Player Matchup

Janus
Janus
Chipeez08
Janus
Level 87
God Stats
0W - 1L
1,357 SR
Queue Stats
6W - 17L
1,440 Elo+
Party 1
Ravana
Ravana
Doomsmore1963
Ravana
Level 68
God Stats
0W - 1L
1,322 SR
Queue Stats
0W - 4L
1,262 Elo+
Party 1
Artemis
Artemis
ironvity1
Artemis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,333 Elo+
Party 1
Team Averages
Level 74
1,393 SR
1,345 Elo+

VS

Team Averages
Level 90
1,530 SR
1,574 Elo+
Kali
Kali
BEEFIEBILL
Kali
Level 15
God Stats
5W - 3L
1,239 SR
Queue Stats
56W - 74L
1,418 Elo+
Solo
Kuzenbo
Kuzenbo
Cheesewedge420
Kuzenbo
Level 138
God Stats
53W - 28L
1,615 SR
Queue Stats
729W - 523L
1,726 Elo+
Party 2
Raijin
Raijin
Zekstorm
Raijin
Level 118
God Stats
4W - 3L
1,736 SR
Queue Stats
276W - 188L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chipeez08
Janus
13
3 / 8 / 1
9,496
678
10,358
11,853
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 5 / 2
8,881
634
5,216
8,943
3,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
ironvity1
Artemis
12
1 / 9 / 1
8,875
634
6,816
13,220
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 10
11,669
834
10,503
14,669
6,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
7 / 2 / 14
11,186
799
10,661
16,125
22,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Raijin
Zekstorm
Raijin
10
4 / 1 / 6
8,944
639
5,698
5,079
1,620
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
5
Kills
21
22
Deaths
5
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
10
2
10
7.5
W
7
2
14
7
L
Janus
Chipeez08
Janus
3
8
1
0.44
L
1
5
2
0.4
W
Raijin
Zekstorm
Raijin
4
1
6
7
L
Artemis
ironvity1
Artemis
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,390
Damage
26,862
34,016
Taken
35,873
11,669
Mitigated
30,118
2,692
Healing
12,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,503
5,386
0
6,725
14,669
6,255
2,244
3,421
11,248
0
37,728
W
10,661
2,166
0
4,242
16,125
22,243
291
4,830
11,295
27,273
0
L
Janus
Chipeez08
Janus
10,358
998
85
609
11,853
3,804
0
5,303
6,189
38,843
0
L
5,216
955
0
510
8,943
3,622
0
3,826
4,805
0
24,655
W
Raijin
Zekstorm
Raijin
5,698
511
0
1,458
5,079
1,620
360
2,107
2,972
25,439
0
L
Artemis
ironvity1
Artemis
6,816
2,689
0
1,488
13,220
4,243
0
5,853
6,663
0
24,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,252
Gold Earned
31,799
129
Minions Killed
132
0
Camps Cleared
0
691,127
Distance Traveled
643,557
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,669
834
51
4
0
268,078
0
W
Kuzenbo
11,186
799
31
2
0
242,113
3
L
Janus
9,496
678
55
4
0
219,452
4
L
Ravana
8,881
634
32
2
0
270,247
1
W
Raijin
8,944
639
50
4
0
133,366
2
L
Artemis
8,875
634
42
3
0
201,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role