Player Matchup

King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Gold IV
MrRamirez10
Mercury
Gold IV
Level 121
God Stats
1W - 2L
1,669 SR
Queue Stats
52W - 52L
1,349 MMR
Solo
Ullr
Ullr
Platinum I
PermaBanKEKW
Ullr
Platinum I
Level 46
God Stats
1W - 3L
1,307 SR
Queue Stats
66W - 55L
2,026 MMR
Solo
Thoth
Thoth
Bronze III
pilsenteen
Thoth
Bronze III
Level 160
God Stats
2W - 2L
1,665 SR
Queue Stats
8W - 14L
1,459 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,528 SR
1,567 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,606 SR
1,458 MMR
Awilix
Awilix
Diamond V
 
Awilix
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold I
MyKneeOnYoNeck
The Morrigan
Gold I
Level 129
God Stats
4W - 6L
1,658 SR
Queue Stats
187W - 178L
1,575 MMR
Solo
Hades
Hades
Gold V
marcbruno
Hades
Gold V
Level 142
God Stats
1W - 1L
1,837 SR
Queue Stats
3W - 5L
1,322 MMR
Solo
Ymir
Ymir
Gold IV
thegreatmaximus
Ymir
Gold IV
Level 122
God Stats
9W - 11L
1,537 SR
Queue Stats
228W - 249L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 0
5,398
540
4,295
7,713
7,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
 
Nu Wa
9
0 / 3 / 0
5,176
518
5,007
5,492
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
MrRamirez10
Mercury
7
0 / 1 / 0
4,673
467
1,408
7,106
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 3 / 0
5,763
576
4,097
6,068
1,757
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
10
1 / 1 / 3
6,076
608
2,273
3,582
1,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatGilgameshMorgan Le FayAthenaArtemis

VS

Bans
SetAresThorSylvanusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
3 / 0 / 4
6,319
632
4,158
5,912
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
 
Jing Wei
10
0 / 2 / 2
5,323
532
2,176
5,787
1,424
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Morrigan
MyKneeOnYoNeck
The Morrigan
13
5 / 1 / 0
6,793
679
5,372
5,097
1,780
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
marcbruno
Hades
11
2 / 0 / 0
6,274
627
4,938
8,267
4,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 1 / 3
5,478
548
1,825
5,533
3,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
11
11
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
L
Nu Wa
 
Nu Wa
0
3
0
0
W
Awilix
 
Awilix
3
0
4
5
W
Jing Wei
 
Jing Wei
0
2
2
0.5
L
Mercury
MrRamirez10
Mercury
0
1
0
0
W
The Morrigan
MyKneeOnYoNeck
The Morrigan
5
1
0
5
L
3
3
0
1
W
Hades
marcbruno
Hades
2
0
0
2
L
Thoth
1
1
3
2.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,080
Damage
18,469
29,961
Taken
30,596
13,893
Mitigated
12,350
8,156
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,295
368
0
2,829
7,713
7,191
0
4,714
2,999
0
29,478
L
Nu Wa
 
Nu Wa
5,007
1,112
0
232
5,492
1,783
82
3,076
2,416
28,829
0
W
Awilix
 
Awilix
4,158
1,128
0
3,073
5,912
1,851
0
1,622
4,200
0
37,926
W
Jing Wei
 
Jing Wei
2,176
1,432
0
1,195
5,787
1,424
0
1,022
4,695
0
28,066
L
Mercury
MrRamirez10
Mercury
1,408
639
0
2,736
7,106
1,953
0
2,074
5,032
0
18,484
W
The Morrigan
MyKneeOnYoNeck
The Morrigan
5,372
993
0
1,792
5,097
1,780
645
2,572
2,263
50,643
0
L
4,097
1,427
0
890
6,068
1,757
0
1,980
4,088
0
26,461
W
Hades
marcbruno
Hades
4,938
1,358
0
6,386
8,267
4,202
0
395
7,070
32,929
0
L
Thoth
2,273
310
0
1,469
3,582
1,209
0
291
3,291
25,816
0
W
1,825
689
0
1,254
5,533
3,093
0
1,109
4,354
13,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,086
Gold Earned
30,187
280
Minions Killed
343
0
Camps Cleared
0
1,021,259
Distance Traveled
1,055,007
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,398
540
66
7
0
199,491
4
L
Nu Wa
5,176
518
65
7
0
182,805
3
W
Awilix
6,319
632
76
8
0
257,349
5
W
Jing Wei
5,323
532
56
6
0
223,814
4
L
Mercury
4,673
467
50
5
0
240,498
0
W
The Morrigan
6,793
679
111
11
0
180,123
4
L
Ullr
5,763
576
61
6
0
202,483
1
W
Hades
6,274
627
78
8
0
178,874
3
L
Thoth
6,076
608
38
4
0
195,982
3
W
Ymir
5,478
548
22
2
0
214,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role