Player Matchup

Sobek
Sobek
AstralEmperator
Sobek
Level 15
God Stats
2W - 2L
1,263 SR
Queue Stats
11W - 9L
1,362 Elo+
Party 2
Amaterasu
Amaterasu
Ginopat
Amaterasu
Level 17
God Stats
5W - 8L
1,365 SR
Queue Stats
26W - 34L
1,355 Elo+
Solo
Danzaburou
Danzaburou
Jamalzop
Danzaburou
Level 28
God Stats
23W - 21L
1,531 SR
Queue Stats
162W - 137L
1,434 Elo+
Solo
Janus
Janus
ShisuiTheShinobi
Janus
Level 44
God Stats
10W - 8L
1,471 SR
Queue Stats
19W - 25L
1,411 Elo+
Party 2
Thanatos
Thanatos
Xellcy
Thanatos
Level 17
God Stats
1W - 3L
1,261 SR
Queue Stats
279W - 346L
1,311 Elo+
Solo
Team Averages
Level 24
1,378 SR
1,374 Elo+

VS

Team Averages
Level 22
1,520 SR
1,398 Elo+
Baron Samedi
Baron Samedi
DRNUT69
Baron Samedi
Level 23
God Stats
4W - 1L
1,705 SR
Queue Stats
162W - 134L
1,510 Elo+
Solo
Tyr
Tyr
Fizbayn
Tyr
Level 13
God Stats
0W - 1L
1,307 SR
Queue Stats
7W - 9L
1,401 Elo+
Party 1
Sobek
Sobek
ForbiddenMAGE1
Sobek
Level 24
God Stats
8W - 11L
1,698 SR
Queue Stats
163W - 207L
1,327 Elo+
Party 3
Hun Batz
Hun Batz
Kannibul
Hun Batz
Level 44
God Stats
1W - 2L
1,472 SR
Queue Stats
34W - 45L
1,425 Elo+
Party 1
Izanami
Izanami
Kxiquu
Izanami
Level 7
God Stats
20W - 36L
1,417 SR
Queue Stats
29W - 61L
1,327 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 12
11,179
588
6,324
18,609
19,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Amaterasu
Ginopat
Amaterasu
19
8 / 0 / 7
12,023
633
18,080
16,242
17,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Jamalzop
Danzaburou
18
13 / 3 / 5
12,962
682
20,039
15,165
5,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 3
10,628
559
4,258
7,857
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Xellcy
Thanatos
15
5 / 4 / 5
10,135
533
6,708
16,066
6,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DRNUT69
Baron Samedi
16
4 / 6 / 2
9,638
507
11,567
16,076
6,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
8
0 / 5 / 2
6,056
319
713
7,376
6,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 10 / 4
7,591
400
7,977
19,249
8,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Kannibul
Hun Batz
17
1 / 4 / 0
10,003
526
8,369
15,478
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Kxiquu
Izanami
12
3 / 10 / 2
8,439
444
7,616
12,402
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
35
Kills
9
9
Deaths
35
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
L
Baron Samedi
DRNUT69
Baron Samedi
4
6
2
0.83
L
Tyr
0
5
2
0.2
L
1
10
4
0.3
W
Amaterasu
Ginopat
Amaterasu
8
0
7
11.5
W
Danzaburou
Jamalzop
Danzaburou
13
3
5
5.17
L
Hun Batz
Kannibul
Hun Batz
1
4
0
0.25
L
Izanami
Kxiquu
Izanami
3
10
2
0.4
W
2
2
3
1.75
W
Thanatos
Xellcy
Thanatos
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,409
Damage
36,242
73,939
Taken
70,581
51,609
Mitigated
29,974
36,050
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,324
543
0
5,305
18,609
19,963
237
5,393
12,595
23,346
0
L
Baron Samedi
DRNUT69
Baron Samedi
11,567
875
333
5,550
16,076
6,290
0
6,285
9,510
64,358
0
L
Tyr
713
45
0
279
7,376
6,429
0
1,058
6,286
0
4,005
L
7,977
1,758
0
3,798
19,249
8,841
0
1,050
18,199
27,418
0
W
Amaterasu
Ginopat
Amaterasu
18,080
9,417
0
12,923
16,242
17,289
2,824
4,362
11,769
0
78,084
W
Danzaburou
Jamalzop
Danzaburou
20,039
11,814
0
6,937
15,165
5,649
5,419
3,767
11,398
0
107,951
L
Hun Batz
Kannibul
Hun Batz
8,369
4,979
0
4,334
15,478
5,363
196
587
14,891
0
75,915
L
Izanami
Kxiquu
Izanami
7,616
6,456
0
1,282
12,402
3,051
0
1,289
11,113
0
25,200
W
4,258
0
0
1,170
7,857
2,519
894
5,393
2,464
55,356
0
W
Thanatos
Xellcy
Thanatos
6,708
2,896
0
9,715
16,066
6,189
431
4,209
11,857
0
49,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,927
Gold Earned
41,727
489
Minions Killed
335
0
Camps Cleared
0
1,804,672
Distance Traveled
1,393,863
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,179
588
21
1
0
375,335
4
L
Baron Samedi
9,638
507
105
6
0
305,620
3
L
Tyr
6,056
319
5
0
0
129,178
2
L
Sobek
7,591
400
39
2
0
313,634
1
W
Amaterasu
12,023
633
138
7
0
372,861
0
W
Danzaburou
12,962
682
132
7
0
328,065
0
L
Hun Batz
10,003
526
136
7
0
338,900
1
L
Izanami
8,439
444
50
3
0
306,531
3
W
Janus
10,628
559
125
7
0
400,789
0
W
Thanatos
10,135
533
73
4
0
327,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role