Player Matchup

Kali
Kali
Fu22yPink3unny
Kali
Level 6
God Stats
4W - 3L
1,868 SR
Queue Stats
21W - 23L
1,654 Elo+
Solo
Neith
Neith
Mario-eliut1
Neith
Level 29
God Stats
11W - 14L
1,427 SR
Queue Stats
227W - 256L
1,495 Elo+
Solo
Bakasura
Bakasura
MerryKushmas
Bakasura
Level 14
God Stats
29W - 25L
1,318 SR
Queue Stats
86W - 99L
1,409 Elo+
Solo
Merlin
Merlin
Sstarstormature
Merlin
Level 28
God Stats
21W - 23L
1,558 SR
Queue Stats
144W - 163L
1,452 Elo+
Solo
Bacchus
Bacchus
xKid-Trunks
Bacchus
Level 29
God Stats
9W - 7L
1,570 SR
Queue Stats
43W - 64L
1,369 Elo+
Solo
Team Averages
Level 21
1,548 SR
1,476 Elo+

VS

Team Averages
Level 17
1,543 SR
1,463 Elo+
Bellona
Bellona
EyeAmNotASmurf
Bellona
Level 8
God Stats
16W - 11L
1,693 SR
Queue Stats
141W - 108L
1,483 Elo+
Party 1
Sol
Sol
MSkyeee
Sol
Level 27
God Stats
22W - 23L
1,380 SR
Queue Stats
119W - 145L
1,432 Elo+
Party 1
Jing Wei
Jing Wei
i_3D2Y_i
Jing Wei
Level 10
God Stats
4W - 9L
1,258 SR
Queue Stats
42W - 62L
1,383 Elo+
Solo
Bacchus
Bacchus
sryimbadatgames
Bacchus
Level 15
God Stats
8W - 4L
1,554 SR
Queue Stats
78W - 86L
1,396 Elo+
Solo
Arachne
Arachne
xFootEnthusiastx
Arachne
Level 26
God Stats
4W - 1L
1,831 SR
Queue Stats
124W - 73L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,423
459
6,734
15,509
5,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 5 / 3
5,577
398
5,961
9,217
2,570
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
MerryKushmas
Bakasura
10
0 / 4 / 0
5,815
415
1,599
8,993
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 3 / 0
6,721
480
4,031
8,170
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
xKid-Trunks
Bacchus
9
3 / 2 / 0
6,233
445
6,355
12,759
7,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 2
9,119
651
10,973
10,491
7,609
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
13
2 / 0 / 1
7,781
556
6,653
6,930
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
i_3D2Y_i
Jing Wei
11
2 / 2 / 0
6,695
478
4,442
7,219
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 1 / 4
6,834
488
6,674
10,947
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
11 / 0 / 2
9,687
692
10,974
12,455
6,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
19
19
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
1
5
0
0.2
W
Sol
2
0
1
2.5
L
0
5
3
0.3
L
Bakasura
MerryKushmas
Bakasura
0
4
0
0
L
0
3
0
0
W
Jing Wei
i_3D2Y_i
Jing Wei
2
2
0
1
W
0
1
4
2
W
11
0
2
12
L
Bacchus
xKid-Trunks
Bacchus
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,680
Damage
39,716
54,648
Taken
48,042
22,111
Mitigated
27,611
17,141
Healing
21,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,973
6,153
0
5,075
10,491
7,609
22
0
10,491
0
59,525
L
6,734
3,912
0
5,438
15,509
5,755
0
0
15,509
0
36,104
W
Sol
6,653
2,405
0
4,745
6,930
2,071
560
3,492
3,079
44,501
0
L
5,961
2,414
0
2,246
9,217
2,570
100
3,049
6,168
0
28,246
L
Bakasura
MerryKushmas
Bakasura
1,599
889
0
2,785
8,993
3,612
66
1,518
7,327
0
18,162
L
4,031
651
0
2,300
8,170
2,752
0
4,774
3,072
43,836
0
W
Jing Wei
i_3D2Y_i
Jing Wei
4,442
2,999
0
554
7,219
2,122
0
2,498
4,721
0
35,012
W
6,674
1,298
0
3,061
10,947
9,676
0
3,555
7,392
23,418
0
W
10,974
6,672
0
8,463
12,455
6,133
126
709
11,560
0
89,993
L
Bacchus
xKid-Trunks
Bacchus
6,355
1,494
248
4,124
12,759
7,422
0
3,514
9,245
17,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,769
Gold Earned
40,116
276
Minions Killed
455
0
Camps Cleared
0
1,225,223
Distance Traveled
1,384,590
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,119
651
122
9
0
296,145
3
L
Kali
6,423
459
66
5
0
222,447
1
W
Sol
7,781
556
94
7
0
256,812
0
L
Neith
5,577
398
43
3
0
223,613
1
L
Bakasura
5,815
415
58
4
0
269,069
2
L
Merlin
6,721
480
89
6
0
245,393
6
W
Jing Wei
6,695
478
67
5
0
261,808
0
W
Bacchus
6,834
488
21
2
0
265,395
1
W
Arachne
9,687
692
151
11
0
304,430
0
L
Bacchus
6,233
445
20
1
0
264,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role