Player Matchup

Ares
Ares
Pincha_Edlp1
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
XxJEVIRxX
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,514 Elo+
Solo
Chaac
Chaac
imsuper0_0sweaty
Chaac
Level 20
God Stats
22W - 23L
1,814 SR
Queue Stats
193W - 215L
1,497 Elo+
Solo
Nemesis
Nemesis
king_blad22
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,708 Elo+
Solo
Olorun
Olorun
ncdj
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 9
1,563 SR
1,544 Elo+

VS

Team Averages
Level 15
1,483 SR
1,437 Elo+
Danzaburou
Danzaburou
Cantrell_64
Danzaburou
Level 8
God Stats
10W - 2L
2,002 SR
Queue Stats
21W - 11L
1,715 Elo+
Solo
Nemesis
Nemesis
EmmRos
Nemesis
Level 17
God Stats
7W - 9L
1,284 SR
Queue Stats
18W - 22L
1,254 Elo+
Solo
Fenrir
Fenrir
Mr_Guwop2122
Fenrir
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 67L
1,616 Elo+
Party 1
Sol
Sol
SDaroL
Sol
Level 10
God Stats
2W - 10L
1,150 SR
Queue Stats
9W - 23L
1,000 Elo+
Solo
The Morrigan
The Morrigan
niceCap3
The Morrigan
Level 15
God Stats
8W - 11L
1,477 SR
Queue Stats
52W - 51L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
5,221
290
239
1,418
331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
XxJEVIRxX
Artemis
10
1 / 3 / 0
7,018
390
3,503
5,607
1,382
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 9 / 2
9,148
508
10,703
16,436
9,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
king_blad22
Nemesis
15
3 / 6 / 5
9,194
511
5,197
17,567
7,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
ncdj
Olorun
5
1 / 3 / 1
5,617
312
1,034
3,000
782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cantrell_64
Danzaburou
17
11 / 2 / 1
12,025
668
10,461
11,417
4,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
EmmRos
Nemesis
3
0 / 0 / 0
4,569
254
0
0
0
Fenrir
17
4 / 4 / 5
10,884
605
6,946
13,187
7,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
SDaroL
Sol
15
3 / 6 / 7
9,889
549
7,657
12,551
4,238
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
niceCap3
The Morrigan
17
4 / 0 / 4
10,846
603
5,688
7,305
4,001
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
10
Kills
22
23
Deaths
12
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cantrell_64
Danzaburou
11
2
1
5.75
W
Nemesis
EmmRos
Nemesis
0
0
0
0
W
Fenrir
4
4
5
1.63
L
0
2
0
0
W
Sol
SDaroL
Sol
3
6
7
1.08
L
Artemis
XxJEVIRxX
Artemis
1
3
0
0.33
L
5
9
2
0.67
L
Nemesis
king_blad22
Nemesis
3
6
5
0.92
L
Olorun
ncdj
Olorun
1
3
1
0.5
W
The Morrigan
niceCap3
The Morrigan
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,676
Damage
30,752
44,028
Taken
44,460
19,336
Mitigated
20,956
9,937
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cantrell_64
Danzaburou
10,461
7,782
0
1,498
11,417
4,925
6,344
817
10,600
0
68,575
W
Nemesis
EmmRos
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
6,946
803
0
1,591
13,187
7,792
342
0
12,547
0
76,592
L
239
106
0
0
1,418
331
0
0
1,418
640
0
W
Sol
SDaroL
Sol
7,657
2,470
0
4,380
12,551
4,238
7,016
181
12,370
42,072
0
L
Artemis
XxJEVIRxX
Artemis
3,503
661
0
1,696
5,607
1,382
0
223
5,384
0
28,725
L
10,703
2,287
0
3,621
16,436
9,186
28
7,403
8,845
0
39,870
L
Nemesis
king_blad22
Nemesis
5,197
1,105
0
4,551
17,567
7,655
0
4,496
13,071
0
45,082
L
Olorun
ncdj
Olorun
1,034
586
0
69
3,000
782
0
688
2,312
3,609
787
W
The Morrigan
niceCap3
The Morrigan
5,688
624
106
1,699
7,305
4,001
396
49
7,256
63,737
1,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,198
Gold Earned
48,213
207
Minions Killed
452
0
Camps Cleared
0
890,602
Distance Traveled
1,208,881
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,025
668
112
6
0
305,589
1
W
Nemesis
4,569
254
0
0
0
0
0
W
Fenrir
10,884
605
137
8
0
337,219
0
L
Ares
5,221
290
1
0
0
41,437
0
W
Sol
9,889
549
73
4
0
271,307
0
L
Artemis
7,018
390
57
3
0
161,150
2
L
Chaac
9,148
508
50
3
0
263,141
0
L
Nemesis
9,194
511
92
5
0
316,561
0
L
Olorun
5,617
312
7
0
0
108,313
0
W
The Morrigan
10,846
603
130
7
0
294,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role