Player Matchup

Ymir
Ymir
 
Ymir
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CroKing91
Nemesis
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 300L
1,429 Elo+
Solo
King Arthur
King Arthur
JohnnyLarusso
King Arthur
Level 98
God Stats
16W - 13L
1,568 SR
Queue Stats
182W - 182L
1,439 Elo+
Solo
Nu Wa
Nu Wa
Vitaly_Costa
Nu Wa
Level 126
God Stats
34W - 40L
1,492 SR
Queue Stats
787W - 823L
1,474 Elo+
Solo
The Morrigan
The Morrigan
kamisama046
The Morrigan
Level 133
God Stats
156W - 160L
1,571 SR
Queue Stats
275W - 305L
1,536 Elo+
Solo
Team Averages
Level 115
1,526 SR
1,476 Elo+

VS

Team Averages
Level 99
1,438 SR
1,483 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Aartaud
Hun Batz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 155L
1,508 Elo+
Solo
Nu Wa
Nu Wa
Kierankoffing214
Nu Wa
Level 63
God Stats
32W - 30L
1,554 SR
Queue Stats
207W - 222L
1,462 Elo+
Solo
Rama
Rama
Pinchito-VK97
Rama
Level 64
God Stats
1W - 5L
1,149 SR
Queue Stats
163W - 166L
1,447 Elo+
Solo
Cthulhu
Cthulhu
dan_kri
Cthulhu
Level 108
God Stats
1W - 1L
1,488 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 0 / 2
5,475
498
1,296
5,648
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
CroKing91
Nemesis
10
1 / 0 / 4
6,003
546
2,154
5,198
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
JohnnyLarusso
King Arthur
13
3 / 0 / 0
7,155
650
2,924
7,036
2,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 2 / 1
4,702
427
1,878
3,078
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
kamisama046
The Morrigan
12
8 / 0 / 2
7,381
671
6,811
3,515
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 5 / 0
5,252
477
1,382
5,006
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Aartaud
Hun Batz
10
1 / 1 / 1
5,586
508
3,096
6,171
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,231
476
5,091
5,073
1,990
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 1
5,108
464
2,269
5,176
1,227
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
dan_kri
Cthulhu
8
0 / 1 / 2
4,633
421
2,606
3,272
2,909
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
12
Kills
2
2
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
2
1
L
Baron Samedi
 
Baron Samedi
0
5
0
0
L
Hun Batz
Aartaud
Hun Batz
1
1
1
1.5
W
Nemesis
CroKing91
Nemesis
1
0
4
3
W
King Arthur
JohnnyLarusso
King Arthur
3
0
0
3
L
0
3
1
0.17
L
1
2
1
0.75
W
0
2
1
0.25
L
Cthulhu
dan_kri
Cthulhu
0
1
2
1
W
The Morrigan
kamisama046
The Morrigan
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,063
Damage
14,444
24,475
Taken
24,698
8,572
Mitigated
9,272
10,575
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,296
346
0
2,340
5,648
2,497
0
2,002
3,646
12,183
0
L
Baron Samedi
 
Baron Samedi
1,382
115
0
334
5,006
1,416
0
3,364
1,642
27,574
0
L
Hun Batz
Aartaud
Hun Batz
3,096
769
0
2,820
6,171
1,730
0
1,443
4,728
0
37,820
W
Nemesis
CroKing91
Nemesis
2,154
709
0
2,645
5,198
1,963
165
812
4,386
0
30,204
W
King Arthur
JohnnyLarusso
King Arthur
2,924
155
0
4,085
7,036
2,222
0
3,633
3,403
0
49,417
L
5,091
1,456
0
1,453
5,073
1,990
354
638
4,435
32,695
0
L
2,269
2,020
0
1,797
5,176
1,227
476
3,087
2,089
0
24,853
W
1,878
370
0
326
3,078
689
0
1,046
2,032
19,567
0
L
Cthulhu
dan_kri
Cthulhu
2,606
35
516
718
3,272
2,909
56
1,453
1,819
17,836
0
W
The Morrigan
kamisama046
The Morrigan
6,811
1,159
0
1,179
3,515
1,201
357
1,586
1,929
38,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,716
Gold Earned
25,810
302
Minions Killed
266
0
Camps Cleared
0
1,054,901
Distance Traveled
961,233
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,475
498
14
1
0
202,457
0
L
Baron Samedi
5,252
477
64
6
0
167,431
3
L
Hun Batz
5,586
508
62
6
0
227,007
0
W
Nemesis
6,003
546
64
6
0
239,244
2
W
King Arthur
7,155
650
112
10
0
225,628
1
L
Nu Wa
5,231
476
56
5
0
177,437
3
L
Rama
5,108
464
54
5
0
185,787
2
W
Nu Wa
4,702
427
36
3
0
178,693
3
L
Cthulhu
4,633
421
30
3
0
203,571
0
W
The Morrigan
7,381
671
76
7
0
208,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role