Player Matchup

Da Ji
Da Ji
KrólNocy
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SAMURAIBB
Danzaburou
Level 14
God Stats
2W - 19L
1,481 SR
Queue Stats
139W - 210L
1,212 Elo+
Party 3
Gilgamesh
Gilgamesh
TottiGHG
Gilgamesh
Level 28
God Stats
8W - 8L
1,335 SR
Queue Stats
18W - 20L
1,311 Elo+
Solo
Nemesis
Nemesis
sephidevil
Nemesis
Level 5
God Stats
4W - 6L
1,331 SR
Queue Stats
246W - 281L
1,167 Elo+
Party 3
Sol
Sol
totpocik
Sol
Level 14
God Stats
5W - 9L
1,517 SR
Queue Stats
220W - 283L
1,226 Elo+
Party 3
Team Averages
Level 13
1,433 SR
1,283 Elo+

VS

Team Averages
Level 16
1,293 SR
1,258 Elo+
Hades
Hades
AngryDruid
Hades
Level 21
God Stats
36W - 28L
1,405 SR
Queue Stats
103W - 117L
1,374 Elo+
Solo
Chronos
Chronos
CARTERRR
Chronos
Level 12
God Stats
2W - 4L
1,305 SR
Queue Stats
18W - 24L
1,240 Elo+
Party 1
Ymir
Ymir
Meledefix
Ymir
Level 14
God Stats
2W - 1L
1,259 SR
Queue Stats
8W - 12L
1,226 Elo+
Party 2
Pele
Pele
MiQuna
Pele
Level 12
God Stats
2W - 2L
1,259 SR
Queue Stats
7W - 14L
1,185 Elo+
Party 2
Thanatos
Thanatos
Rout357
Thanatos
Level 22
God Stats
8W - 8L
1,237 SR
Queue Stats
24W - 32L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KrólNocy
Da Ji
15
5 / 7 / 4
10,238
488
8,580
17,860
5,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
SAMURAIBB
Danzaburou
15
4 / 12 / 12
9,863
470
17,243
16,760
4,888
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
TottiGHG
Gilgamesh
16
4 / 8 / 3
10,975
523
10,939
21,600
9,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
sephidevil
Nemesis
13
6 / 14 / 7
9,261
441
11,050
19,197
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
4 / 10 / 5
10,712
510
12,153
16,341
5,726
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
19
7 / 4 / 5
12,244
583
15,044
18,370
13,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
CARTERRR
Chronos
19
15 / 4 / 14
12,720
606
18,588
15,669
6,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
15
6 / 4 / 21
11,269
537
10,106
18,988
18,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
MiQuna
Pele
18
18 / 7 / 11
12,482
594
23,002
16,237
6,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Rout357
Thanatos
16
4 / 6 / 3
10,369
494
6,268
16,902
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
104
23
Kills
50
51
Deaths
25
31
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hades
7
4
5
2.38
W
Chronos
CARTERRR
Chronos
15
4
14
5.5
L
Da Ji
KrólNocy
Da Ji
5
7
4
1
W
Ymir
6
4
21
4.13
W
Pele
MiQuna
Pele
18
7
11
3.36
W
Thanatos
Rout357
Thanatos
4
6
3
0.92
L
Danzaburou
SAMURAIBB
Danzaburou
4
12
12
0.83
L
Gilgamesh
TottiGHG
Gilgamesh
4
8
3
0.69
L
Nemesis
sephidevil
Nemesis
6
14
7
0.68
L
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,965
Damage
73,008
91,758
Taken
86,166
30,663
Mitigated
50,063
8,408
Healing
32,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
15,044
1,958
0
9,801
18,370
13,043
1,832
461
17,909
74,291
0
W
Chronos
CARTERRR
Chronos
18,588
6,952
0
6,008
15,669
6,536
4,671
5,616
10,053
66,240
0
L
Da Ji
KrólNocy
Da Ji
8,580
2,566
0
2,690
17,860
5,542
0
7,763
10,097
0
48,738
W
Ymir
10,106
1,621
0
2,586
18,988
18,099
749
2,563
16,425
32,406
0
W
Pele
MiQuna
Pele
23,002
5,100
0
2,146
16,237
6,110
1,226
2,909
13,290
0
56,183
W
Thanatos
Rout357
Thanatos
6,268
2,218
0
11,785
16,902
6,275
1,454
604
16,298
0
56,320
L
Danzaburou
SAMURAIBB
Danzaburou
17,243
5,009
0
1,319
16,760
4,888
0
6,223
10,537
0
49,346
L
Gilgamesh
TottiGHG
Gilgamesh
10,939
3,200
0
1,923
21,600
9,147
660
13,798
7,802
0
50,827
L
Nemesis
sephidevil
Nemesis
11,050
5,636
0
624
19,197
5,360
0
6,901
12,296
0
24,021
L
12,153
3,009
0
1,852
16,341
5,726
93
9,053
7,288
43,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,049
Gold Earned
59,084
314
Minions Killed
451
0
Camps Cleared
0
1,586,489
Distance Traveled
1,819,219
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,244
583
152
7
0
320,545
3
W
Chronos
12,720
606
102
5
0
327,074
8
L
Da Ji
10,238
488
76
4
0
322,566
4
W
Ymir
11,269
537
54
3
0
358,364
1
W
Pele
12,482
594
52
2
0
411,838
0
W
Thanatos
10,369
494
91
4
0
401,398
0
L
Danzaburou
9,863
470
64
3
0
300,320
4
L
Gilgamesh
10,975
523
72
3
0
357,473
4
L
Nemesis
9,261
441
32
2
0
319,435
0
L
Sol
10,712
510
70
3
0
286,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role