Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
MatEbalRazrabov
Artemis
Level 15
God Stats
18W - 10L
1,454 SR
Queue Stats
54W - 41L
1,362 Elo+
Party 1
Sun Wukong
Sun Wukong
PonyJackMa
Sun Wukong
Level 16
God Stats
5W - 3L
1,692 SR
Queue Stats
67W - 59L
1,291 Elo+
Party 3
Athena
Athena
UtopiaRanger
Athena
Level 18
God Stats
16W - 11L
1,274 SR
Queue Stats
58W - 55L
1,299 Elo+
Party 3
Team Averages
Level 21
1,484 SR
1,390 Elo+

VS

Team Averages
Level 23
1,500 SR
1,369 Elo+
Da Ji
Da Ji
GorunR
Da Ji
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,302 Elo+
Solo
Xing Tian
Xing Tian
kanefu
Xing Tian
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
86W - 99L
1,410 Elo+
Solo
Izanami
Izanami
zhazhaxin
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,401 Elo+
Party 2
Chang'e
Chang'e
墨鱼米果
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,381 Elo+
Party 2
Ares
Ares
流泪猫猫头
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
7 / 5 / 4
10,821
637
11,735
13,492
7,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
 
Nu Wa
14
5 / 0 / 14
9,066
533
11,651
7,710
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
13 / 1 / 6
10,245
603
15,332
9,582
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
PonyJackMa
Sun Wukong
13
9 / 0 / 8
9,113
536
8,256
8,444
5,686
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Athena
14
2 / 0 / 18
8,211
483
5,959
12,669
13,719
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GorunR
Da Ji
11
1 / 7 / 2
7,311
430
4,853
13,657
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
kanefu
Xing Tian
14
4 / 5 / 0
8,496
500
8,455
13,321
12,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
zhazhaxin
Izanami
13
0 / 10 / 0
7,477
440
5,182
13,563
3,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
墨鱼米果
Chang'e
11
0 / 5 / 3
6,913
407
5,153
12,836
4,925
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

9
0 / 9 / 2
6,430
378
3,565
17,257
9,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
36
Kills
5
6
Deaths
36
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
5
4
1.8
W
Nu Wa
 
Nu Wa
5
0
14
12
L
Da Ji
GorunR
Da Ji
1
7
2
0.29
W
13
1
6
16
W
Sun Wukong
PonyJackMa
Sun Wukong
9
0
8
13
W
Athena
2
0
18
11
L
Xing Tian
kanefu
Xing Tian
4
5
0
0.8
L
Izanami
zhazhaxin
Izanami
0
10
0
0
L
Chang'e
墨鱼米果
Chang'e
0
5
3
0.3
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,933
Damage
27,208
51,897
Taken
70,634
32,862
Mitigated
35,480
9,511
Healing
11,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,735
7,028
0
5,120
13,492
7,103
0
3,580
9,571
0
71,162
W
Nu Wa
 
Nu Wa
11,651
2,493
82
1,712
7,710
2,906
1,100
2,575
5,135
54,090
0
L
Da Ji
GorunR
Da Ji
4,853
1,003
0
3,346
13,657
4,218
0
2,226
10,493
0
33,502
W
15,332
9,421
0
1,766
9,582
3,448
5,343
1,198
8,384
0
71,498
W
Sun Wukong
PonyJackMa
Sun Wukong
8,256
1,422
0
421
8,444
5,686
1,105
4,126
3,939
0
27,620
W
Athena
5,959
1,648
0
410
12,669
13,719
28
5,013
7,472
16,896
0
L
Xing Tian
kanefu
Xing Tian
8,455
1,193
0
2,705
13,321
12,717
384
2,648
9,763
28,673
0
L
Izanami
zhazhaxin
Izanami
5,182
3,611
0
1,680
13,563
3,986
0
3,823
9,568
0
51,542
L
Chang'e
墨鱼米果
Chang'e
5,153
235
466
2,780
12,836
4,925
68
4,131
8,265
37,604
0
L
3,565
650
0
730
17,257
9,634
0
3,711
12,949
10,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,456
Gold Earned
36,627
397
Minions Killed
291
0
Camps Cleared
0
1,541,760
Distance Traveled
1,318,189
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,821
637
159
9
0
353,672
0
W
Nu Wa
9,066
533
81
5
0
293,877
4
L
Da Ji
7,311
430
72
4
0
230,279
0
W
Artemis
10,245
603
99
6
0
263,170
0
W
Sun Wukong
9,113
536
42
2
0
314,711
1
W
Athena
8,211
483
16
1
0
316,330
0
L
Xing Tian
8,496
500
54
3
0
220,691
1
L
Izanami
7,477
440
97
6
0
279,233
0
L
Chang'e
6,913
407
52
3
0
278,255
2
L
Ares
6,430
378
16
1
0
309,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role