Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dopiwin
Hercules
Level 73
God Stats
7W - 4L
1,606 SR
Queue Stats
320W - 296L
1,471 Elo+
Solo
Hel
Hel
Glurak449
Hel
Level 50
God Stats
4W - 3L
1,697 SR
Queue Stats
69W - 43L
1,491 Elo+
Solo
Sylvanus
Sylvanus
Haïse
Sylvanus
Level 102
God Stats
9W - 12L
1,319 SR
Queue Stats
180W - 226L
1,354 Elo+
Party 1
Danzaburou
Danzaburou
Manga81
Danzaburou
Level 68
God Stats
8W - 13L
1,342 SR
Queue Stats
204W - 266L
1,345 Elo+
Party 1
Team Averages
Level 72
1,493 SR
1,432 Elo+

VS

Team Averages
Level 92
1,508 SR
1,399 Elo+
Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MOLCHAT
Scylla
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,196 Elo+
Solo
Apollo
Apollo
OnlyMrSpyro
Apollo
Level 82
God Stats
3W - 4L
1,685 SR
Queue Stats
494W - 577L
1,379 Elo+
Solo
Thanatos
Thanatos
Thehbk12
Thanatos
Level 101
God Stats
6W - 13L
1,357 SR
Queue Stats
102W - 128L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
5 / 0 / 4
5,925
593
3,618
5,594
1,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Dopiwin
Hercules
10
1 / 1 / 2
5,859
586
1,854
5,181
2,476
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
10 / 1 / 3
7,604
760
7,926
3,091
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Haïse
Sylvanus
8
1 / 0 / 7
5,528
553
3,226
3,154
1,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Manga81
Danzaburou
8
1 / 0 / 6
5,047
505
3,685
2,130
580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 2 / 1
5,566
557
1,914
4,227
1,538
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
 
Ymir
6
0 / 4 / 0
4,520
452
1,335
9,392
4,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
MOLCHAT
Scylla
6
1 / 8 / 0
4,538
454
848
5,359
1,209
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
8
0 / 1 / 0
4,665
467
1,750
3,444
753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Thehbk12
Thanatos
9
1 / 4 / 0
5,321
532
2,399
7,423
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
18
Kills
2
2
Deaths
19
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
4
7
L
Ra
 
Ra
0
2
1
0.25
L
Ymir
 
Ymir
0
4
0
0
W
Hercules
Dopiwin
Hercules
1
1
2
2
W
10
1
3
11.5
W
Sylvanus
Haïse
Sylvanus
1
0
7
4.5
L
Scylla
MOLCHAT
Scylla
1
8
0
0.13
W
Danzaburou
Manga81
Danzaburou
1
0
6
4
L
Apollo
0
1
0
0
L
Thanatos
Thehbk12
Thanatos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
8,246
19,150
Taken
29,845
7,084
Mitigated
10,782
8,095
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,618
2,022
0
1,732
5,594
1,417
0
115
5,479
0
30,706
L
Ra
 
Ra
1,914
250
0
1,569
4,227
1,538
280
574
3,639
30,352
0
L
Ymir
 
Ymir
1,335
90
0
1,584
9,392
4,776
0
3,974
5,384
6,402
0
W
Hercules
Dopiwin
Hercules
1,854
540
0
799
5,181
2,476
167
1,849
3,332
0
30,723
W
7,926
645
315
1,200
3,091
802
20
515
2,576
43,566
0
W
Sylvanus
Haïse
Sylvanus
3,226
1,585
363
2,384
3,154
1,809
292
869
2,285
13,326
0
L
Scylla
MOLCHAT
Scylla
848
307
0
50
5,359
1,209
0
3,522
1,633
11,271
0
W
Danzaburou
Manga81
Danzaburou
3,685
1,778
0
1,302
2,130
580
292
799
1,331
0
22,404
L
Apollo
1,750
1,146
0
400
3,444
753
0
938
2,500
0
25,311
L
Thanatos
Thehbk12
Thanatos
2,399
773
0
4,857
7,423
2,506
0
1,836
5,537
0
30,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,963
Gold Earned
24,610
285
Minions Killed
231
0
Camps Cleared
0
912,668
Distance Traveled
829,901
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,925
593
56
6
0
193,305
2
L
Ra
5,566
557
68
7
0
157,796
3
L
Ymir
4,520
452
6
1
0
145,118
0
W
Hercules
5,859
586
71
7
0
202,240
3
W
Hel
7,604
760
96
10
0
223,128
2
W
Sylvanus
5,528
553
23
2
0
135,540
1
L
Scylla
4,538
454
19
2
0
154,871
1
W
Danzaburou
5,047
505
39
4
0
158,455
1
L
Apollo
4,665
467
75
8
0
190,592
1
L
Thanatos
5,321
532
63
6
0
181,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role