Player Matchup

Ymir
Ymir
Alex11Sanchez
Ymir
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 17L
1,505 Elo+
Solo
Kukulkan
Kukulkan
Percaps
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Fenrir
Fenrir
Roki145
Fenrir
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 72L
1,203 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sahless
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
Sheev9001
Anhur
Level 14
God Stats
0W - 3L
1,175 SR
Queue Stats
12W - 23L
1,279 Elo+
Solo
Team Averages
Level 13
1,435 SR
1,397 Elo+

VS

Team Averages
Level 20
1,471 SR
1,278 Elo+
Hercules
Hercules
Akvokrom
Hercules
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 77L
1,201 Elo+
Solo
Set
Set
Alessandro104
Set
Level 24
God Stats
8W - 12L
1,258 SR
Queue Stats
62W - 87L
1,215 Elo+
Party 1
Ao Kuang
Ao Kuang
KungNeca
Ao Kuang
Level 18
God Stats
6W - 6L
1,288 SR
Queue Stats
48W - 30L
1,304 Elo+
Solo
Geb
Geb
masterpenguin19
Geb
Level 26
God Stats
5W - 2L
1,812 SR
Queue Stats
48W - 61L
1,338 Elo+
Party 1
Cernunnos
Cernunnos
narangaxs
Cernunnos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 68L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,221
422
1,591
5,354
1,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Percaps
Kukulkan
7
0 / 6 / 0
4,627
463
2,543
5,489
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
Roki145
Fenrir
1
0 / 0 / 0
1,836
184
0
0
0
Cu Chulainn
Sahless
Cu Chulainn
6
0 / 1 / 0
4,241
424
994
5,012
2,245
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Sheev9001
Anhur
6
1 / 5 / 0
4,428
443
4,469
5,105
975
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Akvokrom
Hercules
9
1 / 1 / 3
5,366
537
1,982
3,731
1,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 1
5,687
569
1,487
4,982
1,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
KungNeca
Ao Kuang
9
6 / 0 / 1
6,128
613
3,552
4,240
1,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 0 / 2
5,306
531
1,902
7,700
3,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
narangaxs
Cernunnos
9
3 / 0 / 4
5,414
541
3,457
3,508
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
13
13
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
Akvokrom
Hercules
1
1
3
2.5
W
1
0
1
1.5
L
0
1
0
0
W
Ao Kuang
KungNeca
Ao Kuang
6
0
1
6.5
L
Kukulkan
Percaps
Kukulkan
0
6
0
0
L
Fenrir
Roki145
Fenrir
0
0
0
0
L
Cu Chulainn
Sahless
Cu Chulainn
0
1
0
0
L
Anhur
Sheev9001
Anhur
1
5
0
0.2
W
2
0
2
3
W
Cernunnos
narangaxs
Cernunnos
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,597
Damage
12,380
20,960
Taken
24,161
6,816
Mitigated
8,522
2,228
Healing
6,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Akvokrom
Hercules
1,982
208
0
659
3,731
1,236
0
446
3,285
0
14,337
W
1,487
843
0
258
4,982
1,452
829
275
4,707
0
31,188
L
1,591
188
0
1,556
5,354
1,958
0
1,195
4,159
7,206
0
W
Ao Kuang
KungNeca
Ao Kuang
3,552
774
0
2,442
4,240
1,283
644
2,060
2,180
17,562
0
L
Kukulkan
Percaps
Kukulkan
2,543
605
0
500
5,489
1,638
29
2,728
2,761
21,474
0
L
Fenrir
Roki145
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
Sahless
Cu Chulainn
994
31
0
140
5,012
2,245
0
579
4,433
1,620
13,416
L
Anhur
Sheev9001
Anhur
4,469
1,733
0
32
5,105
975
224
952
4,153
0
20,038
W
1,902
125
0
2,440
7,700
3,303
52
1,259
6,441
12,308
0
W
Cernunnos
narangaxs
Cernunnos
3,457
1,900
0
525
3,508
1,248
555
188
3,320
0
21,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,353
Gold Earned
27,901
126
Minions Killed
215
0
Camps Cleared
0
585,799
Distance Traveled
874,171
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,366
537
43
4
0
151,369
1
W
Set
5,687
569
67
7
0
187,265
0
L
Ymir
4,221
422
11
1
0
152,311
0
W
Ao Kuang
6,128
613
42
4
0
170,242
2
L
Kukulkan
4,627
463
44
4
0
133,819
0
L
Fenrir
1,836
184
0
0
0
0
0
L
Cu Chulainn
4,241
424
35
4
0
144,287
0
L
Anhur
4,428
443
36
4
0
155,382
0
W
Geb
5,306
531
20
2
0
181,469
1
W
Cernunnos
5,414
541
43
4
0
183,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role