Player Matchup

Danzaburou
Danzaburou
BE0WULFF
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,500 Elo+
Solo
Neith
Neith
Katrinasoops
Neith
Level 5
God Stats
2W - 5L
1,370 SR
Queue Stats
2W - 6L
1,285 Elo+
Solo
Mulan
Mulan
LordHidden
Mulan
Level 22
God Stats
2W - 5L
1,346 SR
Queue Stats
65W - 96L
1,400 Elo+
Solo
Ra
Ra
QueMentira
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,458 Elo+
Solo
Nu Wa
Nu Wa
incafohls
Nu Wa
Level 22
God Stats
2W - 3L
1,508 SR
Queue Stats
134W - 130L
1,555 Elo+
Solo
Team Averages
Level 16
1,445 SR
1,439 Elo+

VS

Team Averages
Level 14
1,325 SR
1,437 Elo+
Neith
Neith
CarlosAmari
Neith
Level 7
God Stats
5W - 2L
1,116 SR
Queue Stats
17W - 5L
1,625 Elo+
Solo
Agni
Agni
KranksEsp
Agni
Level 6
God Stats
12W - 7L
1,425 SR
Queue Stats
14W - 10L
1,349 Elo+
Solo
Merlin
Merlin
NoCt4u
Merlin
Level 8
God Stats
4W - 4L
1,285 SR
Queue Stats
26W - 26L
1,470 Elo+
Solo
Olorun
Olorun
Soled-_By-_Tola
Olorun
Level 25
God Stats
4W - 2L
1,516 SR
Queue Stats
93W - 109L
1,371 Elo+
Solo
Cthulhu
Cthulhu
WDSans20
Cthulhu
Level 23
God Stats
21W - 18L
1,283 SR
Queue Stats
21W - 18L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BE0WULFF
Danzaburou
17
2 / 7 / 2
11,505
885
12,730
22,514
9,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 5 / 2
10,357
797
4,017
15,084
6,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
17
1 / 5 / 2
10,720
825
10,500
23,698
21,451
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
0 / 10 / 1
10,147
781
8,700
13,420
5,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
incafohls
Nu Wa
16
2 / 4 / 1
11,054
850
14,423
20,470
7,476
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 14
13,096
1,007
24,308
10,689
3,820
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
19
4 / 1 / 12
12,437
957
9,499
8,617
2,948
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
NoCt4u
Merlin
19
2 / 2 / 13
11,418
878
18,672
8,579
3,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
11 / 1 / 12
13,646
1,050
21,626
13,963
6,170
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
WDSans20
Cthulhu
20
5 / 0 / 22
12,720
978
15,806
12,783
15,360
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
104
5
Kills
31
31
Deaths
5
8
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BE0WULFF
Danzaburou
2
7
2
0.43
W
9
1
14
16
L
0
5
2
0.2
W
Agni
4
1
12
10
L
Mulan
1
5
2
0.4
W
Merlin
NoCt4u
Merlin
2
2
13
4.25
L
0
10
1
0.05
W
11
1
12
17
W
Cthulhu
WDSans20
Cthulhu
5
0
22
16
L
Nu Wa
incafohls
Nu Wa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,370
Damage
89,911
95,186
Taken
54,631
49,148
Mitigated
31,939
3,175
Healing
19,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BE0WULFF
Danzaburou
12,730
4,841
0
1,365
22,514
9,070
0
13,808
8,706
0
32,613
W
24,308
12,251
0
2,688
10,689
3,820
0
4,559
6,130
0
48,851
L
4,017
1,598
0
648
15,084
6,012
0
10,969
4,115
0
15,317
W
Agni
9,499
805
286
1,340
8,617
2,948
0
3,638
4,979
32,337
0
L
Mulan
10,500
642
0
614
23,698
21,451
0
17,180
6,518
268
18,245
W
Merlin
NoCt4u
Merlin
18,672
1,044
138
1,520
8,579
3,641
0
2,555
6,024
43,440
0
L
8,700
1,536
120
345
13,420
5,139
0
8,292
5,128
26,834
0
W
21,626
9,870
2,734
5,801
13,963
6,170
0
5,755
8,208
42,839
0
W
Cthulhu
WDSans20
Cthulhu
15,806
727
563
4,192
12,783
15,360
0
6,878
5,905
43,952
0
L
Nu Wa
incafohls
Nu Wa
14,423
2,949
0
83
20,470
7,476
0
15,354
5,116
28,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,783
Gold Earned
63,317
155
Minions Killed
289
3
Camps Cleared
8
1,057,286
Distance Traveled
1,233,710
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,505
885
48
4
1
218,924
1
W
Neith
13,096
1,007
72
6
0
237,222
1
L
Neith
10,357
797
33
3
1
170,872
1
W
Agni
12,437
957
74
6
2
264,252
0
L
Mulan
10,720
825
17
1
0
251,437
0
W
Merlin
11,418
878
56
4
2
217,232
0
L
Ra
10,147
781
31
2
1
180,237
0
W
Olorun
13,646
1,050
37
3
4
238,872
3
W
Cthulhu
12,720
978
50
4
0
276,132
0
L
Nu Wa
11,054
850
26
2
0
235,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role