Player Matchup

Hun Batz
Hun Batz
FTP CJ
Hun Batz
Level 94
God Stats
25W - 11L
1,530 SR
Queue Stats
323W - 245L
1,541 Elo+
Party 2
Merlin
Merlin
Fumoji
Merlin
Level 124
God Stats
2W - 1L
1,772 SR
Queue Stats
178W - 120L
1,584 Elo+
Party 2
Vulcan
Vulcan
KentXI
Vulcan
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 132L
1,531 Elo+
Party 2
Erlang Shen
Erlang Shen
NSR Snowball
Erlang Shen
Level 121
God Stats
5W - 4L
1,500 SR
Queue Stats
178W - 174L
1,513 Elo+
Party 2
Geb
Geb
NsrDaddy
Geb
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 36L
1,604 Elo+
Party 2
Team Averages
Level 99
1,560 SR
1,555 Elo+

VS

Team Averages
Level 57
1,456 SR
1,318 Elo+
Zeus
Zeus
BULLETST0RM 97
Zeus
Level 99
God Stats
8W - 11L
1,537 SR
Queue Stats
92W - 108L
1,429 Elo+
Solo
Danzaburou
Danzaburou
ItsJipZ6
Danzaburou
Level 26
God Stats
19W - 24L
1,369 SR
Queue Stats
35W - 59L
1,262 Elo+
Party 1
Cthulhu
Cthulhu
Prism_React
Cthulhu
Level 36
God Stats
21W - 29L
1,439 SR
Queue Stats
52W - 89L
1,264 Elo+
Party 1
King Arthur
King Arthur
StoneJupiter524
King Arthur
Level 39
God Stats
9W - 7L
1,450 SR
Queue Stats
18W - 19L
1,227 Elo+
Solo
Fenrir
Fenrir
diffuse_flex44
Fenrir
Level 85
God Stats
10W - 11L
1,486 SR
Queue Stats
209W - 216L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FTP CJ
Hun Batz
10
2 / 1 / 1
6,207
517
1,921
7,374
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
Fumoji
Merlin
12
4 / 0 / 1
6,803
567
3,908
3,955
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
KentXI
Vulcan
11
1 / 0 / 0
6,714
560
7,109
3,667
2,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
NSR Snowball
Erlang Shen
12
6 / 0 / 5
7,291
608
8,289
5,984
2,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 0 / 7
6,564
547
4,375
7,639
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,942
495
3,599
6,242
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
ItsJipZ6
Danzaburou
7
0 / 6 / 0
4,795
400
2,397
6,363
1,627
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Prism_React
Cthulhu
7
0 / 3 / 0
4,426
369
5,449
7,761
5,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
StoneJupiter524
King Arthur
10
0 / 0 / 0
5,870
489
2,146
8,541
5,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 3 / 0
5,414
451
2,549
7,340
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
16
Kills
1
1
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Hun Batz
FTP CJ
Hun Batz
2
1
1
2.5
W
Merlin
Fumoji
Merlin
4
0
1
4.5
L
Danzaburou
ItsJipZ6
Danzaburou
0
6
0
0
W
Vulcan
KentXI
Vulcan
1
0
0
1
W
Erlang Shen
NSR Snowball
Erlang Shen
6
0
5
8.5
W
3
0
7
6.5
L
Cthulhu
Prism_React
Cthulhu
0
3
0
0
L
King Arthur
StoneJupiter524
King Arthur
0
0
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,602
Damage
16,140
28,619
Taken
36,247
13,530
Mitigated
16,457
12,132
Healing
11,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,599
92
0
1,834
6,242
1,816
0
3,374
2,564
30,970
0
W
Hun Batz
FTP CJ
Hun Batz
1,921
621
0
4,759
7,374
2,182
0
1,689
5,591
0
31,752
W
Merlin
Fumoji
Merlin
3,908
275
0
500
3,955
1,142
0
1,234
2,461
29,940
0
L
Danzaburou
ItsJipZ6
Danzaburou
2,397
724
0
536
6,363
1,627
429
1,535
4,828
0
14,742
W
Vulcan
KentXI
Vulcan
7,109
4,327
0
2,039
3,667
2,230
0
0
3,158
38,065
0
W
Erlang Shen
NSR Snowball
Erlang Shen
8,289
4,947
0
3,307
5,984
2,772
642
1,567
4,200
0
43,730
W
4,375
1,169
0
1,527
7,639
5,204
270
3,370
3,589
13,655
0
L
Cthulhu
Prism_React
Cthulhu
5,449
451
68
1,648
7,761
5,618
181
2,522
5,177
12,015
0
L
King Arthur
StoneJupiter524
King Arthur
2,146
233
0
3,901
8,541
5,174
0
6,296
2,245
0
27,778
L
2,549
574
0
3,298
7,340
2,222
0
1,279
6,041
0
24,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,579
Gold Earned
26,447
300
Minions Killed
238
0
Camps Cleared
0
1,215,935
Distance Traveled
1,036,489
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,942
495
77
6
0
185,838
5
W
Hun Batz
6,207
517
65
5
0
264,627
3
W
Merlin
6,803
567
68
6
0
231,099
3
L
Danzaburou
4,795
400
35
3
0
177,759
2
W
Vulcan
6,714
560
73
6
0
233,439
3
W
Erlang Shen
7,291
608
80
7
0
244,654
3
W
Geb
6,564
547
14
1
0
242,116
1
L
Cthulhu
4,426
369
12
1
0
211,871
0
L
King Arthur
5,870
489
65
5
0
234,089
3
L
Fenrir
5,414
451
49
4
0
226,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role