Player Matchup

Nemesis
Nemesis
Ali_Huss_N
Nemesis
Level 33
God Stats
2W - 4L
1,417 SR
Queue Stats
144W - 183L
1,356 Elo+
Party 2
Izanami
Izanami
Chickoy
Izanami
Level 45
God Stats
8W - 11L
1,500 SR
Queue Stats
280W - 305L
1,527 Elo+
Solo
Geb
Geb
MagiK TaquitO
Geb
Level 97
God Stats
13W - 11L
1,642 SR
Queue Stats
185W - 222L
1,422 Elo+
Solo
Kukulkan
Kukulkan
Synthesis98
Kukulkan
Level 87
God Stats
33W - 44L
1,441 SR
Queue Stats
332W - 339L
1,403 Elo+
Solo
Vamana
Vamana
sGAMES4_GG
Vamana
Level 30
God Stats
22W - 24L
1,510 SR
Queue Stats
138W - 186L
1,315 Elo+
Party 2
Team Averages
Level 58
1,502 SR
1,405 Elo+

VS

Team Averages
Level 89
1,462 SR
1,459 Elo+
Izanami
Izanami
HomicidaTarn
Izanami
Level 124
God Stats
1W - 2L
1,200 SR
Queue Stats
159W - 155L
1,397 Elo+
Solo
Arachne
Arachne
Pandora__Core
Arachne
Level 100
God Stats
5W - 5L
1,670 SR
Queue Stats
276W - 309L
1,519 Elo+
Party 1
Ah Puch
Ah Puch
SneakyNFreaky
Ah Puch
Level 87
God Stats
104W - 89L
1,536 SR
Queue Stats
347W - 366L
1,439 Elo+
Solo
Merlin
Merlin
ivitractor
Merlin
Level 69
God Stats
6W - 6L
1,389 SR
Queue Stats
346W - 365L
1,441 Elo+
Solo
Odin
Odin
mexiricangio33
Odin
Level 67
God Stats
6W - 3L
1,512 SR
Queue Stats
292W - 308L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ali_Huss_N
Nemesis
6
1 / 2 / 1
4,222
603
1,623
3,686
1,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Chickoy
Izanami
5
0 / 2 / 0
3,535
505
189
3,295
587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 1
3,834
548
1,820
4,137
929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Synthesis98
Kukulkan
9
2 / 2 / 0
5,051
722
2,143
3,090
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
sGAMES4_GG
Vamana
8
1 / 0 / 0
4,493
642
1,117
3,818
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HomicidaTarn
Izanami
8
2 / 0 / 3
4,961
709
2,443
2,738
744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
7
2 / 2 / 3
4,389
627
2,080
3,922
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
7
1 / 0 / 4
4,763
680
2,602
4,018
1,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
ivitractor
Merlin
9
2 / 1 / 0
4,714
673
1,118
2,363
632
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 1 / 0
4,651
664
2,413
2,484
1,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
7
7
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ali_Huss_N
Nemesis
1
2
1
0.75
L
Izanami
Chickoy
Izanami
0
2
0
0
W
Izanami
HomicidaTarn
Izanami
2
0
3
3.5
L
0
1
1
0.5
W
Arachne
2
2
3
1.75
W
Ah Puch
1
0
4
3
L
Kukulkan
Synthesis98
Kukulkan
2
2
0
1
W
Merlin
ivitractor
Merlin
2
1
0
2
W
0
1
0
0
L
Vamana
sGAMES4_GG
Vamana
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,892
Damage
10,656
18,026
Taken
15,525
5,217
Mitigated
5,848
4,316
Healing
6,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ali_Huss_N
Nemesis
1,623
496
0
700
3,686
1,106
0
1,045
2,641
0
15,214
L
Izanami
Chickoy
Izanami
189
71
0
655
3,295
587
0
884
2,411
0
6,932
W
Izanami
HomicidaTarn
Izanami
2,443
1,935
0
1,294
2,738
744
196
952
1,786
0
25,736
L
1,820
197
0
230
4,137
929
0
1,679
2,458
8,379
0
W
Arachne
2,080
1,467
0
1,123
3,922
1,342
0
1,339
2,583
0
18,068
W
Ah Puch
2,602
191
54
2,604
4,018
1,465
0
1,156
2,862
14,901
0
L
Kukulkan
Synthesis98
Kukulkan
2,143
128
0
562
3,090
775
0
112
2,978
29,756
0
W
Merlin
ivitractor
Merlin
1,118
0
0
420
2,363
632
0
516
1,847
21,588
0
W
2,413
333
0
519
2,484
1,665
351
0
2,484
0
19,972
L
Vamana
sGAMES4_GG
Vamana
1,117
573
0
2,169
3,818
1,820
400
0
3,818
0
17,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,135
Gold Earned
23,478
173
Minions Killed
209
0
Camps Cleared
0
681,099
Distance Traveled
736,866
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,222
603
35
5
0
165,438
1
L
Izanami
3,535
505
24
3
0
96,481
1
W
Izanami
4,961
709
58
8
0
132,813
4
L
Geb
3,834
548
11
2
0
131,905
1
W
Arachne
4,389
627
34
5
0
186,545
2
W
Ah Puch
4,763
680
27
4
0
146,156
3
L
Kukulkan
5,051
722
68
10
0
149,022
3
W
Merlin
4,714
673
40
6
0
137,519
2
W
Odin
4,651
664
50
7
0
133,833
1
L
Vamana
4,493
642
35
5
0
138,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role