Player Matchup

Athena
Athena
Agent Joey3296
Athena
Level 29
God Stats
24W - 19L
1,366 SR
Queue Stats
231W - 258L
1,384 Elo+
Solo
Sol
Sol
M16andPregnant
Sol
Level 28
God Stats
6W - 3L
1,619 SR
Queue Stats
39W - 35L
1,412 Elo+
Solo
Loki
Loki
UndeadRaptor580
Loki
Level 26
God Stats
14W - 26L
1,658 SR
Queue Stats
152W - 143L
1,557 Elo+
Solo
Neith
Neith
a_thomura
Neith
Level 27
God Stats
5W - 4L
1,749 SR
Queue Stats
8W - 12L
1,534 Elo+
Solo
Ymir
Ymir
dododo113
Ymir
Level 28
God Stats
8W - 10L
1,182 SR
Queue Stats
136W - 116L
1,516 Elo+
Solo
Team Averages
Level 28
1,515 SR
1,481 Elo+

VS

Team Averages
Level 21
1,546 SR
1,433 Elo+
Sun Wukong
Sun Wukong
DarkPaladin1000
Sun Wukong
Level 16
God Stats
2W - 5L
1,602 SR
Queue Stats
48W - 57L
1,422 Elo+
Solo
Hel
Hel
PANDA FENIX 321
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,332 Elo+
Solo
Mercury
Mercury
Slavquesadilla0
Mercury
Level 27
God Stats
5W - 9L
1,443 SR
Queue Stats
144W - 168L
1,509 Elo+
Solo
Tiamat
Tiamat
rivazespartan007
Tiamat
Level 29
God Stats
15W - 9L
1,686 SR
Queue Stats
103W - 106L
1,559 Elo+
Solo
Izanami
Izanami
umflamper117
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 104L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,735
474
1,652
6,672
1,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
8 / 2 / 3
6,599
660
7,656
5,981
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
4 / 1 / 6
6,390
639
4,715
4,749
1,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
a_thomura
Neith
8
2 / 2 / 3
5,148
515
3,180
4,550
1,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
11
3 / 0 / 0
6,093
609
2,020
5,301
2,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkPaladin1000
Sun Wukong
8
4 / 3 / 1
5,311
531
4,562
7,714
2,923
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 5 / 2
4,474
447
2,289
5,247
2,042
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
2 / 5 / 1
5,194
519
1,748
7,986
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 0
4,820
482
2,176
4,786
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
umflamper117
Izanami
8
0 / 2 / 2
4,917
492
2,444
5,056
1,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
17
Kills
6
6
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Sun Wukong
DarkPaladin1000
Sun Wukong
4
3
1
1.5
W
8
2
3
4.75
L
0
5
2
0.2
L
2
5
1
0.5
W
4
1
6
7
W
Neith
a_thomura
Neith
2
2
3
1.75
W
Ymir
3
0
0
3
L
0
2
0
0
L
Izanami
umflamper117
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,223
Damage
13,219
27,253
Taken
30,789
8,608
Mitigated
10,966
5,596
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,652
293
0
495
6,672
1,895
0
0
6,672
10,851
0
L
Sun Wukong
DarkPaladin1000
Sun Wukong
4,562
676
0
2,051
7,714
2,923
0
3,015
4,699
0
17,660
W
7,656
2,691
0
2,851
5,981
2,040
558
1,596
4,385
25,200
2,268
L
2,289
544
0
890
5,247
2,042
0
2,790
2,457
11,057
0
L
1,748
757
0
2,983
7,986
2,414
0
1,977
6,009
0
23,459
W
4,715
1,567
0
974
4,749
1,186
111
636
4,113
0
29,185
W
Neith
a_thomura
Neith
3,180
1,072
0
153
4,550
1,094
159
459
4,091
0
16,519
W
Ymir
2,020
835
0
1,123
5,301
2,393
0
1,774
3,527
26,668
0
L
2,176
293
0
1,932
4,786
2,381
99
1,707
3,079
20,155
0
L
Izanami
umflamper117
Izanami
2,444
1,820
0
146
5,056
1,206
0
1,039
4,017
0
20,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,965
Gold Earned
24,716
202
Minions Killed
198
0
Camps Cleared
0
916,096
Distance Traveled
857,249
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
4,735
474
19
2
0
180,902
5
L
Sun Wukong
5,311
531
29
3
0
194,683
3
W
Sol
6,599
660
45
5
0
166,200
2
L
Hel
4,474
447
19
2
0
116,080
0
L
Mercury
5,194
519
50
5
0
204,218
2
W
Loki
6,390
639
50
5
0
213,414
1
W
Neith
5,148
515
30
3
0
174,883
0
W
Ymir
6,093
609
58
6
0
180,697
0
L
Tiamat
4,820
482
51
5
0
159,756
2
L
Izanami
4,917
492
49
5
0
182,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role