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 8 / 1
10,277
467
15,172
17,297
7,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
Gregory Alan486
Sun Wukong
18
3 / 3 / 3
10,922
496
12,731
25,501
24,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
OrdersIn
Baron Samedi
13
2 / 7 / 1
8,720
396
7,959
18,973
19,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
percfever
Anhur
16
0 / 7 / 3
9,939
452
8,738
16,796
5,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
32
Kills
9
9
Deaths
32
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
1
9
9.5
W
Arachne
 
Arachne
7
4
14
3.5
L
0
7
3
0.21
L
4
8
1
0.56
W
Gilgamesh
GodTierBussy
Gilgamesh
4
1
4
6
L
Sun Wukong
Gregory Alan486
Sun Wukong
3
3
3
1.5
L
Baron Samedi
OrdersIn
Baron Samedi
2
7
1
0.36
W
11
0
7
14.5
W
Sobek
antpok
Sobek
5
3
9
3.17
L
Anhur
percfever
Anhur
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,856
Damage
60,591
108,121
Taken
95,948
78,018
Mitigated
62,323
51,972
Healing
26,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
15,881
5,721
1,645
6,179
15,417
6,684
4,835
3,679
11,738
0
104,809
W
Arachne
 
Arachne
13,809
10,032
0
9,318
25,237
12,563
2,185
7,634
17,496
0
81,211
L
15,991
4,390
0
5,634
17,381
6,253
1,230
8,344
9,037
92,395
0
L
15,172
2,250
0
2,493
17,297
7,345
226
4,655
12,642
0
88,109
W
Gilgamesh
GodTierBussy
Gilgamesh
17,627
6,857
0
6,636
22,915
18,795
1,437
3,719
17,429
0
99,777
L
Sun Wukong
Gregory Alan486
Sun Wukong
12,731
1,552
0
11,104
25,501
24,571
0
3,309
22,192
0
64,881
L
Baron Samedi
OrdersIn
Baron Samedi
7,959
346
740
3,956
18,973
19,070
0
6,972
12,001
24,986
0
W
20,205
2,854
8,717
13,913
20,626
10,469
4,154
6,427
14,199
114,323
0
W
Sobek
antpok
Sobek
7,334
930
0
5,564
23,926
29,507
795
7,374
16,458
21,807
0
L
Anhur
percfever
Anhur
8,738
4,141
0
3,010
16,796
5,084
0
4,404
12,392
0
81,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,462
Gold Earned
50,155
657
Minions Killed
577
0
Camps Cleared
0
2,276,584
Distance Traveled
2,008,183
28
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,339
606
157
7
0
442,759
6
W
Arachne
12,949
589
101
5
0
500,008
3
L
Sol
10,297
468
166
8
0
398,133
9
L
Pele
10,277
467
134
6
0
438,006
4
W
Gilgamesh
14,203
646
171
8
0
438,814
2
L
Sun Wukong
10,922
496
95
4
0
423,496
5
L
Baron Samedi
8,720
396
29
1
0
397,603
9
W
Hel
14,253
648
206
9
0
466,670
8
W
Sobek
11,718
533
22
1
0
428,333
9
L
Anhur
9,939
452
153
7
0
350,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role