Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
CerealnoMilk
Cupid
Level 28
God Stats
3W - 5L
1,568 SR
Queue Stats
280W - 206L
1,674 Elo+
Party 1
Cthulhu
Cthulhu
Dreaded Grim
Cthulhu
Level 160
God Stats
9W - 9L
1,663 SR
Queue Stats
157W - 164L
1,506 Elo+
Party 2
Gilgamesh
Gilgamesh
Dreaded Ocean
Gilgamesh
Level 143
God Stats
5W - 0L
1,716 SR
Queue Stats
84W - 76L
1,508 Elo+
Party 2
Raijin
Raijin
XxNightYUUxX
Raijin
Level 83
God Stats
4W - 2L
1,715 SR
Queue Stats
305W - 279L
1,487 Elo+
Solo
Team Averages
Level 96
1,632 SR
1,535 Elo+

VS

Team Averages
Level 120
1,664 SR
1,536 Elo+
Serqet
Serqet
A Fat Swine
Serqet
Level 159
God Stats
14W - 9L
1,603 SR
Queue Stats
596W - 597L
1,437 Elo+
Solo
Hel
Hel
TacoFoxx
Hel
Level 128
God Stats
2W - 5L
1,533 SR
Queue Stats
71W - 78L
1,506 Elo+
Solo
Nike
Nike
The IRS Scammer
Nike
Level 126
God Stats
3W - 2L
1,974 SR
Queue Stats
122W - 136L
1,589 Elo+
Party 3
Heimdallr
Heimdallr
TheBunnyRanch_25
Heimdallr
Level 43
God Stats
15W - 15L
1,521 SR
Queue Stats
72W - 68L
1,473 Elo+
Party 3
Sobek
Sobek
Valhu
Sobek
Level 143
God Stats
2W - 9L
1,688 SR
Queue Stats
186W - 168L
1,676 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 1 / 12
6,049
504
5,284
7,298
4,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
9 / 1 / 1
8,586
716
10,045
8,575
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Dreaded Grim
Cthulhu
12
1 / 0 / 0
6,755
563
7,101
8,878
6,821
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Dreaded Ocean
Gilgamesh
12
7 / 0 / 2
7,335
611
6,609
7,552
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Raijin
12
3 / 3 / 4
7,005
584
8,178
7,367
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
0 / 2 / 1
5,697
475
3,250
7,859
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 6 / 0
6,231
519
4,578
10,534
4,244
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 0
6,894
575
4,693
11,644
6,774
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
10
2 / 7 / 0
6,243
520
3,612
8,626
1,881
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Valhu
Sobek
8
0 / 4 / 3
5,401
450
4,158
12,524
6,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
20
Kills
5
5
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
12
6
L
Serqet
0
2
1
0.25
W
9
1
1
9.5
W
Cthulhu
Dreaded Grim
Cthulhu
1
0
0
1
W
Gilgamesh
Dreaded Ocean
Gilgamesh
7
0
2
8
L
3
6
0
0.5
L
0
1
0
0
L
Heimdallr
2
7
0
0.29
L
Sobek
Valhu
Sobek
0
4
3
0.38
W
Raijin
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,217
Damage
20,291
39,670
Taken
51,187
19,459
Mitigated
21,292
12,469
Healing
16,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,284
1,099
84
1,920
7,298
4,184
133
1,863
5,367
17,266
0
L
Serqet
3,250
779
0
2,896
7,859
2,386
0
2,197
5,662
0
28,324
W
10,045
6,034
48
4,223
8,575
2,946
856
1,169
7,406
0
64,062
W
Cthulhu
Dreaded Grim
Cthulhu
7,101
869
106
3,469
8,878
6,821
0
336
8,536
38,986
0
W
Gilgamesh
Dreaded Ocean
Gilgamesh
6,609
1,581
0
1,519
7,552
3,231
159
685
6,687
0
37,484
L
4,578
167
880
3,602
10,534
4,244
171
6,882
3,652
28,476
0
L
4,693
1,685
0
4,575
11,644
6,774
0
6,507
5,137
0
43,890
L
Heimdallr
3,612
1,872
0
1,057
8,626
1,881
622
896
7,730
0
29,273
L
Sobek
Valhu
Sobek
4,158
677
0
3,517
12,524
6,007
0
4,081
8,443
14,333
0
W
Raijin
8,178
838
0
1,100
7,367
2,277
772
4,674
2,420
44,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,730
Gold Earned
30,466
369
Minions Killed
265
0
Camps Cleared
0
1,199,349
Distance Traveled
1,111,429
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,049
504
5
0
0
252,512
3
L
Serqet
5,697
475
56
5
0
242,879
2
W
Cupid
8,586
716
118
10
0
194,253
0
W
Cthulhu
6,755
563
90
8
0
253,697
2
W
Gilgamesh
7,335
611
62
5
0
287,455
1
L
Hel
6,231
519
44
4
0
215,705
0
L
Nike
6,894
575
93
8
0
230,656
1
L
Heimdallr
6,243
520
56
5
0
212,832
0
L
Sobek
5,401
450
16
1
0
209,357
2
W
Raijin
7,005
584
94
8
0
211,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role