Player Matchup

Chaac
Chaac
Durmal
Chaac
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 25L
1,566 Elo+
Party 1
Merlin
Merlin
Sealpope
Merlin
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
formorant
Danzaburou
Level 14
God Stats
2W - 1L
1,292 SR
Queue Stats
14W - 18L
1,492 Elo+
Solo
Team Averages
Level 23
1,431 SR
1,534 Elo+

VS

Team Averages
Level 9
1,324 SR
1,335 Elo+
Rama
Rama
CANCLEDz
Rama
Level 15
God Stats
0W - 2L
1,652 SR
Queue Stats
12W - 12L
1,519 Elo+
Solo
Izanami
Izanami
HenCis
Izanami
Level 6
God Stats
0W - 4L
1,249 SR
Queue Stats
0W - 5L
1,243 Elo+
Party 2
Tiamat
Tiamat
gaboslnas
Tiamat
Level 5
God Stats
0W - 3L
1,070 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Durmal
Chaac
12
3 / 1 / 12
7,922
792
7,409
8,049
8,163
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Sealpope
Merlin
12
6 / 0 / 8
8,360
836
7,262
5,333
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
formorant
Danzaburou
12
8 / 1 / 8
8,981
898
7,022
6,297
2,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
2 / 5 / 0
7,068
707
5,938
10,716
3,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
HenCis
Izanami
9
0 / 7 / 2
6,453
645
3,444
8,676
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
gaboslnas
Tiamat
9
0 / 5 / 1
6,073
607
2,814
8,058
7,269
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
17
Kills
2
2
Deaths
17
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
2
5
0
0.4
W
Chaac
Durmal
Chaac
3
1
12
9
L
Izanami
HenCis
Izanami
0
7
2
0.14
W
Merlin
Sealpope
Merlin
6
0
8
10
W
Danzaburou
formorant
Danzaburou
8
1
8
12
L
Tiamat
gaboslnas
Tiamat
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,693
Damage
12,196
19,679
Taken
27,450
12,162
Mitigated
13,710
6,991
Healing
2,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,938
3,361
0
1,483
10,716
3,300
44
3,061
7,399
0
22,852
W
Chaac
Durmal
Chaac
7,409
1,408
0
4,136
8,049
8,163
370
1,112
6,937
0
22,959
L
Izanami
HenCis
Izanami
3,444
1,439
0
103
8,676
3,141
0
1,791
6,532
0
18,528
W
Merlin
Sealpope
Merlin
7,262
540
0
901
5,333
1,809
714
1,089
4,197
25,508
0
W
Danzaburou
formorant
Danzaburou
7,022
3,461
0
1,954
6,297
2,190
1,151
566
5,731
0
25,331
L
Tiamat
gaboslnas
Tiamat
2,814
463
0
714
8,058
7,269
0
1,513
6,257
14,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,263
Gold Earned
19,594
123
Minions Killed
85
0
Camps Cleared
0
605,959
Distance Traveled
482,436
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,068
707
35
4
0
179,465
0
W
Chaac
7,922
792
33
3
0
210,819
2
L
Izanami
6,453
645
33
3
0
151,173
0
W
Merlin
8,360
836
42
4
0
202,194
0
W
Danzaburou
8,981
898
48
5
0
192,946
0
L
Tiamat
6,073
607
17
2
0
151,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role