Player Matchup

Danzaburou
Danzaburou
Deatcordia
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,607 Elo+
Solo
Agni
Agni
Penny_Wise81Br
Agni
Level 3
God Stats
0W - 2L
1,264 SR
Queue Stats
2W - 2L
1,647 Elo+
Solo
Hades
Hades
Plx_anCHo
Hades
Level 25
God Stats
4W - 5L
1,500 SR
Queue Stats
162W - 159L
1,469 Elo+
Solo
He Bo
He Bo
ShrimpHector
He Bo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,494 Elo+
Party 2
Ares
Ares
SukMe_Hoff
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,543 Elo+
Party 2
Team Averages
Level 10
1,453 SR
1,552 Elo+

VS

Team Averages
Level 21
1,455 SR
1,514 Elo+
Ne Zha
Ne Zha
DioSama169
Ne Zha
Level 27
God Stats
4W - 7L
1,500 SR
Queue Stats
323W - 386L
1,407 Elo+
Solo
Bellona
Bellona
EyeAmNotASmurf
Bellona
Level 8
God Stats
16W - 11L
1,753 SR
Queue Stats
141W - 108L
1,506 Elo+
Party 1
Apollo
Apollo
IntrinsicVelocit
Apollo
Level 17
God Stats
2W - 3L
1,234 SR
Queue Stats
39W - 34L
1,582 Elo+
Solo
Sol
Sol
MSkyeee
Sol
Level 28
God Stats
22W - 23L
1,425 SR
Queue Stats
119W - 145L
1,445 Elo+
Party 1
Ganesha
Ganesha
xFootEnthusiastx
Ganesha
Level 26
God Stats
1W - 1L
1,363 SR
Queue Stats
124W - 73L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Deatcordia
Danzaburou
6
0 / 5 / 5
6,596
287
1,470
13,775
2,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 6 / 4
7,681
334
2,884
17,530
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Hades
Plx_anCHo
Hades
18
5 / 4 / 3
11,299
491
15,795
22,077
12,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 6 / 5
8,013
348
3,427
18,847
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 7
7,641
332
1,461
22,625
6,603
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DioSama169
Ne Zha
17
0 / 1 / 5
10,920
475
4,232
15,966
6,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 4 / 6
12,059
524
8,856
20,905
17,049
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
15 / 2 / 0
14,190
617
26,598
13,460
5,150
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
16
3 / 5 / 3
11,119
483
7,170
13,265
4,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 2 / 15
11,325
492
35,678
21,948
18,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
9
Kills
24
24
Deaths
14
24
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Deatcordia
Danzaburou
0
5
5
0.5
W
Ne Zha
DioSama169
Ne Zha
0
1
5
2.5
W
3
4
6
1.5
W
15
2
0
7.5
W
Sol
3
5
3
0.9
L
2
6
4
0.67
L
Hades
Plx_anCHo
Hades
5
4
3
1.63
L
1
6
5
0.58
L
1
3
7
1.5
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,037
Damage
82,534
94,854
Taken
85,544
29,103
Mitigated
52,223
12,485
Healing
28,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Deatcordia
Danzaburou
1,470
597
0
777
13,775
2,563
0
5,897
7,878
0
7,216
W
Ne Zha
DioSama169
Ne Zha
4,232
1,464
0
6,837
15,966
6,777
379
2,411
13,555
286
77,113
W
8,856
2,164
0
6,032
20,905
17,049
2,565
8,267
12,167
0
79,453
W
26,598
12,882
0
4,786
13,460
5,150
3,577
583
10,951
0
149,802
W
Sol
7,170
2,572
0
5,272
13,265
4,557
2,181
9,506
3,759
55,719
0
L
2,884
219
0
500
17,530
3,382
0
11,124
6,328
23,971
0
L
Hades
Plx_anCHo
Hades
15,795
632
0
7,882
22,077
12,339
436
4,606
17,292
65,619
0
L
3,427
165
37
2,479
18,847
4,216
0
7,428
11,329
27,877
0
L
1,461
67
30
780
22,625
6,603
0
13,477
9,148
14,726
0
W
35,678
707
0
5,440
21,948
18,690
430
2,800
18,850
67,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,230
Gold Earned
59,613
263
Minions Killed
632
0
Camps Cleared
0
1,001,990
Distance Traveled
1,985,898
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,596
287
13
1
0
89,680
2
W
Ne Zha
10,920
475
119
5
0
390,484
0
W
Bellona
12,059
524
161
7
0
440,588
1
W
Apollo
14,190
617
210
9
0
405,626
4
W
Sol
11,119
483
117
5
0
358,101
0
L
Agni
7,681
334
39
2
0
156,943
2
L
Hades
11,299
491
121
5
0
357,762
2
L
He Bo
8,013
348
66
3
0
197,965
2
L
Ares
7,641
332
24
1
0
199,640
0
W
Ganesha
11,325
492
25
1
0
391,099
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role