Player Matchup

Thor
Thor
DeluxeDaddy1
Thor
Level 85
God Stats
6W - 1L
1,912 SR
Queue Stats
262W - 263L
1,464 Elo+
Solo
Athena
Athena
Moyster__Oyster
Athena
Level 64
God Stats
49W - 40L
1,476 SR
Queue Stats
91W - 90L
1,403 Elo+
Solo
Zeus
Zeus
Nightfangblade
Zeus
Level 89
God Stats
19W - 27L
1,371 SR
Queue Stats
93W - 110L
1,400 Elo+
Solo
Medusa
Medusa
Punk_Esponja
Medusa
Level 108
God Stats
59W - 71L
1,424 SR
Queue Stats
505W - 568L
1,394 Elo+
Solo
Bellona
Bellona
WakeupGemini
Bellona
Level 81
God Stats
15W - 13L
1,581 SR
Queue Stats
223W - 241L
1,415 Elo+
Solo
Team Averages
Level 85
1,553 SR
1,416 Elo+

VS

Team Averages
Level 100
1,543 SR
1,419 Elo+
Kali
Kali
Bbarnes1356
Kali
Level 74
God Stats
1W - 5L
1,341 SR
Queue Stats
105W - 117L
1,436 Elo+
Solo
Athena
Athena
HIGHBLINDREAPER
Athena
Level 125
God Stats
0W - 4L
1,441 SR
Queue Stats
121W - 160L
1,380 Elo+
Solo
Artemis
Artemis
HighKingBubbles
Artemis
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 259L
1,336 Elo+
Solo
Ne Zha
Ne Zha
ShroomMage904
Ne Zha
Level 71
God Stats
27W - 17L
1,610 SR
Queue Stats
75W - 85L
1,411 Elo+
Solo
He Bo
He Bo
SyNC Shadow23
He Bo
Level 105
God Stats
2W - 1L
1,824 SR
Queue Stats
286W - 285L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 5
9,128
571
7,317
9,415
4,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
5 / 0 / 9
9,365
585
7,161
13,545
18,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
4 / 4 / 3
8,814
551
8,414
8,122
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
14
2 / 1 / 4
8,638
540
6,730
5,957
3,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
WakeupGemini
Bellona
16
5 / 1 / 2
9,759
610
10,994
12,638
13,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,038
502
8,628
16,234
8,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 10 / 0
6,337
396
3,067
16,010
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 0 / 2
6,734
421
851
6,732
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 4 / 1
8,229
514
9,322
12,351
4,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
1 / 6 / 1
7,637
477
2,339
9,403
3,292
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
24
Kills
6
6
Deaths
25
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
8
0
5
10.5
L
0
10
0
0
L
0
0
2
1
W
5
0
9
9.5
W
4
4
3
1.38
W
Medusa
2
1
4
4
L
4
4
1
1.13
L
1
6
1
0.25
W
Bellona
WakeupGemini
Bellona
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,616
Damage
24,207
49,677
Taken
60,730
42,011
Mitigated
24,341
15,540
Healing
14,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,628
2,991
0
7,384
16,234
8,205
71
1,454
14,780
0
52,843
W
7,317
1,119
0
3,702
9,415
4,871
0
2,008
7,407
0
48,187
L
3,067
1,149
0
1,942
16,010
6,724
412
5,598
10,193
25,791
0
L
851
125
0
2,444
6,732
1,871
0
829
5,879
0
31,996
W
7,161
2,094
0
3,040
13,545
18,311
267
1,776
11,769
28,660
0
W
8,414
1,098
0
757
8,122
2,435
235
1,114
7,008
63,881
0
W
Medusa
6,730
2,371
0
1,161
5,957
3,087
1,051
423
5,534
0
54,463
L
9,322
2,483
0
895
12,351
4,249
0
3,601
8,702
0
55,954
L
2,339
76
0
1,689
9,403
3,292
0
4,344
4,719
36,373
0
W
Bellona
WakeupGemini
Bellona
10,994
3,192
465
6,415
12,638
13,307
876
260
12,378
4,521
59,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,704
Gold Earned
36,975
484
Minions Killed
365
0
Camps Cleared
0
1,531,704
Distance Traveled
1,417,110
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,038
502
106
7
0
266,468
3
W
Thor
9,128
571
65
4
0
323,742
2
L
Athena
6,337
396
40
3
0
299,195
1
L
Artemis
6,734
421
56
4
0
274,651
2
W
Athena
9,365
585
44
3
0
333,207
5
W
Zeus
8,814
551
113
7
0
264,175
0
W
Medusa
8,638
540
125
8
0
278,348
0
L
Ne Zha
8,229
514
88
6
0
310,930
5
L
He Bo
7,637
477
75
5
0
265,866
2
W
Bellona
9,759
610
137
9
0
332,232
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role