Player Matchup

Ares
Ares
 
Ares
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AniquiladorPRxX
Artemis
Level 63
God Stats
32W - 33L
1,410 SR
Queue Stats
32W - 33L
1,330 Elo+
Solo
Sol
Sol
Mogarus
Sol
Level 83
God Stats
102W - 104L
1,456 SR
Queue Stats
115W - 126L
1,368 Elo+
Solo
Fenrir
Fenrir
SnippyDrop
Fenrir
Level 129
God Stats
7W - 5L
1,518 SR
Queue Stats
138W - 128L
1,454 Elo+
Solo
Team Averages
Level 104
1,477 SR
1,430 Elo+

VS

Team Averages
Level 97
1,537 SR
1,438 Elo+
Kali
Kali
DarkerSpore6
Kali
Level 72
God Stats
26W - 36L
1,484 SR
Queue Stats
392W - 435L
1,361 Elo+
Solo
Kuzenbo
Kuzenbo
II-LOST_SOUL-ll
Kuzenbo
Level 87
God Stats
2W - 1L
1,702 SR
Queue Stats
356W - 438L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
Immapotthead420
Zhong Kui
Level 129
God Stats
11W - 3L
1,755 SR
Queue Stats
458W - 445L
1,501 Elo+
Solo
Hercules
Hercules
SentientAimbot
Hercules
Level 129
God Stats
16W - 23L
1,241 SR
Queue Stats
494W - 534L
1,393 Elo+
Solo
Anhur
Anhur
YBANANASY
Anhur
Level 69
God Stats
10W - 10L
1,502 SR
Queue Stats
545W - 521L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
4 / 0 / 1
8,335
556
6,003
9,845
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
 
Merlin
13
1 / 0 / 5
7,558
504
4,330
4,566
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 5
6,490
433
5,669
10,642
2,794
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
14
0 / 2 / 2
8,055
537
6,671
6,780
2,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
SnippyDrop
Fenrir
14
8 / 1 / 3
8,541
569
10,026
10,884
5,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,976
465
3,039
11,106
3,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
3 / 2 / 3
6,729
449
4,399
11,856
10,620
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Immapotthead420
Zhong Kui
13
1 / 2 / 1
7,856
524
8,442
9,902
7,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
13
1 / 1 / 0
7,502
500
2,215
12,445
7,417
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anhur
YBANANASY
Anhur
12
4 / 3 / 2
7,258
484
5,852
8,930
2,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
13
Kills
10
10
Deaths
13
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
0
1
4.5
W
Merlin
 
Merlin
1
0
5
3.5
W
0
7
5
0.36
L
1
5
0
0.2
L
3
2
3
2.25
L
Zhong Kui
Immapotthead420
Zhong Kui
1
2
1
0.75
W
Sol
0
2
2
0.5
L
Hercules
1
1
0
1
W
Fenrir
SnippyDrop
Fenrir
8
1
3
9.5
L
Anhur
YBANANASY
Anhur
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,699
Damage
23,947
42,717
Taken
54,239
19,432
Mitigated
31,464
16,491
Healing
19,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,003
225
53
3,317
9,845
7,829
0
4,213
5,632
26,565
0
W
Merlin
 
Merlin
4,330
0
0
1,400
4,566
1,586
1,170
2,293
2,273
43,308
0
W
5,669
2,896
165
1,939
10,642
2,794
750
3,457
7,185
0
36,363
L
3,039
1,424
0
1,363
11,106
3,377
36
885
10,167
0
44,363
L
4,399
2,461
0
3,655
11,856
10,620
0
4,520
7,310
25,779
0
L
Zhong Kui
Immapotthead420
Zhong Kui
8,442
788
0
5,647
9,902
7,360
650
2,026
7,638
58,236
0
W
Sol
6,671
2,334
0
3,027
6,780
2,168
2,400
0
6,780
49,940
0
L
Hercules
2,215
601
0
7,288
12,445
7,417
20
6,387
6,058
0
37,348
W
Fenrir
SnippyDrop
Fenrir
10,026
3,008
0
6,590
10,884
5,055
348
2,878
8,006
0
53,496
L
Anhur
YBANANASY
Anhur
5,852
3,247
0
1,904
8,930
2,690
29
2,836
6,062
0
38,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,979
Gold Earned
36,321
353
Minions Killed
382
0
Camps Cleared
0
1,376,382
Distance Traveled
1,284,331
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,335
556
40
3
0
283,717
2
W
Merlin
7,558
504
85
6
0
287,599
6
W
Artemis
6,490
433
63
4
0
239,668
4
L
Kali
6,976
465
85
6
0
251,468
1
L
Kuzenbo
6,729
449
30
2
0
274,107
3
L
Zhong Kui
7,856
524
112
7
0
283,095
6
W
Sol
8,055
537
92
6
0
241,283
0
L
Hercules
7,502
500
71
5
0
245,381
1
W
Fenrir
8,541
569
73
5
0
324,115
0
L
Anhur
7,258
484
84
6
0
230,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role