Player Matchup

Da Ji
Da Ji
ChaseAjay08
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
EyeAmNotASmurf
Bellona
Level 8
God Stats
16W - 11L
1,784 SR
Queue Stats
141W - 108L
1,529 Elo+
Party 1
Sol
Sol
MSkyeee
Sol
Level 28
God Stats
22W - 23L
1,446 SR
Queue Stats
119W - 145L
1,459 Elo+
Party 1
Danzaburou
Danzaburou
piphead09
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Athena
Athena
xFootEnthusiastx
Athena
Level 26
God Stats
3W - 2L
1,640 SR
Queue Stats
124W - 73L
1,637 Elo+
Party 1
Team Averages
Level 13
1,574 SR
1,525 Elo+

VS

Team Averages
Level 12
1,643 SR
1,528 Elo+
Pele
Pele
Cupid8fCrime
Pele
Level 11
God Stats
21W - 20L
1,591 SR
Queue Stats
249W - 261L
1,593 Elo+
Party 2
Guan Yu
Guan Yu
IntrinsicVelocit
Guan Yu
Level 17
God Stats
4W - 0L
1,929 SR
Queue Stats
39W - 34L
1,593 Elo+
Solo
Sol
Sol
JusticeForPugs
Sol
Level 7
God Stats
30W - 24L
1,606 SR
Queue Stats
162W - 182L
1,593 Elo+
Party 2
Fenrir
Fenrir
RabidDizzyDuck
Fenrir
Level 10
God Stats
2W - 0L
1,329 SR
Queue Stats
37W - 36L
1,152 Elo+
Solo
Ra
Ra
ToodyToot
Ra
Level 16
God Stats
2W - 1L
1,760 SR
Queue Stats
17W - 7L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 2 / 0
2,471
494
0
1,241
217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 2 / 0
3,076
615
1,665
3,329
1,039
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
4
0 / 1 / 0
2,834
567
959
1,452
368
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Danzaburou
piphead09
Danzaburou
3
0 / 2 / 0
2,616
523
48
1,513
237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

6
2 / 1 / 0
3,799
760
1,119
4,233
1,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 4
3,266
653
316
2,612
509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
3 / 0 / 0
3,934
787
2,684
3,698
1,767
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
3 / 0 / 0
3,745
749
1,737
1,882
391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

3
0 / 2 / 1
2,815
563
678
2,330
1,009
Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 0 / 0
3,844
769
872
1,480
406
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
7
8
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
0
1
4
2
L
0
2
0
0
W
3
0
0
3
W
3
0
0
3
L
Sol
0
1
0
0
W
0
2
1
0.25
W
1
0
0
1
L
Danzaburou
piphead09
Danzaburou
0
2
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,791
Damage
6,287
11,768
Taken
12,002
3,041
Mitigated
4,082
2,920
Healing
6,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
34
1,241
217
0
386
855
0
1,384
W
316
0
0
1,094
2,612
509
360
62
2,526
0
6,983
L
1,665
292
0
1,141
3,329
1,039
0
0
3,248
0
10,472
W
2,684
371
155
2,674
3,698
1,767
0
0
3,698
0
11,784
W
1,737
1,256
0
900
1,882
391
0
564
1,278
13,595
0
L
Sol
959
343
0
243
1,452
368
0
1,103
349
6,688
0
W
678
522
0
793
2,330
1,009
248
897
1,433
0
3,824
W
872
0
0
537
1,480
406
0
393
989
20,557
0
L
Danzaburou
piphead09
Danzaburou
48
0
0
50
1,513
237
0
176
1,297
0
1,566
L
1,119
852
0
1,452
4,233
1,180
0
944
3,289
14,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,796
Gold Earned
17,604
74
Minions Killed
120
0
Camps Cleared
0
394,525
Distance Traveled
420,221
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
2,471
494
3
1
0
50,651
1
W
Pele
3,266
653
18
4
0
90,448
0
L
Bellona
3,076
615
19
4
0
97,259
0
W
Guan Yu
3,934
787
30
6
0
101,373
1
W
Sol
3,745
749
27
5
0
83,162
0
L
Sol
2,834
567
14
3
0
82,823
0
W
Fenrir
2,815
563
9
2
0
49,898
0
W
Ra
3,844
769
36
7
0
95,340
1
L
Danzaburou
2,616
523
4
1
0
73,115
0
L
Athena
3,799
760
34
7
0
90,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role