Player Matchup

Kuzenbo
Kuzenbo
LCM Premiome
Kuzenbo
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,807 Elo+
Party 3
Osiris
Osiris
MYWONE
Osiris
Level 140
God Stats
1W - 1L
1,801 SR
Queue Stats
76W - 44L
1,631 Elo+
Party 3
Cthulhu
Cthulhu
Sanroso15
Cthulhu
Level 106
God Stats
21W - 14L
1,611 SR
Queue Stats
629W - 556L
1,614 Elo+
Party 2
Janus
Janus
Sper_matrago
Janus
Level 18
God Stats
18W - 8L
1,770 SR
Queue Stats
30W - 22L
1,605 Elo+
Party 2
Chernobog
Chernobog
rometar1
Chernobog
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
251W - 184L
1,670 Elo+
Party 3
Team Averages
Level 88
1,636 SR
1,665 Elo+

VS

Team Averages
Level 78
1,516 SR
1,541 Elo+
Fenrir
Fenrir
FCG Savage
Fenrir
Level 106
God Stats
19W - 14L
1,642 SR
Queue Stats
694W - 602L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
FCG Stompy
Gilgamesh
Level 26
God Stats
5W - 3L
1,713 SR
Queue Stats
110W - 60L
1,649 Elo+
Party 1
Hercules
Hercules
Gamer3772
Hercules
Level 89
God Stats
15W - 33L
1,344 SR
Queue Stats
361W - 353L
1,520 Elo+
Solo
Janus
Janus
MyEZ Akame
Janus
Level 119
God Stats
4W - 6L
1,503 SR
Queue Stats
336W - 282L
1,604 Elo+
Party 1
Cernunnos
Cernunnos
zL Dreeqz
Cernunnos
Level 48
God Stats
23W - 25L
1,378 SR
Queue Stats
289W - 353L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LCM Premiome
Kuzenbo
14
0 / 7 / 10
9,723
423
5,006
21,796
27,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
MYWONE
Osiris
20
7 / 5 / 9
12,898
561
19,887
20,359
15,758
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Sanroso15
Cthulhu
19
7 / 6 / 2
12,836
558
13,235
22,073
27,417
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
2 / 4 / 6
12,568
546
9,199
13,473
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
rometar1
Chernobog
20
7 / 4 / 4
13,123
571
19,873
19,563
8,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FCG Savage
Fenrir
19
11 / 4 / 5
12,914
561
19,661
18,077
8,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
FCG Stompy
Gilgamesh
18
5 / 6 / 5
11,547
502
16,755
21,135
14,912
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Gamer3772
Hercules
15
3 / 2 / 6
10,049
437
7,547
18,595
21,353
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
14
4 / 8 / 5
10,249
446
10,810
12,650
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
zL Dreeqz
Cernunnos
15
3 / 5 / 5
9,567
416
10,371
21,520
7,775
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
52
23
Kills
26
26
Deaths
25
31
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
FCG Savage
Fenrir
11
4
5
3.38
L
Gilgamesh
FCG Stompy
Gilgamesh
5
6
5
1.25
L
Hercules
Gamer3772
Hercules
3
2
6
3
W
Kuzenbo
LCM Premiome
Kuzenbo
0
7
10
0.71
W
Osiris
MYWONE
Osiris
7
5
9
2.3
L
Janus
4
8
5
0.81
W
Cthulhu
Sanroso15
Cthulhu
7
6
2
1.33
W
2
4
6
1.25
W
Chernobog
rometar1
Chernobog
7
4
4
2.25
L
Cernunnos
zL Dreeqz
Cernunnos
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,200
Damage
65,144
97,264
Taken
91,977
84,447
Mitigated
56,744
16,286
Healing
23,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
FCG Savage
Fenrir
19,661
5,127
0
3,572
18,077
8,858
579
3,684
14,393
0
80,441
L
Gilgamesh
FCG Stompy
Gilgamesh
16,755
5,784
0
3,110
21,135
14,912
0
12,316
8,819
0
77,308
L
Hercules
Gamer3772
Hercules
7,547
1,251
407
6,144
18,595
21,353
0
4,482
14,113
0
31,886
W
Kuzenbo
LCM Premiome
Kuzenbo
5,006
1,924
0
630
21,796
27,712
236
2,590
18,968
11,095
0
W
Osiris
MYWONE
Osiris
19,887
9,386
0
662
20,359
15,758
1,276
2,258
17,872
0
113,482
L
Janus
10,810
454
0
1,383
12,650
3,846
198
3,475
9,175
39,908
0
W
Cthulhu
Sanroso15
Cthulhu
13,235
1,554
644
5,385
22,073
27,417
292
308
21,723
70,944
0
W
9,199
647
0
2,855
13,473
5,012
3,651
3,273
9,844
102,581
0
W
Chernobog
rometar1
Chernobog
19,873
11,320
0
6,110
19,563
8,548
1,437
1,648
17,830
0
94,762
L
Cernunnos
zL Dreeqz
Cernunnos
10,371
5,410
0
9,347
21,520
7,775
459
3,483
18,037
0
61,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,148
Gold Earned
54,326
669
Minions Killed
442
0
Camps Cleared
0
2,194,810
Distance Traveled
2,103,876
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,914
561
114
5
0
473,343
1
L
Gilgamesh
11,547
502
116
5
0
396,967
5
L
Hercules
10,049
437
61
3
0
495,653
7
W
Kuzenbo
9,723
423
9
0
0
431,864
3
W
Osiris
12,898
561
151
7
0
485,476
8
L
Janus
10,249
446
68
3
0
370,332
3
W
Cthulhu
12,836
558
145
6
0
429,848
3
W
Janus
12,568
546
208
9
0
438,768
1
W
Chernobog
13,123
571
156
7
0
408,854
4
L
Cernunnos
9,567
416
83
4
0
367,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role