Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ChemiKilla
Osiris
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 2
Discordia
Discordia
ExoticRaider1019
Discordia
Level 26
God Stats
5W - 5L
1,090 SR
Queue Stats
281W - 302L
1,354 Elo+
Solo
Ymir
Ymir
SoiledYourUndies
Ymir
Level 27
God Stats
16W - 9L
1,670 SR
Queue Stats
151W - 193L
1,471 Elo+
Solo
Set
Set
Woo092
Set
Level 17
God Stats
13W - 4L
1,850 SR
Queue Stats
21W - 22L
1,363 Elo+
Party 2
Team Averages
Level 20
1,522 SR
1,438 Elo+

VS

Team Averages
Level 13
1,422 SR
1,266 Elo+
Fenrir
Fenrir
G6Hunter123
Fenrir
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
124W - 183L
1,261 Elo+
Party 1
Ares
Ares
LaughingMutatia
Ares
Level 22
God Stats
1W - 3L
1,247 SR
Queue Stats
38W - 64L
1,249 Elo+
Party 1
Odin
Odin
LoneBerZerker
Odin
Level 21
God Stats
7W - 11L
1,365 SR
Queue Stats
188W - 236L
1,251 Elo+
Party 1
Olorun
Olorun
ProXindei
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
bob4enskey
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,069 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
5 / 1 / 1
9,120
651
3,437
5,729
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
ChemiKilla
Osiris
11
3 / 1 / 2
7,525
538
2,183
5,331
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
12
5 / 3 / 4
8,073
577
16,992
5,808
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 2 / 6
7,612
544
2,204
9,794
7,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Set
Woo092
Set
10
2 / 2 / 2
7,255
518
1,750
7,000
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
6 / 8 / 1
7,037
503
5,343
11,528
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 1 / 2
4,453
318
18
3,929
1,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 1 / 1
4,498
321
270
2,459
680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
ProXindei
Olorun
7
1 / 4 / 2
5,102
364
1,147
6,977
2,176
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
7
0 / 3 / 2
4,982
356
3,016
6,641
1,537
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
7
9
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
1
5.5
W
Osiris
ChemiKilla
Osiris
3
1
2
4
W
Discordia
5
3
4
2.33
L
Fenrir
6
8
1
0.81
L
0
1
2
1
L
0
1
1
0.5
L
Olorun
ProXindei
Olorun
1
4
2
0.5
W
2
2
6
2.5
W
Set
Woo092
Set
2
2
2
1.5
L
Neith
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,566
Damage
9,794
33,662
Taken
31,534
15,886
Mitigated
9,611
5,930
Healing
990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
3,437
1,393
0
750
5,729
2,211
4,514
0
5,729
0
51,809
W
Osiris
ChemiKilla
Osiris
2,183
584
0
1,597
5,331
2,945
921
0
5,300
0
25,597
W
Discordia
16,992
741
0
500
5,808
1,477
1,386
764
5,044
47,824
0
L
Fenrir
5,343
1,181
0
304
11,528
4,064
0
5,398
6,125
0
18,392
L
18
0
0
0
3,929
1,154
0
2,746
1,183
830
0
L
270
0
0
0
2,459
680
0
1,634
825
0
2,637
L
Olorun
ProXindei
Olorun
1,147
382
0
363
6,977
2,176
0
5,865
1,112
8,121
0
W
2,204
900
0
2,273
9,794
7,275
1,811
401
9,111
14,447
0
W
Set
Woo092
Set
1,750
789
0
810
7,000
1,978
871
0
6,336
0
34,532
L
Neith
3,016
1,067
0
323
6,641
1,537
72
3,553
3,088
0
13,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,585
Gold Earned
26,072
321
Minions Killed
76
0
Camps Cleared
0
1,286,489
Distance Traveled
600,313
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,120
651
106
8
0
255,656
1
W
Osiris
7,525
538
57
4
0
266,770
0
W
Discordia
8,073
577
70
5
0
257,838
0
L
Fenrir
7,037
503
30
2
0
263,784
0
L
Ares
4,453
318
1
0
0
26,479
0
L
Odin
4,498
321
8
1
0
34,603
0
L
Olorun
5,102
364
14
1
0
137,234
0
W
Ymir
7,612
544
24
2
0
247,847
1
W
Set
7,255
518
64
5
0
258,378
0
L
Neith
4,982
356
23
2
0
138,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role