Player Matchup

Zeus
Zeus
KoT Saiyajin
Zeus
Level 59
God Stats
1W - 2L
1,547 SR
Queue Stats
227W - 256L
1,434 Elo+
Solo
Set
Set
Tjums313
Set
Level 143
God Stats
2W - 1L
1,425 SR
Queue Stats
101W - 76L
1,546 Elo+
Party 2
Ymir
Ymir
alex6529
Ymir
Level 128
God Stats
5W - 1L
1,552 SR
Queue Stats
48W - 47L
1,452 Elo+
Party 2
Cerberus
Cerberus
kong_gulerod_84
Cerberus
Level 42
God Stats
8W - 3L
1,521 SR
Queue Stats
125W - 85L
1,536 Elo+
Party 2
Medusa
Medusa
oska0474
Medusa
Level 101
God Stats
11W - 10L
1,525 SR
Queue Stats
271W - 270L
1,489 Elo+
Party 2
Team Averages
Level 95
1,514 SR
1,491 Elo+

VS

Team Averages
Level 62
1,509 SR
1,430 Elo+
Danzaburou
Danzaburou
Bulletshot-NSL
Danzaburou
Level 32
God Stats
15W - 14L
1,424 SR
Queue Stats
144W - 145L
1,429 Elo+
Solo
Nemesis
Nemesis
Diegomanas_69
Nemesis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,451 Elo+
Party 1
Cerberus
Cerberus
JONNY1014
Cerberus
Level 31
God Stats
4W - 3L
1,623 SR
Queue Stats
104W - 115L
1,492 Elo+
Solo
Hel
Hel
bartolomeruiz6
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,395 Elo+
Party 1
Bellona
Bellona
jjmcg51
Bellona
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 26L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 6
9,016
564
11,194
6,562
2,809
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
8 / 1 / 8
9,206
575
8,012
9,564
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
5 / 2 / 6
9,187
574
9,424
7,317
10,636
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
0 / 1 / 8
7,298
456
4,677
11,856
8,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
oska0474
Medusa
14
6 / 4 / 4
8,651
541
7,919
7,972
2,752
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bulletshot-NSL
Danzaburou
12
2 / 5 / 3
7,682
480
6,320
11,377
2,819
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
13
3 / 5 / 1
7,744
484
6,222
14,040
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
JONNY1014
Cerberus
11
2 / 5 / 2
7,414
463
4,093
11,890
10,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 8 / 2
7,550
472
6,094
10,576
2,983
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
jjmcg51
Bellona
12
1 / 2 / 1
6,737
421
1,336
9,948
8,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
25
Kills
10
10
Deaths
25
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bulletshot-NSL
Danzaburou
2
5
3
0.7
L
Nemesis
3
5
1
0.7
L
Cerberus
JONNY1014
Cerberus
2
5
2
0.6
W
6
2
6
4.5
W
8
1
8
12
W
Ymir
5
2
6
4
L
2
8
2
0.38
L
Bellona
jjmcg51
Bellona
1
2
1
0.75
W
Cerberus
0
1
8
4
W
Medusa
oska0474
Medusa
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,226
Damage
24,065
43,271
Taken
57,831
30,229
Mitigated
30,453
9,008
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bulletshot-NSL
Danzaburou
6,320
2,877
0
2,776
11,377
2,819
0
4,965
6,412
0
42,395
L
Nemesis
6,222
2,835
0
1,648
14,040
5,575
0
5,395
8,645
0
45,951
L
Cerberus
JONNY1014
Cerberus
4,093
315
0
2,301
11,890
10,236
0
4,285
7,605
24,886
0
W
11,194
2,275
0
2,636
6,562
2,809
411
1,876
4,686
56,862
0
W
8,012
4,696
0
2,398
9,564
5,152
0
2,825
6,739
0
56,916
W
Ymir
9,424
2,570
0
1,044
7,317
10,636
646
1,081
6,236
49,846
0
L
6,094
455
1,010
2,520
10,576
2,983
360
5,238
5,338
41,832
0
L
Bellona
jjmcg51
Bellona
1,336
344
0
511
9,948
8,840
0
5,412
4,536
0
23,225
W
Cerberus
4,677
36
0
2,039
11,856
8,880
0
2,313
9,543
16,072
0
W
Medusa
oska0474
Medusa
7,919
2,689
0
891
7,972
2,752
1,453
2,092
5,880
0
50,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,358
Gold Earned
37,127
393
Minions Killed
360
0
Camps Cleared
0
1,462,245
Distance Traveled
1,426,814
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,682
480
78
5
0
280,520
3
L
Nemesis
7,744
484
70
4
0
311,520
0
L
Cerberus
7,414
463
88
6
0
272,020
5
W
Zeus
9,016
564
101
6
0
263,465
3
W
Set
9,206
575
88
6
0
318,914
2
W
Ymir
9,187
574
92
6
0
273,829
3
L
Hel
7,550
472
76
5
0
265,050
3
L
Bellona
6,737
421
48
3
0
297,704
0
W
Cerberus
7,298
456
27
2
0
319,762
3
W
Medusa
8,651
541
85
5
0
286,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role