Player Matchup

Tyr
Tyr
Corvak
Tyr
Level 26
God Stats
3W - 1L
1,660 SR
Queue Stats
5W - 1L
1,700 Elo+
Solo
Rama
Rama
EasyCashgang
Rama
Level 24
God Stats
2W - 0L
1,832 SR
Queue Stats
58W - 51L
1,570 Elo+
Solo
Ymir
Ymir
Kattazthemattaz
Ymir
Level 28
God Stats
33W - 36L
1,425 SR
Queue Stats
149W - 226L
1,375 Elo+
Solo
Nu Wa
Nu Wa
PoggerHogger
Nu Wa
Level 29
God Stats
21W - 15L
1,634 SR
Queue Stats
121W - 128L
1,627 Elo+
Solo
Kali
Kali
trollfunny
Kali
Level 29
God Stats
55W - 41L
1,584 SR
Queue Stats
146W - 144L
1,565 Elo+
Solo
Team Averages
Level 27
1,627 SR
1,568 Elo+

VS

Team Averages
Level 14
1,500 SR
1,591 Elo+
Tsukuyomi
Tsukuyomi
Gliwn
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,690 Elo+
Solo
Kali
Kali
InfamousZu
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 297L
1,502 Elo+
Solo
Vulcan
Vulcan
Ruthv2n
Vulcan
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
234W - 201L
1,602 Elo+
Solo
Ra
Ra
Scarnet16
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bellona
Bellona
VlastelinColec
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Corvak
Tyr
13
7 / 2 / 3
8,533
533
7,377
12,436
9,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 5 / 8
10,040
628
9,166
12,289
3,978
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 2 / 2
6,146
384
644
3,798
1,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
7 / 2 / 6
9,471
592
10,853
6,706
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
10 / 2 / 6
10,874
680
8,920
14,222
7,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gliwn
Tsukuyomi
4
0 / 2 / 0
5,099
319
518
2,677
590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 4 / 3
8,557
535
11,088
14,413
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Ruthv2n
Vulcan
15
6 / 5 / 3
9,455
591
12,057
12,093
4,828
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 11 / 3
6,724
420
2,066
9,726
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 7 / 1
6,335
396
3,539
10,249
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
29
Kills
13
13
Deaths
29
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tyr
Corvak
Tyr
7
2
3
4.25
W
5
5
8
1.8
L
Tsukuyomi
Gliwn
Tsukuyomi
0
2
0
0
L
4
4
3
1.38
W
0
2
2
0.5
W
7
2
6
5
L
Vulcan
Ruthv2n
Vulcan
6
5
3
1.5
L
1
11
3
0.23
L
2
7
1
0.36
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,960
Damage
29,268
49,451
Taken
49,158
24,642
Mitigated
19,498
15,722
Healing
8,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Corvak
Tyr
7,377
947
0
2,864
12,436
9,942
300
778
11,658
0
29,950
W
9,166
6,586
0
3,646
12,289
3,978
2,688
5,460
6,789
0
81,889
L
Tsukuyomi
Gliwn
Tsukuyomi
518
135
0
18
2,677
590
0
1,462
1,136
0
5,350
L
11,088
5,279
0
3,828
14,413
6,559
202
1,524
12,616
0
61,902
W
644
199
0
190
3,798
1,158
0
2,027
1,729
6,161
0
W
10,853
1,970
0
1,429
6,706
1,869
1,138
2,887
3,739
55,638
0
L
Vulcan
Ruthv2n
Vulcan
12,057
3,562
0
2,561
12,093
4,828
146
3,301
8,746
67,786
0
L
2,066
813
213
294
9,726
2,066
487
3,193
6,485
22,565
0
L
3,539
1,766
0
1,451
10,249
5,455
149
2,017
7,859
0
12,976
W
8,920
4,396
0
7,593
14,222
7,695
0
2,826
11,356
0
66,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,064
Gold Earned
36,170
394
Minions Killed
273
0
Camps Cleared
0
1,299,826
Distance Traveled
1,150,572
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,533
533
55
3
0
306,124
2
W
Rama
10,040
628
117
7
0
270,882
0
L
Tsukuyomi
5,099
319
11
1
0
72,382
0
L
Kali
8,557
535
94
6
0
306,028
3
W
Ymir
6,146
384
11
1
0
86,835
0
W
Nu Wa
9,471
592
92
6
0
283,902
1
L
Vulcan
9,455
591
107
7
0
307,095
5
L
Ra
6,724
420
40
3
0
241,165
0
L
Bellona
6,335
396
21
1
0
223,902
1
W
Kali
10,874
680
119
7
0
352,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role