Player Matchup

Horus
Horus
Bronze III
Astra2132
Horus
Bronze III
Level 39
God Stats
0W - 1L
1,228 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Thanatos
Thanatos
Bronze III
TroubeSenpai
Thanatos
Bronze III
Level 67
God Stats
0W - 1L
1,422 SR
Queue Stats
2W - 4L
1,454 MMR
Solo
Achilles
Achilles
Silver I
ddeenniiss31
Achilles
Silver I
Level 66
God Stats
0W - 1L
1,381 SR
Queue Stats
7W - 7L
1,509 MMR
Solo
Ullr
Ullr
Gold IV
freecanter
Ullr
Gold IV
Level 68
God Stats
13W - 16L
1,447 SR
Queue Stats
119W - 126L
1,452 MMR
Solo
Eset
Eset
Gold V
国服号没转业过来
Eset
Gold V
Level 144
God Stats
9W - 9L
1,557 SR
Queue Stats
1,044W - 1,052L
1,438 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 77
1,407 SR
1,450 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,653 SR
1,450 MMR
Zhong Kui
Zhong Kui
Gold III
AlJaBeRi
Zhong Kui
Gold III
Level 87
God Stats
39W - 24L
1,670 SR
Queue Stats
629W - 641L
1,489 MMR
Solo
Merlin
Merlin
Gold III
AllenxWalker
Merlin
Gold III
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
95W - 89L
1,396 MMR
Solo
Loki
Loki
Gold III
BramOnPC
Loki
Gold III
Level 59
God Stats
9W - 2L
1,638 SR
Queue Stats
103W - 90L
1,440 MMR
Solo
Sylvanus
Sylvanus
Gold II
invirtune
Sylvanus
Gold II
Level 116
God Stats
7W - 0L
1,779 SR
Queue Stats
107W - 102L
1,455 MMR
Solo
Artemis
Artemis
Gold I
tomilai1
Artemis
Gold I
Level 159
God Stats
14W - 8L
1,677 SR
Queue Stats
370W - 373L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Astra2132
Horus
6
0 / 5 / 1
4,513
451
1,488
8,139
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thanatos
TroubeSenpai
Thanatos
8
0 / 5 / 1
4,908
491
1,334
7,688
2,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ddeenniiss31
Achilles
10
0 / 2 / 0
4,901
490
2,128
7,296
5,005
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 1 / 0
5,146
515
2,919
4,869
1,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 2 / 0
5,935
594
2,559
4,508
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AthenaGilgameshMorgan Le FaySetKing Arthur

VS

Bans
TiamatKhepriArachneSobekScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlJaBeRi
Zhong Kui
13
1 / 0 / 3
7,109
711
5,588
5,925
6,912
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
11
2 / 0 / 2
6,534
653
1,617
2,775
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
11
7 / 1 / 2
6,995
700
5,179
4,944
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
invirtune
Sylvanus
10
1 / 0 / 4
5,409
541
3,084
3,821
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
tomilai1
Artemis
11
4 / 1 / 2
6,308
631
5,773
5,159
1,618
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
15
15
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlJaBeRi
Zhong Kui
1
0
3
2.5
W
Merlin
2
0
2
3
L
Horus
Astra2132
Horus
0
5
1
0.1
W
Loki
7
1
2
8
L
Thanatos
TroubeSenpai
Thanatos
0
5
1
0.1
L
Achilles
ddeenniiss31
Achilles
0
2
0
0
L
0
1
0
0
W
Sylvanus
invirtune
Sylvanus
1
0
4
3
W
Artemis
tomilai1
Artemis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,428
Damage
21,241
32,500
Taken
22,624
13,215
Mitigated
14,031
8,909
Healing
11,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlJaBeRi
Zhong Kui
5,588
1,195
0
4,148
5,925
6,912
0
0
5,925
44,964
0
W
Merlin
1,617
130
0
992
2,775
753
0
552
2,139
42,426
0
L
Horus
Astra2132
Horus
1,488
635
762
2,554
8,139
3,823
0
1,533
6,606
0
6,420
W
Loki
5,179
1,434
0
1,220
4,944
1,819
0
701
4,171
0
38,194
L
Thanatos
TroubeSenpai
Thanatos
1,334
517
0
2,618
7,688
2,157
0
2,191
5,497
0
19,856
L
Achilles
ddeenniiss31
Achilles
2,128
628
0
1,357
7,296
5,005
0
3,785
3,511
0
26,822
L
2,919
542
0
736
4,869
1,123
0
1,318
3,551
0
36,145
W
Sylvanus
invirtune
Sylvanus
3,084
1,305
328
1,725
3,821
2,929
248
644
3,131
15,915
5,971
W
Artemis
tomilai1
Artemis
5,773
2,641
0
3,157
5,159
1,618
668
380
4,699
0
34,528
L
2,559
150
219
663
4,508
1,107
0
966
3,542
30,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,403
Gold Earned
32,355
278
Minions Killed
363
0
Camps Cleared
0
966,017
Distance Traveled
927,181
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,109
711
100
10
0
167,542
4
W
Merlin
6,534
653
89
9
0
194,701
4
L
Horus
4,513
451
14
1
0
191,840
4
W
Loki
6,995
700
67
7
0
221,597
2
L
Thanatos
4,908
491
48
5
0
200,074
1
L
Achilles
4,901
490
66
7
0
192,806
3
L
Ullr
5,146
515
83
8
0
185,502
5
W
Sylvanus
5,409
541
31
3
0
174,284
2
W
Artemis
6,308
631
76
8
0
169,057
4
L
Eset
5,935
594
67
7
0
195,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role