Player Matchup

Nemesis
Nemesis
Dark梦想家
Nemesis
Level 125
God Stats
11W - 10L
1,683 SR
Queue Stats
583W - 540L
1,530 Elo+
Party 1
Nu Wa
Nu Wa
SeeleVollerei
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 56L
1,528 Elo+
Party 1
Chaac
Chaac
ZHYUAN
Chaac
Level 22
God Stats
5W - 5L
1,571 SR
Queue Stats
50W - 55L
1,423 Elo+
Party 1
Geb
Geb
drain333gang
Geb
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 9L
1,543 Elo+
Solo
Jing Wei
Jing Wei
proaor
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,830 Elo+
Solo
Team Averages
Level 35
1,551 SR
1,571 Elo+

VS

Team Averages
Level 31
1,553 SR
1,517 Elo+
Neith
Neith
 
Neith
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Adree29
Cu Chulainn
Level 10
God Stats
4W - 6L
1,525 SR
Queue Stats
84W - 85L
1,569 Elo+
Solo
Zeus
Zeus
FFKamikaz
Zeus
Level 17
God Stats
7W - 4L
1,715 SR
Queue Stats
31W - 26L
1,429 Elo+
Solo
Sylvanus
Sylvanus
ILoveHerFeet
Sylvanus
Level 2
God Stats
5W - 2L
1,753 SR
Queue Stats
5W - 3L
1,626 Elo+
Solo
Thanatos
Thanatos
Thyran
Thanatos
Level 120
God Stats
4W - 4L
1,274 SR
Queue Stats
300W - 323L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
9 / 6 / 2
12,142
578
19,227
19,359
8,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 14 / 5
9,463
451
13,435
18,372
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
ZHYUAN
Chaac
15
2 / 3 / 4
8,917
425
12,563
19,772
19,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 8 / 4
9,027
430
4,713
18,546
15,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jing Wei
proaor
Jing Wei
2
0 / 2 / 0
5,536
264
166
1,143
180
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 4 / 11
10,950
521
7,861
13,198
5,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
Adree29
Cu Chulainn
17
5 / 3 / 8
11,815
563
18,437
25,683
20,207
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
17
10 / 4 / 9
11,872
565
17,130
11,835
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
ILoveHerFeet
Sylvanus
16
10 / 1 / 12
11,654
555
15,481
14,785
16,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Thyran
Thanatos
18
6 / 3 / 3
12,182
580
8,407
19,718
7,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
14
Kills
33
33
Deaths
15
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
4
11
1.88
W
Cu Chulainn
Adree29
Cu Chulainn
5
3
8
3
L
Nemesis
9
6
2
1.67
W
Zeus
10
4
9
3.63
W
Sylvanus
ILoveHerFeet
Sylvanus
10
1
12
16
L
1
14
5
0.25
W
Thanatos
Thyran
Thanatos
6
3
3
2.5
L
Chaac
ZHYUAN
Chaac
2
3
4
1.33
L
2
8
4
0.5
L
Jing Wei
proaor
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,104
Damage
67,316
77,192
Taken
85,219
49,163
Mitigated
53,458
15,415
Healing
38,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,861
5,633
0
5,057
13,198
5,424
2,808
1,913
11,089
0
60,808
W
Cu Chulainn
Adree29
Cu Chulainn
18,437
4,008
0
8,675
25,683
20,207
560
5,387
18,566
8,923
55,405
L
Nemesis
19,227
8,235
0
4,617
19,359
8,158
0
8,244
11,115
0
57,866
W
Zeus
17,130
3,428
0
1,812
11,835
4,121
3,037
3,254
8,179
77,312
0
W
Sylvanus
ILoveHerFeet
Sylvanus
15,481
6,425
2,778
5,633
14,785
16,279
4,288
3,868
10,322
39,126
11,933
L
13,435
2,419
0
1,736
18,372
5,342
0
9,755
8,617
49,717
0
W
Thanatos
Thyran
Thanatos
8,407
4,078
0
14,897
19,718
7,427
1,846
2,399
17,062
0
108,493
L
Chaac
ZHYUAN
Chaac
12,563
2,382
0
9,062
19,772
19,551
170
6,484
13,288
0
35,944
L
4,713
1,193
0
0
18,546
15,932
0
9,169
9,377
14,356
0
L
Jing Wei
proaor
Jing Wei
166
0
0
0
1,143
180
0
581
562
0
919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,085
Gold Earned
58,473
256
Minions Killed
570
0
Camps Cleared
0
1,485,990
Distance Traveled
1,784,588
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,950
521
101
5
0
341,957
4
W
Cu Chulainn
11,815
563
116
6
0
390,913
2
L
Nemesis
12,142
578
81
4
0
359,761
1
W
Zeus
11,872
565
130
6
0
331,097
2
W
Sylvanus
11,654
555
67
3
0
346,221
2
L
Nu Wa
9,463
451
87
4
0
317,023
1
W
Thanatos
12,182
580
156
7
0
374,400
6
L
Chaac
8,917
425
64
3
0
404,581
0
L
Geb
9,027
430
23
1
0
346,113
0
L
Jing Wei
5,536
264
1
0
0
58,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role