Player Matchup

Aphrodite
Aphrodite
AfonsoDevil
Aphrodite
Level 108
God Stats
25W - 18L
1,529 SR
Queue Stats
229W - 212L
1,526 Elo+
Solo
Nu Wa
Nu Wa
BadPingPvp
Nu Wa
Level 147
God Stats
40W - 33L
1,613 SR
Queue Stats
516W - 505L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
BrentoSelenium
Sun Wukong
Level 42
God Stats
0W - 1L
1,848 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Pasoffel
Izanami
Level 16
God Stats
12W - 18L
1,408 SR
Queue Stats
29W - 45L
1,452 Elo+
Party 1
Bakasura
Bakasura
oek_Ken_Kaneki
Bakasura
Level 102
God Stats
1W - 3L
1,376 SR
Queue Stats
427W - 397L
1,473 Elo+
Party 1
Team Averages
Level 83
1,555 SR
1,493 Elo+

VS

Team Averages
Level 107
1,534 SR
1,493 Elo+
He Bo
He Bo
 
He Bo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Eltigre6969
Cthulhu
Level 33
God Stats
13W - 5L
1,732 SR
Queue Stats
44W - 46L
1,452 Elo+
Solo
Chiron
Chiron
Noobmasteronie
Chiron
Level 108
God Stats
1W - 3L
1,260 SR
Queue Stats
476W - 519L
1,470 Elo+
Solo
Neith
Neith
TheArgus
Neith
Level 127
God Stats
30W - 25L
1,445 SR
Queue Stats
619W - 623L
1,522 Elo+
Solo
Loki
Loki
maximsan
Loki
Level 160
God Stats
6W - 7L
1,732 SR
Queue Stats
435W - 442L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AfonsoDevil
Aphrodite
9
0 / 1 / 3
5,452
545
4,239
7,293
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
10
1 / 4 / 0
5,573
557
3,903
5,764
2,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
BrentoSelenium
Sun Wukong
11
3 / 1 / 1
6,586
659
3,745
5,872
4,231
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Pasoffel
Izanami
8
1 / 2 / 2
5,275
528
5,739
7,653
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
9
3 / 4 / 3
5,909
591
5,162
8,102
3,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
5 / 0 / 4
6,752
675
4,218
4,637
1,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Eltigre6969
Cthulhu
8
0 / 2 / 4
4,998
500
4,124
12,972
4,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
2 / 1 / 2
5,444
544
6,982
4,801
1,302
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
TheArgus
Neith
11
3 / 1 / 4
6,419
642
6,045
5,887
1,667
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
9
2 / 4 / 3
5,588
559
3,851
6,565
2,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
12
12
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
0
4
7
L
Aphrodite
AfonsoDevil
Aphrodite
0
1
3
1.5
L
Nu Wa
1
4
0
0.25
L
Sun Wukong
BrentoSelenium
Sun Wukong
3
1
1
3.5
W
Cthulhu
Eltigre6969
Cthulhu
0
2
4
1
W
2
1
2
3
L
Izanami
Pasoffel
Izanami
1
2
2
1
W
Neith
TheArgus
Neith
3
1
4
5
W
Loki
2
4
3
0.88
L
Bakasura
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,788
Damage
25,220
34,684
Taken
34,862
17,969
Mitigated
11,577
12,758
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,218
180
0
643
4,637
1,254
0
535
3,982
36,804
0
L
Aphrodite
AfonsoDevil
Aphrodite
4,239
1,319
1,751
5,092
7,293
5,831
0
2,539
4,710
17,720
0
L
Nu Wa
3,903
1,871
0
1,448
5,764
2,251
36
1,363
4,358
34,334
0
L
Sun Wukong
BrentoSelenium
Sun Wukong
3,745
1,468
0
562
5,872
4,231
1,170
695
4,780
0
37,114
W
Cthulhu
Eltigre6969
Cthulhu
4,124
407
0
4,542
12,972
4,525
29
3,530
9,402
15,537
0
W
6,982
1,535
914
1,375
4,801
1,302
98
427
4,328
0
36,930
L
Izanami
Pasoffel
Izanami
5,739
4,042
0
2,023
7,653
2,195
0
2,115
5,538
0
33,582
W
Neith
TheArgus
Neith
6,045
2,461
0
2,264
5,887
1,667
0
3,133
2,754
0
44,794
W
Loki
3,851
657
0
1,533
6,565
2,829
0
517
6,006
0
19,930
L
Bakasura
5,162
3,278
0
1,882
8,102
3,461
0
1,630
6,354
0
27,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,795
Gold Earned
29,201
306
Minions Killed
300
0
Camps Cleared
0
970,823
Distance Traveled
1,022,305
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,752
675
71
7
0
230,590
2
L
Aphrodite
5,452
545
22
2
0
185,682
3
L
Nu Wa
5,573
557
62
6
0
181,391
3
L
Sun Wukong
6,586
659
83
8
0
201,860
3
W
Cthulhu
4,998
500
32
3
0
204,730
1
W
Chiron
5,444
544
70
7
0
192,149
2
L
Izanami
5,275
528
77
8
0
176,150
0
W
Neith
6,419
642
88
9
0
197,412
4
W
Loki
5,588
559
39
4
0
197,424
2
L
Bakasura
5,909
591
62
6
0
225,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role