Player Matchup

Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Masters
BląckClover
Poseidon
Masters
Level 160
God Stats
8W - 7L
1,684 SR
Queue Stats
164W - 149L
2,623 MMR
Solo
Kali
Kali
Diamond IV
gorkinthorskin
Kali
Diamond IV
Level 160
God Stats
6W - 2L
1,536 SR
Queue Stats
455W - 458L
2,226 MMR
Solo
Sobek
Sobek
Gold I
p0werglide
Sobek
Gold I
Level 149
God Stats
6W - 2L
1,701 SR
Queue Stats
37W - 30L
1,658 MMR
Solo
Apollo
Apollo
Platinum I
猛男刘自闭
Apollo
Platinum I
Level 128
God Stats
11W - 9L
1,513 SR
Queue Stats
29W - 35L
2,045 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,587 SR
2,010 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,565 SR
1,810 MMR
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Cruseid
Cthulhu
Diamond II
Level 160
God Stats
38W - 34L
1,611 SR
Queue Stats
344W - 325L
2,426 MMR
Solo
Ares
Ares
Diamond V
Edzhis
Ares
Diamond V
Level 107
God Stats
9W - 4L
1,913 SR
Queue Stats
315W - 296L
2,051 MMR
Solo
Danzaburou
Danzaburou
Gold IV
flusa
Danzaburou
Gold IV
Level 57
God Stats
0W - 2L
1,300 SR
Queue Stats
44W - 44L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 0 / 1
6,384
638
1,989
5,206
3,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
BląckClover
Poseidon
13
6 / 0 / 7
7,749
775
7,574
4,236
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
5 / 1 / 3
6,770
677
5,430
8,506
6,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
9
1 / 1 / 7
5,948
595
2,627
8,156
5,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 4
6,057
606
1,674
4,467
1,305
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
TiamatMorgan Le FayRaijinTsukuyomiAthena

VS

Bans
GilgameshTyrLokiThothAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 3 / 0
5,666
567
1,547
5,264
1,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
9
0 / 3 / 1
5,263
526
4,067
4,640
967
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Cruseid
Cthulhu
11
1 / 1 / 0
6,154
615
4,023
8,116
5,667
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ares
Edzhis
Ares
7
1 / 4 / 0
4,781
478
2,581
8,839
4,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
flusa
Danzaburou
7
0 / 2 / 0
4,644
464
528
5,580
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
2
2
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
1
0.5
L
Hachiman
 
Hachiman
0
3
0
0
L
Sol
 
Sol
0
3
1
0.17
W
Poseidon
BląckClover
Poseidon
6
0
7
9.5
L
Cthulhu
Cruseid
Cthulhu
1
1
0
1
L
Ares
Edzhis
Ares
1
4
0
0.25
L
Danzaburou
flusa
Danzaburou
0
2
0
0
W
5
1
3
6.5
W
Sobek
1
1
7
4.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,294
Damage
12,746
30,571
Taken
32,439
18,093
Mitigated
14,434
16,394
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,989
780
549
3,057
5,206
3,503
525
2,806
2,400
28,212
7,825
L
Hachiman
 
Hachiman
1,547
735
0
998
5,264
1,578
0
1,902
3,362
0
37,142
L
Sol
 
Sol
4,067
1,823
0
1,288
4,640
967
0
1,293
3,347
35,146
0
W
Poseidon
BląckClover
Poseidon
7,574
1,530
0
2,075
4,236
1,225
717
972
3,264
52,363
0
L
Cthulhu
Cruseid
Cthulhu
4,023
416
0
3,565
8,116
5,667
0
3,131
4,985
36,808
0
L
Ares
Edzhis
Ares
2,581
0
98
1,967
8,839
4,522
0
4,434
4,405
12,469
0
L
Danzaburou
flusa
Danzaburou
528
91
0
2,241
5,580
1,700
0
1,156
4,424
0
18,677
W
5,430
2,535
0
5,036
8,506
6,310
0
1,189
7,317
0
31,898
W
Sobek
2,627
438
0
3,484
8,156
5,750
81
3,085
5,071
11,501
0
W
1,674
1,298
0
2,193
4,467
1,305
0
2,619
1,848
0
35,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,908
Gold Earned
26,508
354
Minions Killed
325
0
Camps Cleared
0
1,043,062
Distance Traveled
967,165
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,384
638
90
9
0
161,830
4
L
Hachiman
5,666
567
94
9
0
177,498
0
L
Sol
5,263
526
66
7
0
194,848
2
W
Poseidon
7,749
775
106
11
0
222,412
5
L
Cthulhu
6,154
615
96
10
0
207,578
2
L
Ares
4,781
478
21
2
0
190,704
3
L
Danzaburou
4,644
464
48
5
0
196,537
2
W
Kali
6,770
677
65
7
0
240,267
5
W
Sobek
5,948
595
19
2
0
214,434
3
W
Apollo
6,057
606
74
7
0
204,119
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role